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Author Topic: New Server - Canadia  (Read 10566 times)

RebelINS

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Re: New Server - Canadia
« Reply #60 on: August 27, 2009, 01:43:56 pm »

The point is a medic can't run in and just hide for a while sucking his thumb, because his autoheal was reduced.

He's more like the rest of the classes now (but still weaker than actual the offensive classes of course)

Except you can have two medics shoot you for 72 dps, and then hide while healing eachother.
« Last Edit: August 27, 2009, 01:44:06 pm by RebelINS »
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Pancreas

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Re: New Server - Canadia
« Reply #61 on: August 27, 2009, 01:48:05 pm »

They can still get easily stopped by a firebug. Well that is if they get to them.

Yeah no, I don't think you can buff up medic's attack and make anything else balance that out. Unless you take out the medigun.
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OMFGninja

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Re: New Server - Canadia
« Reply #62 on: August 27, 2009, 01:48:52 pm »

You can have a heavy shoot you for 120 dps then run away and hide with a medic, what's your point?
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RebelINS

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Re: New Server - Canadia
« Reply #63 on: August 27, 2009, 02:07:41 pm »

My point is that as a dual-entity, their survivability is top-notch and will destroy anything without a medic attached to them. They are the 3rd fastest class, as they are only slightly slower than Firebugs. Their speed and mutual healing is what differentiates them from a standard Overweight/Healer combo.

OMFGninja

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Re: New Server - Canadia
« Reply #64 on: August 27, 2009, 02:10:46 pm »

If they're healing each other, they're not attacking.

If they're attacking, they're not healing each other.

If one's healing and one's attacking they're just like any other medibuddy pair.
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Quack

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Re: New Server - Canadia
« Reply #65 on: August 27, 2009, 02:16:32 pm »

Server kept lagging once I got in.  =/  But once I was playing for a while, it didn't lag as much.....

I would've thought A server in Canada would've worked exceptionally well in new england....

But the 13 plyer limit is awsome. I love it besides the lag.  :c1:
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OMFGninja

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Re: New Server - Canadia
« Reply #66 on: August 27, 2009, 02:17:42 pm »

Sorry, I was uploading some stuff.

School starts next week, etc.
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Aledacooldude

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Re: New Server - Canadia
« Reply #67 on: August 27, 2009, 03:04:26 pm »

Yeah, I have a blank locator for cp_snipedesert and info in cp_snipe_desert. doyyy

Does it have the locator now?
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Backstabbin Scumbag

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Re: New Server - Canadia
« Reply #68 on: August 27, 2009, 03:06:54 pm »

for the autogins firing slower, I don't think that will appear in the Player's client, leading to some confusion
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OMFGninja

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Re: New Server - Canadia
« Reply #69 on: August 27, 2009, 03:58:54 pm »

I don't think people watch the fire rate to calculate damage, I think they watch their health, which does go down at the slower rate.

Anyways, the change is so slight it's hard to notice.
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Pancreas

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Re: New Server - Canadia
« Reply #70 on: August 28, 2009, 09:36:47 am »

I forgot to mention, you should fix the wallmask of sandzone, you can fall through it if you spin jump on the walls.
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My favorite Yahoo Answers question is "What if women ruled the world and turned every man into panties?"
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OMFGninja

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Re: New Server - Canadia
« Reply #71 on: August 28, 2009, 09:37:28 am »

I forgot to mention, you should fix the wallmask of sandzone, you can fall through it if you spin jump on the walls.

Well, shit.

k.
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OMFGninja

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Re: New Server - Canadia
« Reply #72 on: August 28, 2009, 09:43:09 am »

Ok, I've removed the walljumping bit and added an extra 1 pixel border around the edge.

It should be easier now.
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Wherewolf

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Re: New Server - Canadia
« Reply #73 on: August 28, 2009, 10:14:21 am »

Ok, I've removed the walljumping bit and added an extra 1 pixel border around the edge.

It should be easier now.
Gah. Why'd you get rid of the hard part?
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OMFGninja

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Re: New Server - Canadia
« Reply #74 on: August 28, 2009, 10:19:36 am »

It was originally supposed to be a race map.

It's less fun if only one runner can make the jumps in 110m hurdles.
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