>Even if you don't talk about copyright, I still don't see this idea being anything but pointless.
Alright, I'm glad you can hopefully maybe put the copyright debate to rest.
>Plugins are currently a child board to a subforum. If you are aware the board even exists, you likely already have any plugins you'd care to have. There is also currently minimal incentive to create or use plugins, since besides basic cosmetic changes and clunky server mods (with no means of drawing anything for other players), they have no effect on gameplay. Because of the above, you never get to see any payoff from your creation.
It's on the front page, and cosmetic plugins are still important (if not basically the most important thing at this point since the dev team doesn't have a dedicated artist anymore)
>Three solutions to draw interest towards plugins include making plugins a separate subforum from mods to increase visibility, adding some form of in-game plugin downloader hub (which might actually be fairly cool), or allowing servers to pass on code to clients the way they pass maps, allowing servers to do whatever the heck they want. Doing so would be really cool, provided you could keep the system secure (Psycho created some discussion on this subject at one point, though I can't find what he wrote).
This isn't the realm of my problem, but it would be /really/ nice to see someone make something like that. I have some interface ideas for an out-of-game plugin downloading system already.
>Unfortunately, just listing relevant obscure threads about an obscure topic in an obscure board is unlikely to make plugins mainstream.
I don't care for mainstream. Morrowind modding certainly isn't mainstead. A guide is good because it's easier to introduce new people to the thing if you have one, and it stands generation changes more than an archive of individual plugin threads.
>Agreed. There's more of 'em, which is why it isn't a logical hole. When there are only three subforum pages, it's silly to assume people don't have the time/aren't smart enough to find the plugin they're looking for with a two minute bruteforce search. You can't say the same for map making, with 61 pages of threads, many of which are megathreads.
I understand that going through maps manually is absurd. I've done it, but I know it's absurd. I understand that plugins are nowhere near as bad. I still want a guide for the people who are intimidated by the culture, don't have the mind/can't bother to actually look through the few plugins there are, don't feel like they can judge a plugin's quality, etc.
As for the map archive, linking to threads seems like a good idea, if a bit less intuitive by requiring more clicks. However, someone has to recreate the entire archive that way. Who will bell the cat?
Another topic for another board. It's something important to discuss, though.