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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361057 times)

Meower

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1320 on: December 27, 2011, 12:38:27 pm »

I love playing with myself in any possible meaning you can attribute to it
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Derpduck

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1321 on: December 27, 2011, 12:46:26 pm »

Code: [Select]
___________________________________________
ERROR in
action number 1
of Collision Event with object SamusRed
for object ShotProjectile:

Error in code at line 4:
               *owner.physicalOffenseMod/other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalOffenseMod

please make it so it plays a sound to the host when they get an error

Meower

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1322 on: December 27, 2011, 12:54:55 pm »

Ugh accidentally closed after crashing so didn't see the error

Anyhow a sound is hardly useful considering I leave the room and go study somewhere else
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Derpduck

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1323 on: December 27, 2011, 12:55:50 pm »

Code: [Select]
ERROR in
action number 1
of Other Event: User Defined 13
for object HappySentry:

Error in code at line 7:
   
    write_ubyte(global.serializeBuffer, built);
                          ^
at position 25: Unknown variable serializeBuffer

well it could help other hosts

RebelINS

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1324 on: December 27, 2011, 01:00:50 pm »

since you guys keep posting the same errors, i'm going to post the new version.

this version should resolve the following:
- happy sentry serialize and deserialize mix up (it should work now)
- all buildings should now have a physical and elemental defense mod
- all projectiles (and shotProjectile) are resolved when a weapon is destroyed (won't get unknown variable errors from a dead person)
- nemesis shots resolved after death
- flame arrows resolved after death
- dhalsim drill kicks should work again
- all explosive projectiles now have a check to make sure their owner is alive before calculating the physical/elemental offense

still unknown:
- custom map downloading errors?

hold dat while it is uploadan

1.01
The reason I'm adding all this hoo-hah about physical/elemental offense/defense mods is because there are going to be future characters and additions that buff/debuff characters.

Also, do you guys have any comments or critiques on the new aesthetics? All the new melee hits, and explosions animations.
« Last Edit: December 27, 2011, 01:27:39 pm by RebelINS »
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RebelINS

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1325 on: December 27, 2011, 02:43:32 pm »

Hosting 1.01 now.
5 second respawn
30 frag limit
5 cap limit

Rotation:
tdm_deck_16
cp_dirtbowl
ctf_2dfort
tdm_bunker
ctf_conflict
arena_lumberyard
tdm_bunker
ctf_truefort

If this becomes a regular thing, I'll make a thread in Servers.

MEDIK

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1326 on: December 27, 2011, 02:48:58 pm »

:D Dwnldin
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See you in another life brother

RebelINS

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1327 on: December 27, 2011, 02:57:00 pm »

is there some sort of error with joining new maps?

MEDIK

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1328 on: December 27, 2011, 02:57:20 pm »

That map...Stuck on downloading  then, wrong number of players deserializing data.
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See you in another life brother

RebelINS

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1329 on: December 27, 2011, 02:57:53 pm »

i'll try hosting again with just tdm maps

Derpduck

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1330 on: December 27, 2011, 03:05:16 pm »

I'm starting to like this mod again, it better than that shitty DPM anyway.

RebelINS

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1331 on: December 27, 2011, 03:20:09 pm »

noooo

Uncle Woody

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1332 on: December 27, 2011, 03:23:46 pm »

Stryker's favorite cereal is Apple Jax, because it stays Quan Chi even in milk!

why is chryssalid so fucking scary. also fun times
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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1333 on: December 27, 2011, 03:27:02 pm »

Damnit, I refreshed the lobby for some time and didn't see any server.
The new explosions are pretty wierd. They don't really match GG2's style as they feel very... vertical. Maybe if they were rotated... ?
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Footpöp

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Re: INSmod Official topic | Version 1.01ex; live free or die salty
« Reply #1334 on: December 27, 2011, 03:44:45 pm »

rebel wat
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