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Author Topic: INSmod | Version 1.28.2 ex | New update for the Holidays  (Read 360936 times)

AcidLead

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1080 on: October 07, 2011, 07:00:36 pm »

hey deck16 is supposed to be big too

also for some reason my map rotation isn't working, but it could be because I'm using the INI integrated map rotation setting rather than a mapcycle.txt file
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fire at cyberdisc
eighty-five percent hit chance
doh, she missed the shot

RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1081 on: October 13, 2011, 09:53:20 pm »

1.051 is going to have Q/C remake. aka no longer a useless class

Quote+Curly on back (and vice versa)
Nemesis
Booster 2.0
better sound effects
« Last Edit: October 13, 2011, 09:53:48 pm by RebelINS »
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Orangestar

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1082 on: October 13, 2011, 09:53:55 pm »

:D

Machidro

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1083 on: October 13, 2011, 10:01:07 pm »

Attempting to demojump creates errors.
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Saniblues

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1084 on: October 13, 2011, 11:12:28 pm »

aka no longer a useless class
I'd sure hate to get into this debate here
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I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
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RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1085 on: October 13, 2011, 11:22:29 pm »

aka no longer a useless class
I'd sure hate to get into this debate here
because i'm right.

Saniblues

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1086 on: October 14, 2011, 12:49:36 am »

aka no longer a useless class
I'd sure hate to get into this debate here
because i'm right.
I personally believe that most players just can't play short ranged classes in general, which is evident with the last pyro buffs. Pyro and quote are the only two short ranged classes, and as of yes I've only seen three or so people that can use them efficiently, excluding pyros that are too afraid to burn a soldier in close proximity.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1087 on: October 14, 2011, 01:15:34 am »

i smell vanilla

this is a vanilla-free zone

don't mind the health hud. It is incomplete, so it just cycles through all of the current huds.

Saniblues

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1088 on: October 14, 2011, 01:21:23 am »

I smell argument evasion also impending lock

Of course my sense of smell started to dwindle when I was 12

Also the gynoid being carried should be about two pixels closer to the gynoid carrying it.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

RebelINS

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1089 on: October 14, 2011, 01:37:25 am »

 :smiley16:

i don't feel like adjusting 8 separate sprites

FireJetDragon

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1090 on: October 14, 2011, 08:21:03 am »

Someone needs to host this immediately! I need to play this mod!
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Lemonade

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1091 on: October 14, 2011, 12:22:44 pm »

1.051 is going to have Q/C remake. aka no longer a useless class That's mean :<

Quote+Curly on back (and vice versa) yes
Nemesis yes, but maybe redesign the projectiles so they look more GG2-ish ?
Booster 2.0 yes
better sound effects yes

Also : you could make so RED has Quote and Curly, and BLU has, say, King and Toroko.
Those two are underrated enough to deserve it and will probably allow a slightly faster team identification.
Plus, Mimigas are cool.
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Saniblues

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1092 on: October 14, 2011, 04:54:45 pm »

:smiley16:

i don't feel like adjusting 8 separate sprites
why the hell would you use eight sprites for that
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

Orangestar

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1093 on: October 14, 2011, 11:26:17 pm »

I believe a wise man once said "Querly is a joke class, and is only in because he was the first programmed character."

Saniblues

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Re: INS Mod Official Topic | Version 1.05 with Team Deathmatch mode!
« Reply #1094 on: October 14, 2011, 11:59:21 pm »

That was trog. Argument invalidated.
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

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