Sorry for not having anything to give you today, Rebel.. Neu had a court date on Monday, Sunday he was sick, and yesterday was Valentines, so we haven't had time to do anything. Tonight though, in one hour we got the pistol and MP5 down just right!
The MP5 now shoots much much slower. Instead of blasting away like Rosie's rifle or Vein's minigun, it shoots at 3/4th's of that firing speed, though with way increased range and one point of damage increase. It's still an automatic, and it still fires a good while, but the time between shots is so long (compared to other automatics) that I'm actually a little worried that it might be UNDERpowered. I guess we'll have to see the next time we playtest it..! When crouched though, the distance ups just a tiny bit, the rate of fire drops a little lower, but the rounds shoot perfectly straight like the Sig since you're now taking your time to make accurate shots (which is what she's supposed to be doing when crouching).
MP5 has become KZ's main weapon, no doubt about it. The Sig's range is now pitiful when uncrouched, acting like little more than a slightly longer range melee weapon with a DPS potential similar to that of the super sledge (I think, it's very high as we both know). The only thing it's good for when uncrouched is dealing with super close range targets like Chrysalid or E. Honda, the latter of whom's slaps have a slightly longer range than her pistol. It now fires perfectly straight though, and when crouched, it'll shoot the same distance as a spy's revolver. However, to compensate for the ability to shoot further and faster rounds when crouched, the rate of fire is no longer per-click, taking just a SMIDGE less time to fire as the Spy's pistol. It now does 15 damage as originally proposed, but until we get crouching coded in, the sig's way too nerfed right now with its dorky range and perfectly straight firing. I MIGHT increase the distance just a tad and lower the damage to 12.. You'll see though, I think you'll like it, and of course it's still open for change!
Tomorrow we'll work on the reloading for both the guns, and possibly code in the crouching state.