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What map name do you prefer more?

Altertown
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Author Topic: Heenok Remake (WIP)  (Read 8902 times)

Alex Krychek

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Heenok Remake (WIP)
« on: January 28, 2009, 03:53:39 am »

Heenok is a nice map and it look good. But that map doesn't look so good when you are playing on it, because all objects at the map are too big.

Also it's hard to get to the medic cabinet (especially, when the game lags).

That's why I decided to remake the Heenok map.


01/28/2009


02/07/2009


02/12/2009
« Last Edit: February 12, 2009, 11:46:54 am by Alex Krychek »
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Re: Heenok Remake (WIP)
« Reply #1 on: January 28, 2009, 06:33:30 am »

Looks really good :wuv:
But is it two ways to the intel? so it's not as campy as heenok..
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Alex Krychek

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Re: Heenok Remake (WIP)
« Reply #2 on: January 28, 2009, 08:52:17 am »

... But is it two ways to the intel? so it's not as campy as heenok..

No, the intel in the trailer as at the Heenok map, so there's only one way to it. But I see nothing bad about it... I think it'll be too easy to grab the intel if there will be two ways.

Theoretically I can add the hatch to the trailer if it'll be really needed.

Or I can try to place the spawn point in the trailer and the intel to the second floor of the building.

But it will change the whole conception...
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mop

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Re: Heenok Remake (WIP)
« Reply #3 on: January 28, 2009, 09:21:45 am »

What happened to Blu spawn's Ghost? (Is it called Inky? I mix them up)

This map is so different, it might as well get its own name.
« Last Edit: January 28, 2009, 09:22:23 am by mop-HAUS »
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Re: Heenok Remake (WIP)
« Reply #4 on: January 28, 2009, 10:06:57 am »

You can make a hatch under or on the roof of the truck. That will solve the problem. We need one more way.
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fishy

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Re: Heenok Remake (WIP)
« Reply #5 on: January 28, 2009, 01:53:40 pm »

Yeah, when I started in working on Heenok I moved the spawn to the truck. It's definitely a good job, but I would suggest moving the spawn somewhere, in the truck or otherwise and putting the intel where the current spawn is. Two distinct routes and it's out of the way. I love the adaptation of all the routes though.

Is the red side roof too short to get up to the crane?
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It's here:

<Scoot> WHATEVER HAPPENED TO LACE MAN
<Scoot> I FUCKIN LOVE RIBBONS AND SHIT

Alex Krychek

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Re: Heenok Remake (WIP)
« Reply #6 on: January 29, 2009, 03:44:45 am »

What happened to Blu spawn's Ghost? (Is it called Inky? I mix them up)...

It's just a sketch. I will add him later... Probably...

... This map is so different, it might as well get its own name.

Yeah, it's just a working title.

... I would suggest moving the spawn somewhere, in the truck or otherwise and putting the intel where the current spawn is...

I think I'll do so.

... Is the red side roof too short to get up to the crane?

No. I had checked this before I released the map. The scout and soldier can get up to the crane. You can check by yourself - level data is embedded to this map.
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mop

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Re: Heenok Remake (WIP)
« Reply #7 on: January 29, 2009, 03:47:19 am »

Heenok was named after its creator.

What about naming this one Krychek?
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Karuvitomsk

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Re: Heenok Remake (WIP)
« Reply #8 on: January 31, 2009, 04:26:55 pm »

What graphics work there is: bee-yoo-tee-full.

I'm looking forward to seeing this one finished.
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Dusty

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Re: Heenok Remake (WIP)
« Reply #9 on: February 01, 2009, 07:55:22 pm »

What graphics work there is: bee-yoo-tee-full.

I'm looking forward to seeing this one finished.
quoted for truth!

i can tell that some of those cars are hummers and you have really good skills

mop

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Re: Heenok Remake (WIP)
« Reply #10 on: February 01, 2009, 09:49:00 pm »

I just noticed you threw in the General Lee.

Heh.
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Dusty

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Re: Heenok Remake (WIP)
« Reply #11 on: February 01, 2009, 10:05:33 pm »

I read that and went what's that?

went to the map and zoomed in and i saw it!
thats some good detail!

Alex Krychek

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Re: Heenok Remake (WIP)
« Reply #12 on: February 07, 2009, 07:54:44 am »

Thanks!

Heenok was named after its creator.

What about naming this one Krychek?

I think, the more suitable map name is needed.




Well, I colored most of the map foreground. Some details still needs to be added to it. Then I'll work with the background.

This map is compiled.
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Bass

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Re: Heenok Remake (WIP)
« Reply #13 on: February 07, 2009, 08:00:20 am »

holyy fuck that rocks :wuv:
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Dusty

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Re: Heenok Remake (WIP)
« Reply #14 on: February 08, 2009, 07:52:21 pm »

*head twitches*
*then 'splodes from awsomeness*
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