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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361044 times)

Phantom Brave

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1305 on: December 26, 2011, 12:13:54 pm »

note to rebel: next time disable nonfunctioning things before release, even if it means you have to take an extra few minutes out of a day and release it several days late
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Mew!

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1306 on: December 26, 2011, 02:45:04 pm »

I just realized the problem. This mod still requires map locator files.

Edit:
ERROR in
action number 1
of Destroy Event
for object NemesisShot:

Error in code at line 2:
  
with owner.currentWeapon nShotsOut -= 1;
              ^
at position 13: Unknown variable currentWeapon

Edit: I, the host, gets no response from any input. I cannot scroll, change team/class or anything. Other players can play fine. This is about 1 round after the error above.

Edit:
ERROR in
action number 1
of Collision Event with object ChryssalidRed
for object ShotProjectile:

Error in code at line 4:
               *owner.physicalOffenseMod/other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalOffenseMod

Edit:
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 12
for object HappySentry:

Error in code at line 10:
       receiveCompleteMessage(global.serverSocket, 2, global.deserializeBuffer);
                                                             ^
at position 60: Unknown variable deserializeBuffer
« Last Edit: December 26, 2011, 04:11:13 pm by Mew! »
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RebelINS

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1307 on: December 26, 2011, 04:08:01 pm »

note to rebel: next time disable nonfunctioning things before release, even if it means you have to take an extra few minutes out of a day and release it several days late
I was going to but then I forgot.

I'm going to spend a couple nights just going through these bugs.
next version will not have access to the secret characters; it was just a sneak peek. if you were curious as to who they all were: first red class was Asiafat aka donglosaur aka a/d+m1. second red class was Jaina Stormborne from the Fantasy Strike series (puzzle strike and yomi). blue class was Lum Bam-Foo also from the fantasy strike series.
« Last Edit: December 26, 2011, 04:36:14 pm by RebelINS »
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Phantom Brave

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1308 on: December 26, 2011, 04:44:51 pm »

:c1:
:wareya seal of approval:
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Meower

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1309 on: December 26, 2011, 05:20:57 pm »

Gonna host a game for every time I stay afk
Rejoice
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[BRO] Luxilon

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1310 on: December 26, 2011, 08:00:12 pm »

hsotin.
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Uncle Woody

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1311 on: December 26, 2011, 08:44:27 pm »

floating z4 giraffe heads are valued at 6 million pesos.
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CrazNoDale

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1312 on: December 26, 2011, 08:53:20 pm »

This mod has way too many errors.

Code: [Select]
ERROR in
action number 1
of Collision Event with object AnubisSentry
for object DanteShot:

Error in code at line 2:
   
    other.hp -= damage*owner.physicalOffenseMod/other.physicalDefenseMod;
                                                         ^
at position 56: Unknown variable physicalDefenseMod


ERROR in
action number 1
of Collision Event with object AnubisSentry
for object DanteShot:

Error in code at line 2:
   
    other.hp -= damage*owner.physicalOffenseMod/other.physicalDefenseMod;
                                                         ^
at position 56: Unknown variable physicalDefenseMod


ERROR in
action number 1
of Collision Event with object AnubisSentry
for object DanteShot:

Error in code at line 2:
   
    other.hp -= damage*owner.physicalOffenseMod/other.physicalDefenseMod;
                                                         ^
at position 56: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
action number 1
of End Step Event
for object AnubisTurret:

Error in code at line 107:
   
            /other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalDefenseMod


ERROR in
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Fish

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1313 on: December 26, 2011, 10:56:28 pm »

Rebel, Tom the fish has become neck model.
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MTK5012

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1314 on: December 26, 2011, 11:19:17 pm »

the main reason RM mod is a success is because:
-less bug(hell yeah please)
-easy-to-play,don't have to read through the forum(ingame manual should fix this)

Meower

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1315 on: December 27, 2011, 11:40:24 am »

So to whoever joined my insmod server and crashed it twice, would you mind posting errors in this thread after you die a glitched death please?
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Derpduck

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1316 on: December 27, 2011, 11:40:55 am »

Are you hosting now?

Meower

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1317 on: December 27, 2011, 11:56:25 am »

Yes
Give me a second to finish looking for some stuff and will be hosting again


there, up and running
« Last Edit: December 27, 2011, 12:02:38 pm by Meower »
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Meower

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1318 on: December 27, 2011, 12:27:05 pm »

I shot a soccer ball so hard onto a quoterly that it broke the server
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Derpduck

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1319 on: December 27, 2011, 12:29:11 pm »

I shot a soccer ball so hard onto a quoterly that it broke the server
:z7: :z7: :z7: :z7: meower ball hurt

Code: [Select]
ERROR in
action number 1
of Destroy Event
for object NemesisShot:

Error in code at line 2:
  
with owner.currentWeapon nShotsOut -= 1;
              ^
at position 13: Unknown variable currentWeapon
^this is caused my killing a q/c when they still have a nemesis shot out

Code: [Select]
___________________________________________
ERROR in
action number 2
of Other Event: User Defined 5
for object Fireball:

Error in code at line 87:
                       *other.owner.elementalOffenseMod/elementalDefenseMod;;
                                                        ^
at position 55: Unknown variable elementalDefenseMod
^ caused by one of the fire shots (not sure which one) hitting a normal sentry
« Last Edit: December 27, 2011, 12:34:01 pm by Derp(duck) [LORD] [RA] »
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