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Author Topic: Gang Garrison 2.4 Beta 5  (Read 32193 times)

CrazNoDale

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Re: Gang Garrison 2.4 Beta 5
« Reply #150 on: October 22, 2011, 08:13:32 am »

If you slowed down rockets, in my opinion runners will dance you like its nothing. Also Trog, a pyro would crush a 1v1 battle against a soldier, a pyro would just reflect a soldiers rocket and shoot a flare at the same time 80+ damage right there, do that one more time or just charge in and get hit by one rocket and your job is done as a pyro. Also about what I meant when pyros will replace a soldier in competitve 4v4 matches is that at :x11: :x13: :x14: :x16: vs :x21: :x22: :x24 :x26:. The blue team is likely to win. Because all the pyro would have to do is just reflect rockets and shoot out flares, while the rocketman would do negative to the team.
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #151 on: October 22, 2011, 09:12:21 am »

you completely missed everything else I said
and blue doesn't seem to understand that psycho having trouble aiming something is a big deal
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #152 on: October 22, 2011, 09:13:37 am »

Where it's easy to reflect rockets it's also easy to dodge them. You're not going to hit both the flare and the rocket at the same time, they don't even start in the same place. If you manage to get hit by both it's most likely you doing something stupid rather than the pyro being some sort of god. Although I do admit doing both at the same time makes it easier to hit with something.

And if you got reflected at close range then that's your fault for being predictable.

In the 4v4 matchup, the only stuff the pyro can reliably reflect is you spamming from far away. He only has as much power with the reflects as you give him, he can't rocket jump to stop scouts or bomb players, he goes down easily to heavies, and he can't reliably reflect your rockets when you're fighting him or another player at close range. It's definitely not impossible to overcome, but in some places it might be a possible full time alternative, and I don't see anything wrong that.
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #153 on: October 22, 2011, 09:16:06 am »

Say that to Psycho having trouble aiming it at a distance.

I think it's okay that you can't hit stuff at a distance. It really shouldn't be that great outside of midish range.
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #154 on: October 22, 2011, 09:16:51 am »

hey trog have you ever play tf2's pyro
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billymaze

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Re: Gang Garrison 2.4 Beta 5
« Reply #155 on: October 22, 2011, 09:18:48 am »

Leave pyro alone! (in chris crocker voice)

Oh, and solly, too. I think they're good atm.
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #156 on: October 22, 2011, 09:19:56 am »

hey trog have you ever play tf2's pyro
no

Does it matter? In tf2 it still curves...
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #157 on: October 22, 2011, 09:30:03 am »

hey trog have you ever play tf2's pyro
no

Does it matter? In tf2 it still curves...
yes, it matters
it's the least curving projectile in the game and it's easy to hit people across the entire map with it because of that
curving it in gg2 doesn't have the same effect
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billymaze

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Re: Gang Garrison 2.4 Beta 5
« Reply #158 on: October 22, 2011, 09:31:20 am »

But then I can't curve over crates :z3:
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #159 on: October 22, 2011, 10:19:35 am »

hey trog have you ever play tf2's pyro
no

Does it matter? In tf2 it still curves...
yes, it matters
it's the least curving projectile in the game and it's easy to hit people across the entire map with it because of that
curving it in gg2 doesn't have the same effect
People across the map who are standing still...

Saying curving is bullshit is like saying projectiles are bullshit. You still have to compensate for distance, enemy movement etc. You just have to do it a bit differently. I'm sure if you actually tried  aiming a bit higher you could hit stuff, it's really not that hard.

Or we could just make bullets hitscan. That would be interesting fU:~
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #160 on: October 22, 2011, 10:27:35 am »

hey trog have you ever play tf2's pyro
no

Does it matter? In tf2 it still curves...
yes, it matters
it's the least curving projectile in the game and it's easy to hit people across the entire map with it because of that
curving it in gg2 doesn't have the same effect
People across the map who are standing still...
--No, ones who are moving. But you wouldn't know that.
Saying curving is bullshit is like saying projectiles are bullshit. You still have to compensate for distance, enemy movement etc. You just have to do it a bit differently. I'm sure if you actually tried  aiming a bit higher you could hit stuff, it's really not that hard.
--But that's wrong, assumptive about me, and completely misses the fucking point..
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trog

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Re: Gang Garrison 2.4 Beta 5
« Reply #161 on: October 22, 2011, 10:56:14 am »

Curve, aiming in 3D = hitting people across the map
Slightly more curve, aiming in 2D = bullshit

???

Also it seems the point is aiming curved flares is bullshit, although there really hasn't been much explanation for why outside of "me and psycho say so".
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Phantom Brave

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Re: Gang Garrison 2.4 Beta 5
« Reply #162 on: October 22, 2011, 11:08:38 am »

>Let's skill index the flare!
>becomes impossible for the best pyro to use in the intended way

The biggest strafing motion in tf2 is along the horizontal axis, while the curve is (gasp) only vertical!
In gg2 it's vertical, as is the curve. That has extremely stupid consequences, putting strafing on the same dimensions as a dynamic aspect of a weapon intended for precision long range picking. It makes using it as anything but spam stupid.

Also, the flare should have half the refire rate of the airblast.
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Tubulatus

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Re: Gang Garrison 2.4 Beta 5
« Reply #163 on: October 22, 2011, 11:36:53 am »

Also, the flare should have half the refire rate of the airblast.
This.  There's no penalty for using the flare as opporsed to the airblast.  That could be a good consequence for using it.
« Last Edit: October 22, 2011, 12:26:25 pm by Tibbles »
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RebelINS

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Re: Gang Garrison 2.4 Beta 5
« Reply #164 on: October 22, 2011, 11:53:13 am »

a curving flare isn't any harder to hit than a curving revolver bullet. it's fucking easy.
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