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Author Topic: List of GB bugs  (Read 2868 times)

Agh

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List of GB bugs
« on: August 11, 2009, 12:38:25 pm »

  • If you place an entity on top of another entity, the lower entity will get deleted.
  • Using the "Test map"-option will start a PUBLIC server.
  • Pressing the "Test map" button will crash GB, if you never answered the F3 questions before.
  • Use "Load existing map" then change some entities then press "embed Leveldata in PNG". The changes will NOT be saved.
    One can avoid this by loading the BG before embedding.
  • Other users reported that their maps get deleted under certain circumstances.
    It never happened to me, maybe because my Garrison_Builder.exe is not in the GG2 main folder.
  • The collision box of the spawnroom entity is fucked.

    same applies to killbox and fragbox
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OMFGninja

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Re: List of GB bugs
« Reply #1 on: August 11, 2009, 04:32:40 pm »

Is there something weird about the frag box collisions as well? There's always safe spots in my gib pits  =/
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Backstabbin Scumbag

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Re: List of GB bugs
« Reply #2 on: August 11, 2009, 04:46:27 pm »

The collision box of the spawnroom entity is fucked. same applies to killbox and fragbox
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Juicebox360

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Re: List of GB bugs
« Reply #3 on: August 11, 2009, 04:53:17 pm »

lol, im bess dev so i decree that they are not bugs, just peculiar features.

All jokes aside, I believe these have been reported multiple times. Then again, I think this is the first one to group many issues together and note the collision box size of the Respawn Rooms, and Frag/Killboxes.
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Corky

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Re: List of GB bugs
« Reply #4 on: August 11, 2009, 04:54:11 pm »

It works for a little bit, but then it starts to say error when running the game.

Bleh.
« Last Edit: August 11, 2009, 04:54:42 pm by Corky »
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OMFGninja

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Re: List of GB bugs
« Reply #5 on: August 11, 2009, 06:00:28 pm »

 D: Wow, I'm an idiot. Didn't look below the picture.
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Boo++

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Re: List of GB bugs
« Reply #6 on: August 12, 2009, 02:50:28 am »

I don't know if this is just me not realizing something, but if i try loading an existing map and edit the entities, when i embed leveldata into the png, the map doesn't get changed and keeps the original entities.
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"Wait, who is Joe?" - Donny's 1000th post.

[RGP]DC

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Re: List of GB bugs
« Reply #7 on: August 12, 2009, 03:34:44 am »

I don't use the "Test Map" option anymore because of this, but sometimes, when I click Test Map, GG2 comes up, then states that the map can't be found. I take a look in my maps folder and it appears GB deleted my map. :z4: This is the ONLY time GB deletes my map.
« Last Edit: August 12, 2009, 03:35:12 am by DemonicChocobo »
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OMFGninja

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Re: List of GB bugs
« Reply #8 on: August 12, 2009, 08:38:16 am »

I don't know if this is just me not realizing something, but if i try loading an existing map and edit the entities, when i embed leveldata into the png, the map doesn't get changed and keeps the original entities.

Agh mentioned that.

I just go to the 'Decompiled' folder and re-add everything.
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