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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360429 times)

RebelINS

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Re: INS Mod Official Topic | Public Release!
« Reply #15 on: August 09, 2011, 11:55:11 pm »

dem errors

i'll fix them later

Vein

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Re: INS Mod Official Topic | Public Release!
« Reply #16 on: August 09, 2011, 11:56:14 pm »

Going to try this out tomorrow first thing tomorrow morning.

If I start now I'll probably play for what will feel like only 10 mins but will actually be about 6 hrs.
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Mew!

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Re: INS Mod Official Topic | Public Release!
« Reply #17 on: August 10, 2011, 12:01:20 am »

Happy Sentry is beautiful.
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RebelINS

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Re: INS Mod Official Topic | Public Release!
« Reply #18 on: August 10, 2011, 12:41:23 am »

I'll upload a hotfix tomorrow which should fix the mojo mech bug and mediflamer bug among other minor things.

Pandaturds

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Re: INS Mod Official Topic | Public Release!
« Reply #19 on: August 10, 2011, 01:53:59 am »

I am so in love with Droolmang.. :drool:


ALSO:
(click to show/hide)
« Last Edit: August 10, 2011, 02:19:11 am by Pandaturds »
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Crab

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Re: INS Mod Official Topic | Public Release!
« Reply #20 on: August 10, 2011, 03:04:59 am »

annagiraffe is op
rebel pls nerf
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muse

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Re: INS Mod Official Topic | Public Release!
« Reply #21 on: August 10, 2011, 03:06:58 am »

annagiraffe is op
rebel pls nerf
dawg u jus madde
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Crab

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Re: INS Mod Official Topic | Public Release!
« Reply #22 on: August 10, 2011, 03:07:42 am »

shatup no i m not
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Derpduck

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Re: INS Mod Official Topic | Public Release!
« Reply #23 on: August 10, 2011, 05:11:18 am »

yay, so how much more updated is this than the beta I got
also i found a bug
if you drop the intel in the air, wait untill you can pick it up again and then do the gravity flip into it with Snare and it lets you pick it up and stay in fliped gravity mode
« Last Edit: August 10, 2011, 05:27:29 am by Derp(new) [RA] »
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]LNW[Twitcher/RA/

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Re: INS Mod Official Topic | Public Release!
« Reply #24 on: August 10, 2011, 08:49:38 am »

Can't wait to play this.

Yuko

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Re: INS Mod Official Topic | Public Release!
« Reply #25 on: August 10, 2011, 08:59:46 am »

Gonna host in 10 minutes, for those of you who are interested. Server will be:

Beach Cave: B1F

Pass: totochu
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Orpheon

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Re: INS Mod Official Topic | Public Release!
« Reply #26 on: August 10, 2011, 09:00:23 am »

How can I change into Soul mode for the Maiden in Black?

Great mod though.

Gonna host in 10 minutes, for those of you who are interested. Server will be:

Beach Cave: B1F

Pass: totochu
yes!

But is a pass really necessary?
« Last Edit: August 10, 2011, 09:02:06 am by Orpheon »
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Yuko

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Re: INS Mod Official Topic | Public Release!
« Reply #27 on: August 10, 2011, 09:06:26 am »

Ok. Removing the password because forum members are the only ones who will have the mod, anyways.
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Orpheon

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Re: INS Mod Official Topic | Public Release!
« Reply #28 on: August 10, 2011, 09:10:48 am »

Missing or invalid locator for ctf_noir.
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Yuko

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Re: INS Mod Official Topic | Public Release!
« Reply #29 on: August 10, 2011, 09:12:25 am »

Missing or invalid locator for ctf_noir.

Yeah, have to create locators quick.

EDIT: Bug found. Hovering inside the sprite of the medicabinet as Dr Doom makes the sound repeat itself. The sound played when you use a medicabinet, I mean.
« Last Edit: August 10, 2011, 09:15:02 am by Yuko »
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