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Author Topic: Character Stats  (Read 4871 times)

Mr.Curtis

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Character Stats
« on: February 17, 2009, 04:46:49 am »

(Updated Values)
Since I haven't seen anyone post this information I decided to figure it out myself and share. I created several "testing" maps to test each character. It's not 100% accurate but this information could be beneficial for designing class specific routs.

All values are in pixels.

CHARACTER | JUMP HEIGHT | JUMP DIST | SPEED | WIDTH | HEIGHT |
SCOUT     |    9[18]    |   36[72]  |  7/8  |   2   |   6    |
PYRO      |    9        |   30      |  7    |   3   |   5    |
SOLDIER   |    9[35]    |   25[45]  |  7    |   3   |   6    |
Heavy     |    9        |   24(10)  |  6(4) |   4   |   6    |
DEMO      |    9[35]    |   28[45]  |  6    |   3   |   5    |
MEDIC     |    9        |   30      |  7    |   3   |   6    |
ENGINEER  |    9        |   28      |  6    |   3   |   6    |
SPY       |    9        |   29      |  6    |   3   |   6    |
SNIPER    |    9        |   24      |  6    |   3   |   5    |
QUOTE     |    9        |   30      |  8    |   4   |   5    |
CURLY     |    9        |   30      |  8    |   4   |   5    |

NOTES:
  SPEED is estimated by the maximum floor gap the character can run over without jumping.
  WIDTH is by the minimum floor gap the character can drop through.
  HEIGHT is the minimum head space required to move.
  Bracketed Values do vary depending on timing.
  Bracketed values on SCOUT represents average Double Jump Value.
  Bracketed values on DEMO/SOLDIER represent average Rocket Jump Value.
  Bracketed values on HEAVY represent While Firing.
   
As you can see I took some creative liberties to figure out values. Speed for example isn't an absolute value since the method I use to figure it out doesn't take into account the characters terminal velocity (speed at which they fall). Quote and Curly might be "lighter" than the other characters hence the 8 speed value.
« Last Edit: February 17, 2009, 07:02:22 pm by Mr.Curtis »
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I_am_awesome

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Re: Character Stats
« Reply #1 on: February 17, 2009, 05:43:55 am »

Since I haven't seen anyone post this information I decided to figure it out myself and share. I created several "testing" maps to test each character. It's not 100% accurate but this information could be beneficial for designing class specific routs.

All values are in pixels.

CHARACTER | JUMP HEIGHT | JUMP DIST | SPEED | WIDTH | HEIGHT |
SCOUT     |    9[18]    |   36[72]  |  7/8  |   2   |   6    |
PYRO      |    9        |   30      |  7    |   3   |   6    |
SOLDIER   |    9[35]    |   25[45]  |  7    |   3   |   6    |
Heavy     |    9        |   22(10)  |  6(4) |   4   |   6    |
DEMO      |    9[35]    |   28[45]  |  6    |   3   |   6    |
MEDIC     |    9        |   30      |  7    |   3   |   6    |
ENGINEER  |    9        |   28      |  6    |   3   |   6    |
SPY       |    9        |   29      |  6    |   3   |   6    |
SNIPER    |    9        |   24      |  6    |   3   |   6    |
QUOTE     |    9        |   30      |  8    |   4   |   5    |
CURLY     |    9        |   30      |  8    |   4   |   5    |

NOTES:
  SPEED is estimated by the maximum floor gap the character can run over without jumping.
  WIDTH is by the minimum floor gap the character can drop through.
  HEIGHT is the minimum head space required to move.
  Bracketed Values do vary depending on timing.
  Bracketed values on SCOUT represents average Double Jump Value.
  Bracketed values on DEMO/SOLDIER represent average Rocket Jump Value.
  Bracketed values on HEAVY represent While Firing.
   
As you can see I took some creative liberties to figure out values. Speed for example isn't an absolute value since the method I use to figure it out doesn't take into account the characters terminal velocity (speed at which they fall). Quote and Curly might be "lighter" than the other characters hence the 8 speed value.

scout is 3

also: scouts are able to run over holes with a width of 7.
quote over holes with 8.
pyro, heavy, sniper and medics 6
soldier, demo, engi, spy 5


oh and pyro, demo and sniper have a height of 5
« Last Edit: February 17, 2009, 05:56:10 am by I_am_awesome »
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Alex Krychek

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Re: Character Stats
« Reply #2 on: February 17, 2009, 06:16:26 am »

Good work, but wrong section. Must be here.
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Haxton Sale

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Re: Character Stats
« Reply #3 on: February 17, 2009, 07:02:16 am »

Demo's jump dist is 55.
And I made whith demo or soldier jump more than 40 pixels high.

I needed to test it myself so I made easy map for it:

walkmask


Medkit is on the right side.
« Last Edit: February 17, 2009, 07:04:26 am by Elkondo »
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Alfred

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Re: Character Stats
« Reply #4 on: February 17, 2009, 10:05:25 am »

Demo can jump from the bases on Orange to the bridges.

Also, heres some speed things for you:

Scout speed is 7 (1.4x30/6). That means he can cross seven (map) pixels in one second.

Pyro is 5.5.

Heavy is 4.

For anyone interested, heres how it works:

Scout speed is 1.4. Thats 1.4 pixels per step. 1.4*30 gives you his speed in pixels per second, which is 42. Divide that by 6 (Because maps are x6 size ingame), and you get 7.

Everyones jump heights are 8, plus one because of step climbing. Scout doublejump height is...15, I believe. +1 for climbing, again.
« Last Edit: February 17, 2009, 10:11:24 am by Taimat »
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fishy

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Re: Character Stats
« Reply #5 on: February 17, 2009, 11:40:19 am »

Tai is right, Scout double jump is only about 15. And he's right about the step climbing, but jump height is 9 and the plus one makes it 10. But that last little bit is not reliable, especially not for jumping to platforms.
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mrfredman

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Re: Character Stats
« Reply #6 on: February 17, 2009, 12:07:43 pm »

Cool chart. Wrong part of the forum. Moved.

Keep up the good work!
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Alfred

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Re: Character Stats
« Reply #7 on: February 17, 2009, 12:36:19 pm »

Tai is right, Scout double jump is only about 15. And he's right about the step climbing, but jump height is 9 and the plus one makes it 10. But that last little bit is not reliable, especially not for jumping to platforms.

Just checked again, its 8.
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Mr.Curtis

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Re: Character Stats
« Reply #8 on: February 17, 2009, 07:20:46 pm »

fishmatt & Taimat: All my tests I still come up with 18 for the scout's double jump. Success 98% of the time. The standard jump makes sense as 9 since you can sometimes get up to 10 but its not a "for sure" thing so I think 9 is right. (but who am I to challenge your athority 8D)

I_am_awesome: You are right about the heights and I've adjusted the chart to reflect the change.

Elkondo: I'm not sure what your strategy for rocket jumping is, but I cant for the life of me get higher than 35 (36 on occasion).


The jump distances are a little tricky to figure out. I made multiple test levels with dozens of gaps to jump, and thats how I figured out the jump distances, I guess it all depends on timing since my results fluctuate around +/-1 pixel per trial.

This one is what I'm using to figure out jump heights.
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Re: Character Stats
« Reply #9 on: February 18, 2009, 01:00:50 am »

Elkondo: I'm not sure what your strategy for rocket jumping is, but I cant for the life of me get higher than 35 (36 on occasion).

if you rocketjump close to a map you can shoot a second rocket for extra height. also demos can jump insanely high (i think more then 50 pixels but I didn't really check it) if point down and push mouse1&2 at the same time while you jump. you are almost dead after the second jump in the air though.
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Mr.Curtis

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Re: Character Stats
« Reply #10 on: February 18, 2009, 01:23:56 am »

if you rocketjump close to a map you can shoot a second rocket for extra height. also demos can jump insanely high (i think more then 50 pixels but I didn't really check it) if point down and push mouse1&2 at the same time while you jump. you are almost dead after the second jump in the air though.

OH SNAP!  8D
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Re: Character Stats
« Reply #11 on: February 18, 2009, 11:35:09 am »

Elkondo: I'm not sure what your strategy for rocket jumping is, but I cant for the life of me get higher than 35 (36 on occasion).

I think i did it whith demoman and 2 or 3 stickies.
And now i found out, that you can do highest sticky jumps when you put stickies around yourself, not in one point.
« Last Edit: February 18, 2009, 11:39:36 am by Elkondo »
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Re: Character Stats
« Reply #12 on: February 21, 2009, 05:13:22 pm »

Thats not necessarily true, it depends in which direction your going. Like I find it gets you higher when you place two stickies on a point, step back, run through them and set them off as you do so. I think the extra speed adds something in to the distance. This can get you, as previously mentioned, over 50 pxls.
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