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Author Topic: [Real Mod] Orpheon's Hosting Utilities - v8.1  (Read 73801 times)

Jazzy

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #135 on: July 28, 2011, 03:02:26 pm »

ERROR in
action number 1
of  Step Event
for object HealedHud:

Error in code at line 10:
   
            if(player.object.currentWeapon.healTarget == global.myself){
                                              ^
at position 45: Unknown variable healTarget

that error crashed my server today
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i have to wait all my team die and then i shot.

CrazNoDale

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #136 on: July 28, 2011, 08:42:51 pm »

Code: [Select]
___________________________________________
ERROR in
action number 1
of Draw Event
for object StickyCounter:

Error in code at line 20:
           draw_text_transformed(xoffset+732-15,yoffset+ysize/1.145,global.myself.object.currentWeapon.lobbed,1.5,1.5,0);
                                                                                                       ^
at position 102: Unknown variable lobbed

___________________________________________
ERROR in
action number 1
of  Step Event
for object HealedHud:

Error in code at line 10:
               if(player.object.currentWeapon.healTarget == global.myself){
                                              ^
at position 45: Unknown variable healTarget


These errors occur right after I start hosting. :z7:

By the way, how do I activate chat for my whole server when I'm the host?
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Kirtan

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #137 on: July 29, 2011, 01:48:53 am »


By the way, how do I activate chat for my whole server when I'm the host?


By the way, how do I activate chat for my whole server when I'm the host?

and I never get any errors when I host, except when I join a server with bots I can only play as runner or I see a black screen.

Also how do I make chat so BLU and RED chat with each other.
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #138 on: July 29, 2011, 11:12:11 am »

good good
remember to post this on mods section when haxxy is over

Roflcake

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #139 on: July 29, 2011, 01:48:06 pm »

I have a couple questions actually. Could you be so kind as to supply a txt document listing out all the commands?  :z6:
That would be most helpful!!!

Another thing is that the bot options follow player and attack player seem to be broken. After starting the server with 0 bots and with those options on, it immediately adds 2 bots. So for now, those two options cannot be used.

ONE MORE THING. I CANNOT SEEM TO BE ABLE TO CLEAR THE CONSOLE/CHAT WINDOW. The text just builds up until I can't see a thing T.T

Oh and another thing.. Is there any way to remove bots within a server?

Hahaha... sorry if this post is too long  :drool:

Awesome mod though!! The bots are the best part of this mod. Are you going to add in medic/quote support anytime soon?

Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #140 on: July 29, 2011, 02:05:11 pm »

You must have dynamic of fixed mode on
We (I) planed on having a go at doing medic soon
Orphy doesnt like quoteS

Roflcake

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #141 on: July 29, 2011, 03:15:49 pm »

just had this error
(click to show/hide)

CrazNoDale

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #142 on: July 29, 2011, 04:45:04 pm »

Code: [Select]
___________________________________________
ERROR in
action number 1
of Draw Event
for object StickyCounter:

Error in code at line 20:
           draw_text_transformed(xoffset+732-15,yoffset+ysize/1.145,global.myself.object.currentWeapon.lobbed,1.5,1.5,0);
                                                                                                       ^
at position 102: Unknown variable lobbed

___________________________________________
ERROR in
action number 1
of  Step Event
for object HealedHud:

Error in code at line 10:
               if(player.object.currentWeapon.healTarget == global.myself){
                                              ^
at position 45: Unknown variable healTarget


These errors occur right after I start hosting. :z7:

By the way, how do I activate chat for my whole server when I'm the host?

I found out when this happens if that helps you in any way.

Just in case you need this info: The above errors occur when someone joins my server. Thats how, suck it!


Edit: By the way, the chat is pretty messy. Can you make it like Vindicators mod.
Where pressing "y" will activate chat that everyone can see while "u" activates chat where only your team can see.

Also the chat box looks a little ugly and messy, maybe a one that looks like the one in Vindicators mod.


Second Edit: Can you make it that when you do cross team chat the color is white, and when you are team chatting its the color of whichever team you are on, and specators as green. Like not only the person that your talking to sees it, but also your self. In my opinion it would look a lot nicer.

(click to show/hide)


Third Edit: If you want the GMK and the game of Vindicator's here it is http://www.mediafire.com/?49tqxd45oo68fid
« Last Edit: July 30, 2011, 09:07:15 am by CrazNoDooder »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #143 on: July 30, 2011, 06:55:58 am »

Hey orphy im working on a medic bot but when i try to spawn it i get the message saying
"This class isnt ready yet"

Washy

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #144 on: July 30, 2011, 08:42:05 am »

derp just make 1 color for global chat and red and blue for team chat and if spectators want to "team" chat then use gray
host and rcon are fucking confusing shit
« Last Edit: July 30, 2011, 08:43:00 am by Washy »
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Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #145 on: July 30, 2011, 09:05:08 am »

Ok orphy you can ignore my last post and pm, i have constructed a fully working medic bot. It can shoot and heal
Unfortunatly i built it from the release version 0_5

Derpduck

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #146 on: July 31, 2011, 07:01:56 am »

ok ive uploaded them for everyone to see

http://www.mediafire.com/?5y57zl7ivdlftxe    exe

http://www.mediafire.com/?h4w9eh58qgud5xw    gmk


im gonna film them  in my server does anyone want to join in


i adapted the rocket airblast code for stickys instead
Code: [Select]
if class == CLASS_PYRO// Airblasting
{
    with Mine
    {
        if team == other.team //I only want to calculate enemy mines.
        {
            continue;
        }
   
        if point_distance(x, y, other.object.x, other.object.y) < 150// 150=airblast range.
        {
            hs = other.object.x-x
            vs = other.object.y-y
            distance = sqrt(power(hs, 2)+power(vs, 2));

            factor = 12/distance //12=mine_speed;
       
            hs *= factor //normalize the mine-me vector, multiply it with 12 to make it the same length as the mine speed, and compare the hspeed and vspeed.
            vs *= factor
       
            if distance > 42 and abs(hs-hspeed) < 5 and abs(vs-vspeed) < 5 //42=flamethrower_length; And I couldn't come up with something better to test whether the rocket is going to hit you.
            {
                //airblast
                other.RMB = 1
                aimDirection = point_direction(other.object.x, other.object.y, x, y)
                other.LMB = 0
            }
        }
    }
}
« Last Edit: July 31, 2011, 12:20:31 pm by Dәɹp(Nәʍ) »
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #147 on: August 01, 2011, 03:45:39 pm »

First, thank you all for the replies.


People that want another chat design:

I'm not good at design, if you can draw an example that simplifies things a lot already.
Text color changes are changes of one letter. Their really easy, as I've already put an entire color-code system in place.
I will do as CrazNoDooder suggested if no-one has any objections.


Ok orphy you can ignore my last post and pm, i have constructed a fully working medic bot. It can shoot and heal
Unfortunatly i built it from the release version 0_5
Well, do you have git?
If you do, just merge them. If not, I'll include myself once I've tested it.

Also, the airblast-sticky code: You can't really use the same formula for stickies, because they don't travel in a line. Sure, it works as well, but not as good. Also, airblasting renders you incapable of dealing damage for some time, which is not always good. In the case of rockets it's almost always beneficial, but airblasting mines just delay the problem.


I have a couple questions actually. 1.Could you be so kind as to supply a txt document listing out all the commands?  :z6:
That would be most helpful!!!

2.Another thing is that the bot options follow player and attack player seem to be broken. After starting the server with 0 bots and with those options on, it immediately adds 2 bots. So for now, those two options cannot be used.

3.ONE MORE THING. I CANNOT SEEM TO BE ABLE TO CLEAR THE CONSOLE/CHAT WINDOW. The text just builds up until I can't see a thing T.T

4.Oh and another thing.. Is there any way to remove bots within a server?

Hahaha... sorry if this post is too long  :drool:

Awesome mod though!! The bots are the best part of this mod. Are you going to add in medic/quote support anytime soon?

1. There's one on the OP, but if people absolutely want I can make a txt as well.
2. "attack player"? And if it starts with two bots on the get-go, it probably means you have HumanVsBot=Dynamic. This option ignores bot numbers, and is dependent on the number of human players.
3. Nope, no "cls" command yet. Should I add it? Ok.
4. "removeBot"



Road-map:
    -People seem to all want Rcon, so I'll work on that. Does it matter if a rcon can only use the default commands, or must a rcon also be able to use plugins?
    -Also, I've just figured out a quite easy way to make replays. If all goes well, I can add a replay saving ability, letting you share your matches much easier.

Objections? Ideas? Bugs?
Please Post them.
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trog

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #148 on: August 01, 2011, 03:54:36 pm »

You mean execute a plugin? Nah.
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Orpheon

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Re: [Real Mod] Orpheon's Hosting Utilities
« Reply #149 on: August 01, 2011, 04:03:51 pm »

You mean execute a plugin? Nah.
Eh, what?
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