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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361031 times)

MEDIK

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Re: INSmod Official topic | Version 1.061; Saniboy is grounded
« Reply #1260 on: December 23, 2011, 09:55:13 pm »

Should i rehost
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Uncle Woody

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Re: INSmod Official topic | Version 1.061; Saniboy is grounded
« Reply #1261 on: December 23, 2011, 09:57:40 pm »

eh nah.
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MEDIK

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Re: INSmod Official topic | Version 1.061; Saniboy is grounded
« Reply #1262 on: December 23, 2011, 09:59:29 pm »

:)
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RebelINS

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Re: INSmod Official topic | Version 1.061; Saniboy is grounded
« Reply #1263 on: December 23, 2011, 10:01:41 pm »

Pretty much. I think there was 1 more.

These 3 kept repeating.
alright thank you very much for the error report.

to reward you guys tonight, i'm going to release the updated (with the bugfixes) expansion version minus some of the "new classes".

MEDIK

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Re: INSmod Official topic | Version 1.061; Saniboy is grounded
« Reply #1264 on: December 23, 2011, 10:05:14 pm »

Yay! :)

I'm gonna host as soon as it's released.
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RebelINS

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Re: INSmod Official topic | Version 1.00ex;
« Reply #1265 on: December 23, 2011, 11:05:41 pm »

INSmod expansion 1.00
lots of changes:
- melee hit aesthetics
- new explosion graphics
- new classes (it's a secret lawl)
- downsampled some sounds

MEDIK

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1266 on: December 23, 2011, 11:11:34 pm »

Hosting.
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Footpöp

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1267 on: December 23, 2011, 11:17:49 pm »

Getting invalid or deleted file from mediafire :\
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Jowly

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1268 on: December 23, 2011, 11:19:21 pm »

I love these secret characters. They look so detailed and thought out.
And oriental.
« Last Edit: December 23, 2011, 11:20:29 pm by Jowly »
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MEDIK

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1269 on: December 23, 2011, 11:23:40 pm »


___________________________________________
ERROR in
action number 1
of Other Event: User Defined 5
for object FlameArrow:

Error in code at line 30:
           shot.team=owner.team;
                           ^
at position 26: Unknown variable team

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 5
for object FlameArrow:

Error in code at line 30:
           shot.team=owner.team;
                           ^
at position 26: Unknown variable team

___________________________________________
ERROR in
action number 1
of Destroy Event
for object NemesisShot:

Error in code at line 2:
   with owner.currentWeapon nShotsOut -= 1;
              ^
at position 13: Unknown variable currentWeapon


I found em by smashing my keyboard  :smiley16:
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RebelINS

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1270 on: December 23, 2011, 11:24:39 pm »

posting here to save it from overwriting game_error.log
(click to show/hide)

don't forget to host with tdm_deck_16 and tdm_bunker. they're both internal maps.

Dusty

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1271 on: December 23, 2011, 11:25:08 pm »

Rebel, or someone, can you put it in a zip please?

MEDIK

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1272 on: December 23, 2011, 11:26:54 pm »

(click to show/hide)
with Dr.Doom

Also are you telling me to host tdm maps?

(click to show/hide)

Another.
« Last Edit: December 23, 2011, 11:28:47 pm by MEDIK! »
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Sentry

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1273 on: December 23, 2011, 11:28:19 pm »

ERROR in
action number 1
of Collision Event with object ShepardBlue
for object ShotProjectile:

Error in code at line 4:
               *owner.physicalOffenseMod/other.physicalDefenseMod;
                      ^
at position 21: Unknown variable physicalOffenseMod
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RebelINS

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Re: INSmod Official topic | Version 1.00ex; live free or die salty
« Reply #1274 on: December 23, 2011, 11:30:11 pm »

most if not all of those bugs have to do with the new classes. i'll get around to fixing them, but they aren't a top priority.

pretty good testing matches right now, albeit a bit short. i have to go to bed so i can wake up for work.

not bad for a trackpad eh?  :smiley16:
« Last Edit: December 23, 2011, 11:31:57 pm by RebelINS »
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