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Author Topic: To all those who need a nobuild zone:  (Read 2751 times)

walrusfan97

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To all those who need a nobuild zone:
« on: July 29, 2009, 10:26:23 pm »

I'm not entirely sure about class change being a problem, but instant respawn room/respawn room entity should do the trick as nobuild. I've noticed in customs without the new instant spawn feature it seems to allow buildings, so it should double just fine as a nobuild zone.

I believe the entity also requires instant class change to redirect you to spawn, so that shouldn't be much of an issue either.

Just a interesting tip.
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AcidLead

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Re: To all those who need a nobuild zone:
« Reply #1 on: July 29, 2009, 10:30:07 pm »

Good call. I was thinking this could be useful. Do you know if doors/floors block sentries as well? Maybe a thin layer of anti-bullet carpet could do anti-sentry duty too.
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Re: To all those who need a nobuild zone:
« Reply #2 on: July 31, 2009, 12:10:44 am »

I'm not entirely sure about class change being a problem, but instant respawn room/respawn room entity should do the trick as nobuild. I've noticed in customs without the new instant spawn feature it seems to allow buildings, so it should double just fine as a nobuild zone.

I believe the entity also requires instant class change to redirect you to spawn, so that shouldn't be much of an issue either.

Just a interesting tip.
I was actually thinking about that myself.
I 100% agree with this statement.
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Juicebox360

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Re: To all those who need a nobuild zone:
« Reply #3 on: August 04, 2009, 03:48:57 am »

A member variable named "quickspawn" sets whether to respawn fast. However, it also sets whether the killcam turns on or not.

Quote from: Begin Step event of object Character
if collision_point(x,y,SpawnRoom,0,0) player.quickspawn = 1;
    else player.quickspawn=0;

Quote from: User Event 9 of object Character
if id == global.myself.object && lastDamageDealer != -1 && lastDamageDealer != global.myself && player.quickspawn == 0{
        oldxview=view_xview[0];
        oldyview=view_yview[0];
        instance_create(0,0,DeathCam);
        DeathCam.killedby=lastDamageDealer;
        DeathCam.name=lastDamageDealer.name;
        DeathCam.oldxview=oldxview;
        DeathCam.oldyview=oldyview;
        DeathCam.lastDamageSource=lastDamageSource;
        DeathCam.team = player.team;
    }
Basically, what this means is that when you die in a "nobuild zone", you won't get a deathcam.

What does that all mean? HEY LOOK, NOW YOU CAN USE THIS BOTH FOR NOBUILD AND MAP-BASED NO-KILLCAM
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Maxaxle

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Re: To all those who need a nobuild zone:
« Reply #4 on: August 04, 2009, 12:50:02 pm »

This looks like it could be used for a party map. No killcam = faster respawn, no buildings = no sentries.
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Backstabbin Scumbag

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Re: To all those who need a nobuild zone:
« Reply #5 on: August 04, 2009, 01:44:21 pm »

This looks like it could be used for a party map. No killcam = faster respawn, no buildings = no sentries.
respawn zone = instant respawn

 :drool:
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Maxaxle

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Re: To all those who need a nobuild zone:
« Reply #6 on: August 04, 2009, 07:30:12 pm »

This looks like it could be used for a party map. No killcam = faster respawn, no buildings = no sentries.
respawn zone = instant respawn

 :drool:
:woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot: :woot:
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Sir [OCN]Gurren Lagann, DDS

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Re: To all those who need a nobuild zone:
« Reply #7 on: August 23, 2009, 12:16:34 am »

doesn't work for me
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Bass

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Re: To all those who need a nobuild zone:
« Reply #8 on: August 23, 2009, 04:30:24 am »

This looks like it could be used for a party map. No killcam = faster respawn, no buildings = no sentries.
respawn zone = instant respawn

 :drool:
With a simple tweaking, a server can easily be made instant respawn.


It just sucks massive dog balls when someone does it.
« Last Edit: August 23, 2009, 04:31:32 am by [GA][s♣][QFT][KKK][BTTF][SM16]Dat BassMakesPaste »
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