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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360952 times)

Footpöp

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1110 on: October 16, 2011, 06:58:46 pm »

Koromi is hosting right now, you guys should come and play
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1111 on: October 16, 2011, 07:23:50 pm »

if I have some time today, I might start on gb, it's really easy once you get it down.
If you do decide to do this, the entities you should add are:
NeutralSpawn - you put them where you want the spawn locations to be
NeutralSpawnZone - you put them around NeutralSpawns to determine its zone; determines the spawn priority
HealthVial - heals 5 hp
HealthPickup - heals 25 hp
Water - self explanatory
Acid - like water, except with damage over time while inside it

I haven't programmed ladders or drop down floors yet. Well I have, but they haven't been playtested thoroughly.

HiggsBoson

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1112 on: October 16, 2011, 08:00:29 pm »

.
« Last Edit: October 16, 2011, 08:08:45 pm by HiggsBoson »
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Unsung Hero

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1113 on: October 16, 2011, 11:39:56 pm »

Indeed.
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trog

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1114 on: October 18, 2011, 06:16:41 pm »

That was trog. Argument invalidated.
wat
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Humble Master

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1115 on: October 18, 2011, 06:47:59 pm »

Hey any chance Trog could get into INS mod? He could be a tree stump that shoots firebreathing lazers.
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1116 on: October 18, 2011, 06:55:40 pm »

i would if the name wasn't associated with such a damn shame of a person.
 :hehe16: :trophy: :hehe16: :trophy:

trog

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1117 on: October 18, 2011, 07:00:28 pm »

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Humble Master

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1118 on: October 18, 2011, 07:08:51 pm »

Then call him Leaf-o-man or McStumps or something.
« Last Edit: October 18, 2011, 07:10:31 pm by Humble Master »
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1119 on: October 18, 2011, 07:10:54 pm »

even worse

quite possibly
the worst idea


hehe man is a better candidate for new character
« Last Edit: October 18, 2011, 07:11:51 pm by RebelINS »
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Humble Master

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1120 on: October 18, 2011, 07:11:41 pm »

OK sorry  :z7:

I will just have to take my idea of firebreathing lazers to my own mod.
« Last Edit: October 18, 2011, 07:12:02 pm by Humble Master »
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Dusty

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1121 on: October 18, 2011, 07:19:10 pm »

If I manage to finish a project (and not like a little one), could I be in INSmod?

trog

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1122 on: October 18, 2011, 07:21:18 pm »

even worse

quite possibly
the worst idea


hehe man is a better candidate for new character
that was more my reaction to your post.

normal smiley wasn't beefy enough
« Last Edit: October 18, 2011, 07:21:30 pm by trog »
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1123 on: October 18, 2011, 07:28:47 pm »

If I manage to finish a project (and not like a little one), could I be in INSmod?
by "in INSmod", do you mean as a character or as a developer?

If you can do a custom GB, I will compensate you in whatever way you want. Be it as a credited developer, or a character reference or something.

Unsung Hero

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1124 on: October 18, 2011, 08:38:55 pm »

 :wuv:

Except I have no idea how to use Garrison Builder and am clueless on how to make custom maps for INS Mod.

Even with the help of a guide. Plus I can't seem to test my maps because it says GG2 directory isn't found or something.
« Last Edit: October 18, 2011, 08:39:44 pm by Unsung Hero »
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