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Author Topic: Version 2.2 is now live!  (Read 32605 times)

Speed of Dark

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Re: Version 2.2 is now live!
« Reply #30 on: March 31, 2010, 09:00:04 pm »

that's tomorrow, faggot for some people
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aptanananananator

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Re: Version 2.2 is now live!
« Reply #31 on: March 31, 2010, 09:00:20 pm »

that's tomorrow, for me and I'd think you too faggot
« Last Edit: March 31, 2010, 09:00:50 pm by (RMS) Aptanor »
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Saniblues

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Re: Version 2.2 is now live!
« Reply #32 on: March 31, 2010, 09:02:44 pm »


WHAT THE FUCK IS THIS SHIT?


I think I just fell in love.
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Speed of Dark

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Re: Version 2.2 is now live!
« Reply #33 on: March 31, 2010, 09:03:07 pm »

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REDACTED

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Re: Version 2.2 is now live!
« Reply #34 on: March 31, 2010, 09:04:56 pm »



x2 xp
« Last Edit: March 31, 2010, 09:08:06 pm by <>< <--Minnow! [Bwonana] »
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Saniblues

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Re: Version 2.2 is now live!
« Reply #35 on: March 31, 2010, 09:05:21 pm »

I vote we keep all these emotes.
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I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
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Lets take a visit down below And cast the world in flames!

Chris P. Bacon

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Re: Version 2.2 is now live!
« Reply #36 on: March 31, 2010, 09:06:00 pm »

it's serverside...
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Speed of Dark

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Re: Version 2.2 is now live!
« Reply #37 on: March 31, 2010, 09:07:13 pm »

it's serverside...
Well damn, then it must've just been a coincidence.

I vote we keep all these emotes.
You tell me where to find Pallet in the gmk and I'll eat my sock.
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RebelINS

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Re: Version 2.2 is now live!
« Reply #38 on: March 31, 2010, 09:07:25 pm »

Healer is the best class in 2.2 throughout my beta testing. Feel free to prove me wrong.
oh come on, you're too intelligent to use the "prove me wrong"-tactic :z8:
I've posted my thoughts in the relevant section.

If my evidence is pertinent:
- Unparalleled team support. Even more important with the points below
- Healer is one of the only classes to have a weapon with no ammo prerequisite (medigun, Rifleman)
- With the slower pace, damage potential of each class is either a sprint-full stop (spam until empty), or a slower run (slower rhythm to preserve ammo). Healer deals with both of these with his 30 hp/s heal for constant damage, and 60 hp/s for allies below 50%. Therefore, theoretical dps of each class is lower, and since the healer didn't get any change, his healing is only improved.
- His superburst is ridiculously good, instantly refreshing ammunition and lending infinite amounts for recipients. This is a gigantic buff. Healers can easily switch uber targets to refresh ammo, which is insane for rocketmen, quote/curlys, runners, etc.

Pretty much the healer got mad buffed through his superburst, and everyone else getting a nerf with ammo.

Chris P. Bacon

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Re: Version 2.2 is now live!
« Reply #39 on: March 31, 2010, 09:14:04 pm »

Well damn, then it must've just been a coincidence.

I'm not following.  But I suppose that is my fault for not being clear.  The check for the date that produces that amazing bubble is done server side.  The server's system date dictates that bubble.
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Speed of Dark

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Re: Version 2.2 is now live!
« Reply #40 on: March 31, 2010, 09:15:32 pm »

Well damn, then it must've just been a coincidence.

I'm not following.  But I suppose that is my fault for not being clear.  The check for the date that produces that amazing bubble is done server side.  The server's system date dictates that bubble.
I know. Before joining a server, I saw that screenshot, opened up the gmk, and upon hastily seeing "4," "1" and "Date," temporarily changed my computer's time. The server I joined was apparently in a different time zone, leading to the bubble's appearance.

I, in my haste, interpreted it as being determined clientside because I'm an idiot that way.
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Agh

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Re: Version 2.2 is now live!
« Reply #41 on: March 31, 2010, 09:16:12 pm »

...
Yes, a medic-combo is the most powerful thing is this game, but we were talking about his damage potential when fighting alone.
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Chris P. Bacon

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Re: Version 2.2 is now live!
« Reply #42 on: March 31, 2010, 09:16:57 pm »

If my evidence is pertinent:
- Unparalleled team support. Even more important with the points below
- Healer is one of the only classes to have a weapon with no ammo prerequisite (medigun, Rifleman)
- With the slower pace, damage potential of each class is either a sprint-full stop (spam until empty), or a slower run (slower rhythm to preserve ammo). Healer deals with both of these with his 30 hp/s heal for constant damage, and 60 hp/s for allies below 50%. Therefore, theoretical dps of each class is lower, and since the healer didn't get any change, his healing is only improved.
- His superburst is ridiculously good, instantly refreshing ammunition and lending infinite amounts for recipients. This is a gigantic buff. Healers can easily switch uber targets to refresh ammo, which is insane for rocketmen, quote/curlys, runners, etc.

Pretty much the healer got mad buffed through his superburst, and everyone else getting a nerf with ammo.

All good points and changes will come to the healer.  We had to either update now, or keep adding/changing and never update.  Plus I wanted an update in time for April 1.
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Chris P. Bacon

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Re: Version 2.2 is now live!
« Reply #43 on: March 31, 2010, 09:19:50 pm »

Well damn, then it must've just been a coincidence.

I'm not following.  But I suppose that is my fault for not being clear.  The check for the date that produces that amazing bubble is done server side.  The server's system date dictates that bubble.
I know. Before joining a server, I saw that screenshot, opened up the gmk, and upon hastily seeing "4," "1" and "Date," temporarily changed my computer's time. The server I joined was apparently in a different time zone, leading to the bubble's appearance.

I, in my haste, interpreted it as being determined clientside because I'm an idiot that way.

That's okay because I just realized I made a mistake.  The server and the client will both need to have the same system date for it to show up for clients.
« Last Edit: March 31, 2010, 09:22:42 pm by Chris P. Bacon »
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Psychopath

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Re: Version 2.2 is now live!
« Reply #44 on: March 31, 2010, 09:20:46 pm »

all this hoo hah about reload being too long only applies if the one player wastes his entire clip without killing anything. Just reserve some bullets so the opponent can't take advantage of reload time. Chances are most opponents are more wary of players who either aren't shooting (yet do not know if they have been; imperfect knowledge of current clip, etc), or players who shoot in a slower rhythm. This is how I win runner battles.

40 max needles. 3 damage per needle. do the math.
ok

40 max needles, 4 damage per needle. that's 160 damage per clip :drool:

now stfu before I go whoop your ass for not paying attention to patch notes throughout the 2.2 beta thread and clearly laid out in the source. :z3:
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