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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360989 times)

Bananaman

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1185 on: November 10, 2011, 03:12:39 pm »

Yeah this is what happens why I boot the game.

(click to show/hide)
« Last Edit: November 10, 2011, 03:12:55 pm by Banana Man »
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Orangestar

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1186 on: November 10, 2011, 04:54:44 pm »

bike is horribad imo

RebelINS

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1187 on: November 10, 2011, 04:59:20 pm »

bike is horribad imo

bike is the second fastest thing in the game right behind bo jackson. there was a very good reason why i had to nerf the fire rate and reload while on a bike. it was extremely OP to have 100+ dps long range momentum bullets and be the second fastest class.

:modbot: Part of this post was removed.
« Last Edit: February 07, 2026, 03:56:37 pm by MedO »
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Orangestar

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1188 on: November 10, 2011, 05:25:26 pm »

Lag pretty much ruins bike.

Intel Guard

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1189 on: November 10, 2011, 05:41:19 pm »

dhalsim is so good he doesnt need lag compensation, for he IS lag compensation. he's secretly S+ tier
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Meower

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1190 on: November 10, 2011, 05:48:45 pm »

bike is horribad imo

bike is the second fastest thing in the game right behind bo jackson. there was a very good reason why i had to nerf the fire rate and reload while on a bike. it was extremely OP to have 100+ dps long range momentum bullets and be the second fastest class.
How fast am I

:modbot: The user inquired about potential gameplay features, specifically asking if there could be a summon involving launching units from a cannon or an ability to transform into "Meonives" to move around the game world.
« Last Edit: February 08, 2026, 06:00:59 am by MedO »
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RebelINS

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1191 on: November 10, 2011, 05:52:09 pm »

Check the speed chart. Meower is 1.3 which is right behind Runner (1.4). But if you include slide tackles for movement, you're actually way faster than a runner by a huge margin.

leGGend

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1192 on: November 11, 2011, 02:55:01 pm »

This isn't even a mod anymore... this is like a reinventing lol

not shutting it down though its really nice
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Killah Zillah

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1193 on: November 11, 2011, 06:29:48 pm »

This isn't even a mod anymore... this is like a reinventing lol

not shutting it down though its really nice

Its truly become its own game at this point! Also, have you gotten around to fixing that custom map bug, Rebel? Just asking, I know you're busy so it's okay if not!

RebelINS

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1194 on: November 11, 2011, 09:50:06 pm »

This isn't even a mod anymore... this is like a reinventing lol

not shutting it down though its really nice

Its truly become its own game at this point! Also, have you gotten around to fixing that custom map bug, Rebel? Just asking, I know you're busy so it's okay if not!
i'll check it out right now

RebelINS

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1195 on: November 11, 2011, 11:36:29 pm »

1.052 exe

should fix custom maps and lobby.

Killah Zillah

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1196 on: November 12, 2011, 01:27:15 am »

1.052 exe

should fix custom maps and lobby.
Awesome! Can't wait to give Happyviking a try with Rebel (the only way I'd ever beat that thing even half legitimately).

Lemonade

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1197 on: November 12, 2011, 07:51:16 am »

Found an anomaly :
When playing as Slain, if you shoot two Secondaries sucessively, and fire a Primary that would hit both at the same time, the laser stops at the closest one but detonates the farthest one.
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Heavy Picnic Party[Lord]

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1198 on: November 12, 2011, 08:09:02 am »

Time to go Rebel and own
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AcidLead

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Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1199 on: November 12, 2011, 11:14:58 am »

dunno if anyone will care but seeing as I'll be afk for a bit I think I'll try to host

no telling if an error will occur and lock up my server but hey I tried

edit: real tiny bug whereupon Vaultboy is the player and the hitscan weapon is equipped, it can reload while firing if given a chance to start, making the magazine effectively useless, put alternatively, shoot doesn't cancel its reload, unsure if this is intentional, does not occur with his other weapons
« Last Edit: November 12, 2011, 11:31:24 am by AcidLead »
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