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Author Topic: Gang Garrison 2.3.1  (Read 17523 times)

MedO

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Gang Garrison 2.3.1
« on: April 19, 2011, 06:40:26 pm »

Here's a bugfix and balance release to round off the edges of 2.3 a bit. What exactly changed? Here you go:

General changes
- Switched to Faucet Networking v1.0
- Disconnecting now sends you to the lobby instead of the main menu
- Improved and less kitten-like detonator protrait animation

Balance changes
- Buffed Blade damage (6->6.5, lower falloff with ammo)
- Nerfed diagonal rocketjumping
- Nerfed soldier HP (175 -> 160)
- Nerfed airblast / rocket juggling (victim retains more control)
- Buffed afterburn (higher maximum damage and duration, but faster decay)
- Slower firing of bubbles
- Nerfed unscoped rifle (40->35), but buffed scoped rifle (40-70 -> 45-75)

Bugfixes
- Small medigun overhaul (fixes "sticky medibeam", #757267)
- Fixed crash in doEventPlayerDeath (Bug #749469)
- Fix "Unknown variable commandBytes" (Bug #757047)
- Fix room_goto_fix not destroying the nonpersistent instances immediately (Cause of Bug #752128)
- Fixed cape color of the blue medic in the character portrait animtion
- Slightly improved iteration over players on map change (Bug #521539)
- Made notices be displayed over the Sentry HUD
- Made the Specator object not "lock-on" to dead players
- Fixed the Credits to include RebelINS and Waterfall

Download here or on the front page.

You might be interested to know that the "custom maps bug" has finally been found and will be fixed soon. With 10 separate reports on Launchpad ranging from 2009 to today (with symptoms ranging from error messages to "falling through floors"), this is probably the most notorious bug in the history of gg2.
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Xter7856

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Re: Gang Garrison 2.3.1
« Reply #1 on: April 19, 2011, 06:41:55 pm »

Improved and less kitten-like detonator protrait animation
:drool:
« Last Edit: April 19, 2011, 06:43:34 pm by Xter7856 »
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fLuffy

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Re: Gang Garrison 2.3.1
« Reply #2 on: April 19, 2011, 06:44:19 pm »

for some reason I can't download this.
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Xter7856

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Re: Gang Garrison 2.3.1
« Reply #3 on: April 19, 2011, 06:44:59 pm »

So all the mods have to be updated again? xD

MedO

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Re: Gang Garrison 2.3.1
« Reply #4 on: April 19, 2011, 06:46:51 pm »

Yes. Such is the price of progress.  :smiley16:
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fLuffy

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Re: Gang Garrison 2.3.1
« Reply #5 on: April 19, 2011, 06:49:43 pm »

- Fixed cape color of the blue medic in the character portrait animtion

Typo there.
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Malpracticeisdead

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Re: Gang Garrison 2.3.1
« Reply #6 on: April 19, 2011, 06:51:20 pm »

I contributed one line of code sort of.  :smiley16:
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fLuffy

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Re: Gang Garrison 2.3.1
« Reply #7 on: April 19, 2011, 06:52:30 pm »

- Buffed Blade damage (6->6.5, lower falloff with ammo)
- Nerfed diagonal rocketjumping
- Nerfed soldier HP (175 -> 160)
- Nerfed airblast / rocket juggling (victim retains more control)
- Buffed afterburn (higher maximum damage and duration, but faster decay)
- Slower firing of bubbles
- Nerfed unscoped rifle (40->35), but buffed scoped rifle (40-70 -> 45-75)

All these nerfs to rocketmen will surely get rid of rocketman players spamming their rockets.
YESS SOLDIER GETTIN OWNED NAO HAHAHAHA
...buffed afterburn... oh god get to the medikit fast.

...damn i just started sniper today. and i can't scope.
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Anyone

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Re: Gang Garrison 2.3.1
« Reply #8 on: April 19, 2011, 06:54:59 pm »

Oh goody bug fixes!  Hot fresh tasty bug fixes!  Thank you devs!


Oh, buffed afterburn.  Time to really quickly figure out how much damage the flare does...


21, it actually does one less damage now.   :z7:
« Last Edit: April 19, 2011, 07:00:53 pm by Anyone »
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Dusty

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Re: Gang Garrison 2.3.1
« Reply #9 on: April 19, 2011, 06:58:03 pm »

Hey MedO, I noticed you removed bacon'] extra input code because it was 'stale and useless', if that's so, why is the old collision code still there?

Spartan_239

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Re: Gang Garrison 2.3.1
« Reply #10 on: April 19, 2011, 07:04:03 pm »

Fantastic! +1
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Phantom Brave

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Re: Gang Garrison 2.3.1
« Reply #11 on: April 19, 2011, 07:05:35 pm »

Hey MedO, I noticed you removed bacon'] extra input code because it was 'stale and useless', if that's so, why is the old collision code still there?
because we're all just so bored
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neals ghost

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Re: Gang Garrison 2.3.1
« Reply #12 on: April 19, 2011, 07:11:15 pm »

Inb4 they nerfed the rocketman by the butthurts

Anyone else gettting huge pings on 2.3.1?
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Spartan_239

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Re: Gang Garrison 2.3.1
« Reply #13 on: April 19, 2011, 07:13:11 pm »

Inb4 they nerfed the rocketman by the butthurts

Anyone else gettting huge pings on 2.3.1?
I've been getting some large spikes occasionally.
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neals ghost

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Re: Gang Garrison 2.3.1
« Reply #14 on: April 19, 2011, 07:15:16 pm »

I got a ping of 35,000 :z9:
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