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Author Topic: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)  (Read 12051 times)

Roxon

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #15 on: June 29, 2011, 08:48:13 pm »

I didn't notice because I was playing in my own server -- but when I changed to a different server, I got a fair amount of lag.

Anyone

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #16 on: June 29, 2011, 09:23:56 pm »

I'm not having any lag problems with this new update, good job everyone  :c1:
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Unsung Hero

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #18 on: June 30, 2011, 12:04:17 am »

Not a lot of lag for me.
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Gordon Fudgeman

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #19 on: June 30, 2011, 12:53:15 am »

finally i can play laggless! also, lol at the the demoman's smile.
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Super Sgt. Brown

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #20 on: June 30, 2011, 04:24:36 am »

No DKotH?

 :z7:
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Full_Korbe

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #21 on: June 30, 2011, 05:34:05 am »

I was thinking the same thing.

la granja animale

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #22 on: June 30, 2011, 06:34:27 am »

awesome
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Z3r05t4r

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #23 on: June 30, 2011, 06:56:26 am »

Thanks. No more näzi demoman. Appreciated.
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Phantom Brave

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #24 on: June 30, 2011, 09:11:01 am »

No DKotH?

 :z7:
DKotH is coming with the next major update.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Cheezemaniac

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #25 on: June 30, 2011, 11:27:04 am »

no payload :(
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Phantom Brave

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #26 on: June 30, 2011, 11:53:56 am »

Payload is extremely - extremely - difficult to implement payload in a 2D platformer.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Psychopath

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #27 on: June 30, 2011, 12:14:00 pm »

but it should be tried.

after all, almost considerably broken game mode was added to the game, the one where sentries were annoying as fuck if built near the enemy generator.
until of course the patched.

It was tried on a few different accounts :v
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Psychopath

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #28 on: June 30, 2011, 12:51:02 pm »

Wow, you are a master of deduction.
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Donotpost

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Re: Gang Garrison 2.3.3: The lagless* update (*not actually lagless)
« Reply #29 on: June 30, 2011, 02:31:58 pm »

This probally ins't scarsam.
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