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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 361003 times)

RebelINS

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1215 on: December 09, 2011, 12:19:16 am »



working on the current hosting bugs

Sentry

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1216 on: December 09, 2011, 01:11:50 am »

I just got an urge to play this after some solitary testing. damn this is awesome
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Meower

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1217 on: December 09, 2011, 04:40:21 am »



working on the current hosting bugs
Requesting Balrog+ Misery for blue team
Requesting to keep the HUD pics and make it so you can switch between the two characters who have different weaponry
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RebelINS

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1218 on: December 09, 2011, 11:22:59 am »

Misery is cool, but Balrog is kind of a doofus though. His attacks would be kind of lame compared to the sheer power of Quote and Curly. What would he do? Maybe flap his arms around to fly and do stomps that release little bouncy puffs. Or transform into a giant frog??

Lemonade

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1219 on: December 09, 2011, 12:50:05 pm »

Hm, I also suggested Toroko and King as BLU but Balrog and Misery would be much better.  :wuv:

Balrog :
-He launches missiles during the third battle with him, so a missile storm could work.
-And IIRC at some points during his second battle he unleashes white bubbles that stay in the air then fall.

Misery :
-She has this one attack where she launches black bubbles that float in a wave motion, then change into fast-falling thunderbolts when they're right above Quote.
-Also, the shielding blocks (?) that change into bats.
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Meower

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1220 on: December 09, 2011, 01:03:48 pm »

Balrog could fly, charge and ground-stomp. That's a lot of mobility tricks.
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RebelINS

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1221 on: December 09, 2011, 01:08:44 pm »

might save them as a secret character.

Madness9001

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1222 on: December 09, 2011, 02:30:26 pm »

Oh god
Sellect quote and look on the class image

OH GOD THE IMAGES
Also showing scores with quote on thew way...well..
ERROR in
action number 1
of Draw Event
for object ScoreTableController:

Error in code at line 155:
   
                    draw_sprite_ext(SpecIcon,iconNum,xoffset+xsize/2+45,yoffset+70+20*(i+1),1,1,0,c_white,alpha);
                                                ^
at position 47: Unknown variable iconNum
« Last Edit: December 09, 2011, 02:38:53 pm by Gentle Cherrytop »
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RebelINS

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1223 on: December 09, 2011, 03:18:31 pm »

fixed for next version

RebelINS

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Re: INS Mod Official Topic | Version 1.052; the version that actually works
« Reply #1224 on: December 12, 2011, 08:01:25 pm »

Current Changelog for Version 1.06:
- should be possible to host and join games again.
- Quote/Curly should be fully working, aside from a taunt animation
  - 130 hp, Nemesis, Booster 2.0
  - has the Cave Story death animation and sound
- added floatiness factor that affects both the terminal velocity and rate of descent from gravity; <1 is floatier, >1 is heavier
  - Dhalsim at 0.75
  - Samus at 0.9
  - Chryssalid at 1.1
- Gave Samus higher jump and jump controls similar to Iji
- Made Perception more valuable for Vault Boy
  - at 9 perception, a small icon appears over all classes, allowing him to see cloaked classes
  - at 10 perception, you can see enemy healthbars

Download link incoming:
(click to show/hide)

edit: taking suggestions for any floatiness changes. nothing too drastic though.
« Last Edit: December 12, 2011, 08:08:22 pm by RebelINS »
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Mew!

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Re: INS Mod Official Topic | Check out Version 1.06
« Reply #1225 on: December 12, 2011, 08:03:36 pm »

 :wuv:
Hooray!
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CrazNoDale

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Re: INS Mod Official Topic | Check out Version 1.06
« Reply #1226 on: December 12, 2011, 08:23:51 pm »

Hosting
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Mew!

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Re: INS Mod Official Topic | Check out Version 1.06
« Reply #1227 on: December 12, 2011, 08:28:50 pm »

Server's not showing up.  D:
(I can't see Craz's or mine in the lobby and nobody's joining)
« Last Edit: December 12, 2011, 08:29:57 pm by Mew! »
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RebelINS

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Re: INS Mod Official Topic | Check out Version 1.06
« Reply #1228 on: December 12, 2011, 09:06:02 pm »

Oh. I see that the sendLobbyRegistration has changed.

I'll have to update that then. It's probably why I could join my own server, but it doesn't show up on the lobby.

Saniblues

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Re: INS Mod Official Topic | Check out Version 1.06
« Reply #1229 on: December 12, 2011, 09:19:23 pm »

I think you should play around with the q/c hud a bit more
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

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