March 01, 2026, 09:04:59 am

The Gang Garrison 2 Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

NOTICE: Wondering where all the forums have gone?

Join the community Discord server!

Pages: 1 ... 76 77 [78] 79 80 ... 267

Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360969 times)

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1155 on: November 05, 2011, 08:26:48 am »

yeah, i ported over most of the lobby stuff, but i have a feeling that i'm going to have to overhaul the gameserverbeginstep script
nope
i just forgot a line LOL

reuploadan.
« Last Edit: November 05, 2011, 08:30:58 am by RebelINS »
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1156 on: November 05, 2011, 10:41:47 am »

try these yo

HiggsBoson

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 25
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1157 on: November 05, 2011, 11:36:40 am »

I get this on game startup



___________________________________________
ERROR in
action number 1
of Create Event
for object SplashController:

In script game_init:
Error in code at line 2:
       instance_create(0,0,RoomChangeObserver);
                           ^
at position 26: Unknown variable RoomChangeObserver

___________________________________________
ERROR in
action number 1
of Create Event
for object MainMenuController:

Error in code at line 17:
       if !sound_isplaying(global.MenuMusic) AudioControlPlaySong(global.MenuMusic);
                                  ^
at position 33: Unknown variable MenuMusic

___________________________________________
Logged

[P]aiin

  • New Member
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 11
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1158 on: November 05, 2011, 12:45:10 pm »

I get this on game startup

__________________________________
ERROR in
action number 1
of Create Event
for object SplashController:

In script game_init:
Error in code at line 2:
       instance_create(0,0,RoomChangeObserver);
                           ^
at position 26: Unknown variable RoomChangeObserver

___________________________________________
ERROR in
action number 1
of Create Event
for object MainMenuController:

Error in code at line 17:
       if !sound_isplaying(global.MenuMusic) AudioControlPlaySong(global.MenuMusic);
                                  ^
at position 33: Unknown variable MenuMusic

___________________________________________

i get the same thing  =/

my game_erros list is attached
« Last Edit: November 05, 2011, 12:47:53 pm by [P]aiin »
Logged

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1159 on: November 05, 2011, 07:31:51 pm »


i was in a rush before work, sorry about that.
here:
« Last Edit: November 05, 2011, 09:14:54 pm by RebelINS »
Logged

Gordon Fudgeman

  • Lucky Member
  • *******
  • Karma: 0
  • Offline Offline
  • Posts: 1087
  • yippee ki-sey!
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1160 on: November 06, 2011, 05:16:07 am »

ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
Error in code at line 35:
               writebyte(global.protocolUuid, 0);
                                ^
at position 31: Unknown variable protocolUuid or array index out of bounds

i got this as soon as i hosted.
Logged
i need a new, better signature. any ideas?

AcidLead

  • The Flash of the Action
  • Veteran Beta Tester
  • *****
  • Karma: 103
  • Offline Offline
  • Posts: 6369
  • Our hero returns triumphant. Execute him at once.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1161 on: November 06, 2011, 10:05:35 am »

poor rebs

his mod forever crushed under a pile of lobby bugs.
Logged
fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

Madness9001

  • Seasoned Member
  • *****
  • Karma: 0
  • Offline Offline
  • Posts: 1451
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1162 on: November 06, 2011, 02:51:45 pm »


ERROR in
action number 1
of Draw Event
for object MainMenuController:

Error in code at line 4:
       draw_sprite(MenuBackgroundS,menuimage,300,300);
                                   ^
at position 34: Unknown variable menuimage
Got this as soon i tried to start the mod
then i pressed ignore
OH MY GOD IT CAME UP AGAIN
AND AGAIN
AND OH GOD WHAT IS THIS

Logged

Killah Zillah

  • The modding dinosaur and
  • Veteran Beta Tester
  • *****
  • Karma: 25
  • Offline Offline
  • Posts: 3024
  • Really long posts are my best friends!
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1163 on: November 06, 2011, 05:22:53 pm »

poor rebs

his mod forever crushed under a pile of lobby bugs.

His mod just doesn't like the new lobby system.. :z7:

Also, I don't know if this has been reported already, but I can't seem to use any custom maps with it. When I spawn in, I just start falling through the floor, no matter what custom map I use..

Meower

  • Elder God tier or Fagthulu, the great
  • Community Manager
  • *****
  • Karma: 230
  • Offline Offline
  • Posts: 22282
  • Went fat once, never went back
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1164 on: November 06, 2011, 07:55:30 pm »

No, no people, I'll explain

:modbot: The original poster indicates that Reberu sempai is only capable of focusing on one project at a time.

I'll let you figure out the rest
« Last Edit: February 08, 2026, 04:56:42 am by MedO »
Logged

trog

  • member of intel's squad of garbagemen against the yakuza
  • Veteran Member
  • ******
  • Karma: 27
  • Offline Offline
  • Posts: 9757
  • i am uberdeath
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1165 on: November 06, 2011, 07:57:55 pm »

what the fuck
Logged

PM me your apps for my clan

92% of people who see this will not
have the guts to repost it. When Goku
died in the explosion Cell tied to destroy Earth with, he did it for you and me. If you're not ashamed to love Goku, post this as your status and show everyone. Thank you, Goku. I lifted up my arms for the spirit bomb every time you asked for my energy.

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1166 on: November 09, 2011, 06:33:54 pm »

okay i think i got this shit to work.

So what do you guys want next? Playable version for testing? Custom TDM support?

keep in mind that I don't really have much time to work on this with skyrim coming out this week. also, i have a couple school related projects and essays i have to work on.

RebelINS

  • Martial Expert
  • *
  • Karma: 400
  • Offline Offline
  • Posts: 6786
  • I am a rising contender, confident to win.
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1167 on: November 09, 2011, 07:52:57 pm »







asiafat is worth a double post.

Intel Guard

  • GG2 Commentator
  • Retired Goja Warrior
  • ******
  • Karma: 44
  • Offline Offline
  • Posts: 8478
  • the s*x number
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1168 on: November 09, 2011, 07:59:35 pm »

loving it bro, is that a sonic-esque spindash btw
Logged
I've been listening to a bit of Green Day recently (past 2 months actually). Really raises the level of "fuckethesystem" in me.  :z5:
"god is dead."♫♫♫

Vein

  • Veteran Beta Tester
  • *****
  • Karma: 85
  • Offline Offline
  • Posts: 1390
Re: INS Mod Official Topic | Version 1.051 with working Lobby! and other changes!?
« Reply #1169 on: November 09, 2011, 10:13:47 pm »

When you said that you were putting in Asianfat I thought it was a ctf_orange and classicwell sized map, not an actual playable character.
Logged
Pages: 1 ... 76 77 [78] 79 80 ... 267
 

Page created in 0.039 seconds with 35 queries.