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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361082 times)

RebelINS

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1395 on: January 04, 2012, 08:34:20 pm »

A few questions:
where are your preferred spawn locations? If you have not preferences, I can figure it out myself and put them balanced locations throughout the map.
Is the fire trap on the right side of the map horizontal as well to match the other side?
Do you have any preferences on the speed of the middle elevator compared to the side ones? I was thinking of maybe making it slightly slower.

CrazNoDale

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1396 on: January 04, 2012, 08:46:42 pm »

What does tdm stand for?
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RebelINS

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1397 on: January 04, 2012, 08:52:03 pm »

team deathmatch.

the point is to get to the frag limit before the other team, or have more kills than the other team when the time limit expires.

Yuko

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1398 on: January 04, 2012, 08:53:41 pm »

A few questions:
where are your preferred spawn locations? If you have not preferences, I can figure it out myself and put them balanced locations throughout the map.
Is the fire trap on the right side of the map horizontal as well to match the other side?
Do you have any preferences on the speed of the middle elevator compared to the side ones? I was thinking of maybe making it slightly slower.

You can decide spawn locations, I haven't really thought of any.

For the fire, horizontal seems best, as vertical wouldn't hit anyone. Would diagonal be possible? That might be interesting.

For the central elevator, yeah, slow speed is best.
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CrazNoDale

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1399 on: January 04, 2012, 08:53:56 pm »

team deathmatch.

the point is to get to the frag limit before the other team, or have more kills than the other team when the time limit expires.
Why isn't this in gg2? Arena_Chelsea would be perfect for this...
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Isumi

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1400 on: January 04, 2012, 08:59:46 pm »

what sounds from diablo were used? i hear any...

RebelINS

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1401 on: January 04, 2012, 09:13:59 pm »

what sounds from diablo were used? i hear any...
Sorceress: teleport, fireball cast, fireball hit, blizzard cast, blizzard loop, death sound
Techno Viking: charge bolt hit (for hammer hits), electric spell cast (m2 startup)
Other: variety of weapon swing sounds

RebelINS

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1402 on: January 05, 2012, 02:04:52 am »

work in progress!!


colouring this is a lot of fun. if the stalagmites looks hand painted, it's because it is.

changed the top middle thing to be a save point. it's just going to have a medkit in there.

Lemonade

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1403 on: January 05, 2012, 04:37:31 am »

Oh wow.

...
isn't the save point a bit big compared to ingame characters ?
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Meower

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1404 on: January 05, 2012, 04:58:58 am »

work in progress!!


colouring this is a lot of fun. if the stalagmites looks hand painted, it's because it is.

changed the top middle thing to be a save point. it's just going to have a medkit in there.
Right now looks too genesisish for my tastes, can I suggest some lava world like background
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RebelINS

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1405 on: January 05, 2012, 09:02:06 am »

how can it look genesisish if super metroid was on super nintendo? ~~~~~~~:\__________/

and the save point is like that because if i made it any smaller it would lose almost all of its detail. i don't really care about its scale, because it's not even an actual save point.

Meower

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1406 on: January 05, 2012, 09:16:35 am »

Dat dark green
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RebelINS

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1407 on: January 05, 2012, 09:30:37 am »

that's just a filler neutral colour i threw on so it makes painting the foreground easier. I'm still working on the background.

most likely not going to be a lava world thing, because the reds/yellows would make it too high contrast and difficult to see. Maybe something darker, purple or blue.

Yuko

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1408 on: January 05, 2012, 10:05:27 am »

Wow, it looks great so far. Well done, as always. Glad you're having fun with it, that's more than I can say.
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Meower

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Re: INSmod Official topic | Version 1.03ex; live free or die salty
« Reply #1409 on: January 05, 2012, 10:12:17 am »

that's just a filler neutral colour i threw on so it makes painting the foreground easier. I'm still working on the background.

most likely not going to be a lava world thing, because the reds/yellows would make it too high contrast and difficult to see. Maybe something darker, purple or blue.
Dark lava cavern/hell?

So you can throw black at it and some reddish brown parts at it

And please rebeldunce, outline all the goddamn platforms
I swear I see another background-blending barrel in a custom map I'll swing all of my flab kingdom on top of this game
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