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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361338 times)

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1920 on: February 17, 2012, 12:36:47 pm »

Hey, rebel, how did you do the norfair overlay anyways?

Hold the phone, why do you reset the surface every frame?
« Last Edit: February 17, 2012, 12:55:10 pm by Dusty »
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1921 on: February 17, 2012, 12:56:28 pm »

Hey, rebel, how did you do the norfair overlay anyways?
I jacked some code off of Orpheon's foreground mod LOL pause
requires some surface drawing of the overlay sprite, and subtracting from it with a vision mask.

I added some big time changes (all buffs really) to Dante.
Apart from his defense boosts and DT gain boosts:
- Added his air light and medium attacks, these are actually new animations.
- You retain FULL air control while doing these air attacks
- I made it so you can Bold cancel his ground slashes by pressing up. He jumps up at a 45 degree angle in the direction you're facing.
- I made an up buffer, so you can't just hold up to automatically jump/bold cancel stuff. There's a 4 frame window to do it.

Overall, his melee game is much stronger, because you can start off with some ground chains, and then bold cancel into air chains to chase after opponents. Before, you'd have to roll or stinger cancel towards them, which equals less damage. He's a lot more fun to play now. :]
« Last Edit: February 17, 2012, 12:56:59 pm by RebelINS »
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1922 on: February 17, 2012, 01:04:33 pm »

ashdasdf.
Well I noticed some problems and I barely know anything about surfaces.
Well, if you haven't made it so that you can't put the norfair secret path back, here's my proposed changes:
Code: ("Create Event") [Select]
//transform the sprite goes before this
overlaySurface = surface_create(map_width(),map_height());
surface_set_target(overlaySurface);
surface_reset_target();
Code: ("Step Event") [Select]
if surface_exists(overlaySurface){
    surface_set_target(overlaySurface);
    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha)

    draw_set_blend_mode(bm_subtract)

    with Character
    {
        if team == global.myself.team
        {
            draw_sprite(VisionMask, 0, x, y)
        }
    }

    draw_set_blend_mode(bm_normal)
    surface_reset_target()
}
Code: ("Draw Event") [Select]
if surface_exists(overlaySurface){
    draw_surface(overlaySurface, 0, 0)
}
If the removal of the reset doesn't fix it, the "if surface exists" should.

RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1923 on: February 17, 2012, 01:07:45 pm »

Whatever, the secret path was really meaningless anyways.

Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1924 on: February 17, 2012, 01:11:01 pm »

yeah, bomb jumping with samus is a pain to do too. But still, I'm sure someone somewhere uses it.

CrazNoDale

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1925 on: February 17, 2012, 01:50:49 pm »

hosting
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Dusty

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1926 on: February 17, 2012, 02:30:27 pm »

If I were to make my own map for the illusionist with special map entities, would that be alright?

CrazNoDale

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1927 on: February 17, 2012, 02:48:14 pm »

Code: [Select]
ERROR in
action number 1
of Collision Event with object VikingRed
for object Flame:

Error in code at line 3:
   
    *owner.elementalOffenseMod/other.elementalDefenseMod;

This crashed the server...


Also rehosting.
 
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1928 on: February 17, 2012, 03:02:47 pm »

HAHA

the victory music is interrupted by the lightning trap sounds

also some of the reflect stuff is bugged, so stop reflecting stuff :P
« Last Edit: February 17, 2012, 03:05:42 pm by RebelINS »
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1929 on: February 17, 2012, 03:30:37 pm »

it also appears that class switching sometimes minuses a kill.

Yuko

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1930 on: February 17, 2012, 03:34:31 pm »

If I could code/sprite I'd put in May, she'd be a pile of garbage that could breath fire and heat itself up to damage nearby enemies

I'd also put in twenty chars for that matter though lol
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1931 on: February 17, 2012, 03:37:09 pm »

fish would finally get a class.

LOL but no

about the class switch -1 thing:
I think before, I thought that the kills just didn't add up or something, or it was desynced. But I think it's because the losing team in TDM tends to class switch a lot to find an answer versus the winning team.
« Last Edit: February 17, 2012, 03:38:52 pm by RebelINS »
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Black Rock Shooter

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1932 on: February 17, 2012, 03:44:20 pm »

so that was the first time I played with this mod
its really cool :c1: still I don't know really well how to use the classes properly
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RebelINS

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1933 on: February 17, 2012, 03:45:48 pm »

HONDA TEAM 4 LYFE

best overall stats i've rolled.


« Last Edit: February 17, 2012, 03:47:31 pm by RebelINS »
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Vein

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Re: INSmod | Version 1.06ex; E-Sports edition | Community contributions!
« Reply #1934 on: February 17, 2012, 03:49:37 pm »

Some of the characters I want to play end up getting stuck in the respawn in certain maps.  Is it a problem with the map or the character?

Nice stats.  I can't tell if 8 charisma actually helps teammates.  No matter how long I stand near them they don't heal.
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