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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361072 times)

Dusty

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1350 on: December 29, 2011, 01:09:34 pm »

Can someone .zip/.rar the the latest version please?
norton's being an ass.
hnng.

RebelINS

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1351 on: December 29, 2011, 01:55:05 pm »

CrazNoDale

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1352 on: December 29, 2011, 04:32:17 pm »

husting.
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Dusty

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1353 on: December 29, 2011, 05:15:54 pm »

Why are you rageclosing craz?

Sentry

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1354 on: December 29, 2011, 05:16:35 pm »


[5:15:14 PM] (Craz): bye guys
[5:15:20 PM] (Craz): Letting my brother play the cpu

:modbot: Part of this post was removed.
« Last Edit: February 08, 2026, 09:01:51 am by MedO »
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Mew!

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1355 on: December 29, 2011, 05:43:51 pm »

Hosting.
Edit: Nvm nobody is playing.  :z7:
« Last Edit: December 29, 2011, 06:06:25 pm by Mew! »
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DustStorm

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1356 on: December 30, 2011, 09:27:45 pm »

There shouldbe more people hosting..... :z7:
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trog

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1357 on: December 30, 2011, 11:13:24 pm »

« Reply #1403 on: Today at 12:03:04 am »

hrm
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PM me your apps for my clan

92% of people who see this will not
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died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

RebelINS

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1358 on: December 31, 2011, 12:09:51 am »

yo peeps some updates on what's going down:

Dead bodies now retain their momentum post-mortem, and can slide across the ground with friction. This doesn't apply to maiden in black's soul, so you don't have to worry about your soul sliding into some hole. It actually looks really fucking cool; best death would probably be bo jackson's stiff arm kill knocking your shit over.
This is all part of an effort to make the game more aesthetically pleasing, and therefore more fun to play (even when you die lol). There's going to be some blood/gib changes too.

Fish

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1359 on: December 31, 2011, 12:10:47 am »

 I noticed a certain Tom The Fish in the code.
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RebelINS

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1360 on: December 31, 2011, 12:15:56 am »

shhhh don't tell anyone

Saniblues

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1361 on: December 31, 2011, 12:17:44 am »

Did that with Toon mod when I could still update, loads of fun.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Dusty

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1362 on: December 31, 2011, 12:34:15 am »

I did notice the corpses rotate with the ground, which was nice.

CrazNoDale

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1363 on: December 31, 2011, 09:16:22 am »

INS mod needs more servers. Therefore, I am hosting.
« Last Edit: December 31, 2011, 10:12:37 am by CrazNoDale »
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Derpduck

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Re: INSmod Official topic | Version 1.02ex; live free or die salty
« Reply #1364 on: December 31, 2011, 10:39:50 am »

Im hosting


___________________________________________
ERROR in
action number 2
of Other Event: User Defined 2
for object Mine:

Error in code at line 33:
                       if (other.ownerPlayer != id or (other.reflector != noone and other.ownerPlayer == id))
                                                             ^
at position 60: Unknown variable reflector
« Last Edit: December 31, 2011, 11:05:03 am by Derp(duck) [LORD] [RA] »
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