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Author Topic: [Real Mod] Orpheon's Hosting Utilities - v8.1  (Read 73922 times)

Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #120 on: July 27, 2011, 10:17:37 am »

Hmmm looking better
Ok chat: allow hosts to see everyones chat but only respond to his team
People may switch to spectate to talk to everyone

Truefort should work
The random map rotation thing is good (vin mod had one) im tired of deco then eygpt... Over and over.
Add an auto exec, if you dont know what it does it lets you automaticly run commands at the start of each round, it is stored in a txt document and would look like this:
kick Cheesits
sv_gravity 50
run ADDamagev4

This is an example of a vin mod one

Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #121 on: July 27, 2011, 10:24:51 am »

Hmmm looking better
Ok chat: allow hosts to see everyones chat but only respond to his team
People may switch to spectate to talk to everyone

Truefort should work
The random map rotation thing is good (vin mod had one) im tired of deco then eygpt... Over and over.
Add an auto exec, if you dont know what it does it lets you automaticly run commands at the start of each round, it is stored in a txt document and would look like this:
kick Cheesits
sv_gravity 50
run ADDamagev4

This is an example of a vin mod one
Auto exec is easy as hell, just make a plugin.
Code: [Select]
addCommand("init", "
execute_string(ds_list_find_value(global.executionList, ds_list_find_index(global.commandList, 'kick -Cheesits'))))
execute_string(ds_list_find_value(global.executionList, ds_list_find_index(global.commandList, 'setGravity -50'))))
execute_string(ds_list_find_value(global.executionList, ds_list_find_index(global.commandList, 'ADDamagev4'))))"
etc...

Substitute those examples with whatever commands you want, and voila.

And as for chat, I see people want another system.
I personally like Trogs system, which is the same as now only the host is only all-knowing if he's spectating.

I'll also add an option that lets everyone talk together.
« Last Edit: July 27, 2011, 10:29:08 am by Orpheon [ONE] »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #122 on: July 27, 2011, 10:42:42 am »

No i mean like in vin mod (have you tried it before) so you can just list the commands
And make it possible for the host to make announce ments to everyone by typing "/announce Closing server in 5 minuets, clear out"
Also have a sysytem like vin mod to have a motd

trog

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #123 on: July 27, 2011, 10:55:30 am »

I don't really think you should even add the other system as an option.

In the end it's up to you, but I'd highly reccomend not doing it; people will just bitch and moan until server hosts turn all talk on.
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #124 on: July 27, 2011, 01:28:08 pm »

No i mean like in vin mod (have you tried it before) so you can just list the commands
And make it possible for the host to make announce ments to everyone by typing "/announce Closing server in 5 minuets, clear out"
Also have a sysytem like vin mod to have a motd
No, I never tried VinMod. Describe more precisely, please.
Motd?
Announcements I once tried. Good idea.

I don't really think you should even add the other system as an option.

In the end it's up to you, but I'd highly reccomend not doing it; people will just bitch and moan until server hosts turn all talk on.
Tbh I agree, but the poll is clear. LorDSPt was right, people want it.
If it's that bad, I can always remove it.


To do:
    -Make a hoster playing a normal person in chat.
    -Give the option for a global chat.
    -Make a messaging system.

In that order.

Other things? Keep in mind I still have about 4-5 hours.
« Last Edit: July 27, 2011, 01:28:24 pm by Orpheon [ONE] »
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trog

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #125 on: July 27, 2011, 01:38:56 pm »

In vinmod you could add commands to a file named autoexec.txt, and it would execute those commands when you join a server.Motd is message or the day. Basically a message sent to you when you join the server.

I find it funny how so many want cross team chat, yet none can argue for it. But yeah you can easily remove it, so I guess testing it out for a bit can't be too bad.
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Trueblade

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #126 on: July 27, 2011, 03:42:44 pm »

Joined two servers hosting OHU and in both of them, every time I switched from a class that wasn't Runner, my screen would keep flashing to the top left corner of the map and back.

Is this the fault of the hosts or is this some kind of bug with the mod?
« Last Edit: July 27, 2011, 03:43:17 pm by Trueblade »
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #127 on: July 27, 2011, 03:43:43 pm »

Updated again!

-Host is only omniscient if a spectator
-Host can enable cross-team chat by entering "setCrossTeamChat 1" or "setCrossTeamChat on". "setCrossTeamChat 0" and "setCrossTeamChat off" turn it off, of course.
-autoexec functionality has been added; you have to create the text file yourself though (autoexec.txt).
Syntax looks like this:
Code: [Select]
addBot -blu -heavy|help|kick -CheesitsYou can of course add as many as you want.

Downloads:
The exe
The source (as gmk)
The source (at github)
« Last Edit: July 27, 2011, 04:07:15 pm by Orpheon [ONE] »
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #128 on: July 27, 2011, 03:45:30 pm »

Joined two servers hosting OHU and in both of them, every time I switched from a class that wasn't Runner, my screen would keep flashing to the top left corner of the map and back.

Is this the fault of the hosts or is this some kind of bug with the mod?
That is...probably a bug with OHU, but I can't really imagine how, because I haven't touched this kind of code.

Taken in account, but probably won't be fixed soon unless I find it by accident.
« Last Edit: July 27, 2011, 03:48:45 pm by Orpheon [ONE] »
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #129 on: July 27, 2011, 04:30:55 pm »

Ok guys (and gals), this is it.

I'm away now until the 2nd August, and the dead-line is for the 31st, so I have to be done now.

This is what I'm submitting for the Haxxy awards.


PS: This isn't going to die with the end of the haxxy awards. I'll be continuing afterwards too.

PPS: (Sorry for the triple post, but each post merits it's own place)
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Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #130 on: July 27, 2011, 10:54:12 pm »

Quick question. How to exit chat (switch between console and chat)?
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #131 on: July 28, 2011, 04:22:08 am »

Quick question. How to exit chat (switch between console and chat)?
Oops. Forgot to tell it.

Use "/console"; "/exit" or "/quit".
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #132 on: July 28, 2011, 05:52:13 am »

Joined two servers hosting OHU and in both of them, every time I switched from a class that wasn't Runner, my screen would keep flashing to the top left corner of the map and back.

Is this the fault of the hosts or is this some kind of bug with the mod?
That is...probably a bug with OHU, but I can't really imagine how, because I haven't touched this kind of code.

Taken in account, but probably won't be fixed soon unless I find it by accident.
I hadn't understood how serious this was, until I saw other people complain about it.

Fixed.

The exe
The source (as gmk)
The source (at GitHub)
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Mew!

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #133 on: July 28, 2011, 08:11:45 am »

"setCrossTeamChat 1" or "setCrossTeamChat on". "setCrossTeamChat 0" and "setCrossTeamChat off"
These commands don't appear to work. They prompt unknown command message when entered.
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BillyBobJoe

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #134 on: July 28, 2011, 02:51:42 pm »

Joined two servers hosting OHU and in both of them, every time I switched from a class that wasn't Runner, my screen would keep flashing to the top left corner of the map and back.

Is this the fault of the hosts or is this some kind of bug with the mod?
That is...probably a bug with OHU, but I can't really imagine how, because I haven't touched this kind of code.

Taken in account, but probably won't be fixed soon unless I find it by accident.
I hadn't understood how serious this was, until I saw other people complain about it.

Fixed.

The exe
The source (as gmk)
The source (at GitHub)

Thanks you so much Orpheon
I was going to report this but someone else did :c1: to Trueblade
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