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Author Topic: (meta) Plugin picking guide?  (Read 1905 times)

Phantom Brave

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(meta) Plugin picking guide?
« on: August 13, 2012, 10:48:44 pm »

I remembered there's tons of guides for modding games like morrowind and oblivion based on your own tastes, we should have something like that for GG2. I feel like it's hard for new players to get into using plugins because of the lack of community support. It's better than it used to be, but there's still this weird air around it, just like a lot of other plug-and-play-mod modding scenes.

I'm been scratching one up, here:
Mandatory:
Damage Indicator

Historian?
Endround Screenshot
ScreenshotOnDeath

Do you host servers?
Respawn Waves
Multistab Hotfix
smite.gml if it appeals
Special Delivery if it appeals
No timer overfill
- NO cosmetic candy plugins, unless you have a super computer

Are you new?
DetectedCheck
classAmount

Like frivilous numbers?/Want GG2 to tell you more?
RespawnTimer
classAmount
statsBoard

Eye candy?
Cool:
Querly.gml
moreAnimations
Useful:
Laser Fade
NoBullshit.gml

Custom HUD?
WarHUD
« Last Edit: August 13, 2012, 11:10:27 pm by Chartreuse »
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Machidro

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Re: (meta) Plugin picking guide?
« Reply #1 on: August 13, 2012, 11:18:51 pm »

Or, we could just host a plugin archive in the vein of the map archive. It's pretty much the same idea but with less arbitrary classifications and a cleaner interface.
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Phantom Brave

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Re: (meta) Plugin picking guide?
« Reply #2 on: August 13, 2012, 11:39:44 pm »

We don't need to archive something where everything's embedded in this forum to begin with, and it's subject to the exact same arbitrary classifications and interface issues. Most of installing a plugin is making the new file and pasting, or moving a download into a new folder, not /finding/ the plugin like it is with maps. Having a picking guide is new newbie friendly (which is the POINT) and less prone to DOCUMENT FUCKING EVERYTHING AND NEVER UPDATE ANY OF THE DOCUMENTATION syndrome.
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Machidro

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Re: (meta) Plugin picking guide?
« Reply #3 on: August 14, 2012, 12:43:32 am »

We don't need to archive something where everything's embedded in this forum to begin with

We don't need to, but doing so can be helpful. We archive maps, though they're embedded, anyways.

it's subject to the exact same arbitrary classifications and interface issues.

Alright, non issue then. Doesn't mean we shouldn't archive, or that we can't archive with categories.

Most of installing a plugin is making the new file and pasting, or moving a download into a new folder, not /finding/ the plugin like it is with maps.

Depends on the plugin. Want to use Lorgan's medic radar plugin? Too bad it's not in the plugin subforum. Start rifling through the plugin thread, it's around page 22. That's what archival's for.

Having a picking guide is new newbie friendly (which is the POINT) and less prone to DOCUMENT FUCKING EVERYTHING AND NEVER UPDATE ANY OF THE DOCUMENTATION syndrome.

Answering this one in reverse order, if the slowness of updating the map archive so bothers you, feel free to go gathering maps on the first three or so pages of map making and use your mod powers to edit them in, I won't mind. However, it would be a bit silly. The map archive isn't about frequent updates and gathering of maps. New content is already at the top, the point of the archive is to let you go and find maps that would otherwise be buried in a largely ignored thread 14 pages down. This is where the archive shines.

On the flipside, look at the plugin subforum, it doesn't currently need a category thread of all of its current plugins to simplify it. There are only two other pages of plugins. Unless you are planning to rifle through all of the old plugins mods and plugin threads to archive the old stuff when making such a list, all you are doing is being condescending; People are more than smart enough to turn one or two pages to find a plugin
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Phantom Brave

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Re: (meta) Plugin picking guide?
« Reply #4 on: August 14, 2012, 01:46:32 am »

Quote
Depends on the plugin. Want to use Lorgan's medic radar plugin? Too bad it's not in the plugin subforum. Start rifling through the plugin thread, it's around page 22. That's what archival's for.
We already had this discussion, and I told you not to continue it. My stance is clear and I'm not changing: Unless someone explicitly allows redistribution, or posted their plugin previously on this board without explicitly disallowing redistribution, you can't redistribute it, even in an archive. Sure, you could make an archive off-site, but it would probably be infringing on copyright laws and I wouldn't let people post it on these two boards. Linking to posts containing plugins is fine, but copying the plugins themselves isn't. This is not up to debate and if you keep bringing it up I'm just going to send your posts to the moderator board.

>if the slowness of updating the map archive so bothers you
My main issue isn't being out of date, it's not linking back directly to where /would/ be up-to-date, the god damned map's thread.

There's nothing hard about finding a plugin when someone knows what they're looking for. The point of a plugin guide is to guide people to plugins they probably want. It's not about archival or being where people go to look for the latest version of their favorite plugin. I'm not going to put an archive with lists of plugins embedded in it as a sticky. The original thread or post has to be referenced if you're going to make an archive. Redistribution of plugins isn't a good idea in general, but I don't strictly forbid it for plugins posted without restrictions. There's a reason that I made the rule that people can redistribute your plugins if you post without saying anything else, just as the rule that you can't make new threads for changes to active plugins.

Also:
>New content is already at the top, the point of the archive is to let you go and find maps that would otherwise be buried in a largely ignored thread 14 pages down.
>People are more than smart enough to turn one or two pages to find a plugin
you're so full of apparent logic holes it hurts
picking maps is nothing like picking plugins
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Machidro

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Re: (meta) Plugin picking guide?
« Reply #5 on: August 14, 2012, 03:13:26 am »

Even if you don't talk about copyright, I still don't see this idea being anything but pointless.

Plugins are currently a child board to a subforum. If you are aware the board even exists, you likely already have any plugins you'd care to have. There is also currently minimal incentive to create or use plugins, since besides basic cosmetic changes and clunky server mods (with no means of drawing anything for other players), they have no effect on gameplay. Because of the above, you never get to see any payoff from your creation.

Three solutions to draw interest towards plugins include making plugins a separate subforum from mods to increase visibility, adding some form of in-game plugin downloader hub (which might actually be fairly cool), or allowing servers to pass on code to clients the way they pass maps, allowing servers to do whatever the heck they want. Doing so would be really cool, provided you could keep the system secure (Psycho created some discussion on this subject at one point, though I can't find what he wrote).

Unfortunately, just listing relevant obscure threads about an obscure topic in an obscure board is unlikely to make plugins mainstream.

picking maps is nothing like picking plugins

Agreed. There's more of 'em, which is why it isn't a logical hole. When there are only three subforum pages, it's silly to assume people don't have the time/aren't smart enough to find the plugin they're looking for with a two minute bruteforce search. You can't say the same for map making, with 61 pages of threads, many of which are megathreads.

As for the map archive, linking to threads seems like a good idea, if a bit less intuitive by requiring more clicks. However, someone has to recreate the entire archive that way. Who will bell the cat?
« Last Edit: August 14, 2012, 03:14:08 am by Gardicolo »
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Phantom Brave

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Re: (meta) Plugin picking guide?
« Reply #6 on: August 22, 2012, 12:19:51 am »

>Even if you don't talk about copyright, I still don't see this idea being anything but pointless.
Alright, I'm glad you can hopefully maybe put the copyright debate to rest.

>Plugins are currently a child board to a subforum. If you are aware the board even exists, you likely already have any plugins you'd care to have. There is also currently minimal incentive to create or use plugins, since besides basic cosmetic changes and clunky server mods (with no means of drawing anything for other players), they have no effect on gameplay. Because of the above, you never get to see any payoff from your creation.
It's on the front page, and cosmetic plugins are still important (if not basically the most important thing at this point since the dev team doesn't have a dedicated artist anymore)

>Three solutions to draw interest towards plugins include making plugins a separate subforum from mods to increase visibility, adding some form of in-game plugin downloader hub (which might actually be fairly cool), or allowing servers to pass on code to clients the way they pass maps, allowing servers to do whatever the heck they want. Doing so would be really cool, provided you could keep the system secure (Psycho created some discussion on this subject at one point, though I can't find what he wrote).
This isn't the realm of my problem, but it would be /really/ nice to see someone make something like that. I have some interface ideas for an out-of-game plugin downloading system already.

>Unfortunately, just listing relevant obscure threads about an obscure topic in an obscure board is unlikely to make plugins mainstream.
I don't care for mainstream. Morrowind modding certainly isn't mainstead. A guide is good because it's easier to introduce new people to the thing if you have one, and it stands generation changes more than an archive of individual plugin threads.

>Agreed. There's more of 'em, which is why it isn't a logical hole. When there are only three subforum pages, it's silly to assume people don't have the time/aren't smart enough to find the plugin they're looking for with a two minute bruteforce search. You can't say the same for map making, with 61 pages of threads, many of which are megathreads.
I understand that going through maps manually is absurd. I've done it, but I know it's absurd. I understand that plugins are nowhere near as bad. I still want a guide for the people who are intimidated by the culture, don't have the mind/can't bother to actually look through the few plugins there are, don't feel like they can judge a plugin's quality, etc.

As for the map archive, linking to threads seems like a good idea, if a bit less intuitive by requiring more clicks. However, someone has to recreate the entire archive that way. Who will bell the cat?
Another topic for another board. It's something important to discuss, though.
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RebelINS

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Re: (meta) Plugin picking guide?
« Reply #7 on: August 22, 2012, 01:00:32 am »

dude we totally need an archive so tiscooler can make a giant post with lots of things in it

you can't take that away from him ;_;
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