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Author Topic: ctf_Conflict  (Read 7267 times)

Agh

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ctf_Conflict
« on: January 25, 2009, 04:58:02 pm »

Final Version:

Wallmask:


Old versions:




Feedback is appreciated.
« Last Edit: February 01, 2009, 06:45:44 pm by agh »
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Nuclear Pythons

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Re: ctf_Conflict
« Reply #1 on: January 25, 2009, 06:11:36 pm »

purty cool map, it was fun.
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Thorvan

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Re: ctf_Conflict
« Reply #2 on: January 25, 2009, 08:39:09 pm »

nice map. looks fun, and balanced. needs a bit of visual touches though, to make it extra nice.
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mop

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Re: ctf_Conflict
« Reply #3 on: January 26, 2009, 12:41:48 am »

This is one of those maps that is terrrrrrrible under lag.

The narrow passages only make picking pyro more tempting, and when you pyro + players with little strategy = firespam = uberlag

It's aggravating how easy it is to spawncamp

Other than that, fun with a capital F.
« Last Edit: January 26, 2009, 12:50:29 am by mop-HAUS »
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mop

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Re: ctf_Conflict
« Reply #4 on: January 26, 2009, 01:00:46 am »

upper tier is useful only for intel protectors and the spies that backstab them
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Alfred

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Re: ctf_Conflict
« Reply #5 on: January 26, 2009, 02:09:24 am »

Pyros are the only class that get better with lag and also cause it the most.
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KillPanzer

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Re: ctf_Conflict
« Reply #6 on: January 26, 2009, 06:35:55 am »

The tunnels are the most underused part of the map. Basically the only times its used is when pyros are bum rushing a fleeing scout. I suggest adding a spawn point in them, to build up some good traffic in em'.
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Saniblues

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Re: ctf_Conflict
« Reply #7 on: January 26, 2009, 07:15:20 am »

The only problem I see is the 2-pixel-high staircase on the BLU side.
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Quote from: mop
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I don't like it.  :nah:
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Meower

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Re: ctf_Conflict
« Reply #8 on: January 26, 2009, 08:13:06 am »

SO MUCH GRAY!
MUST PUT LEETLE COLORS!
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I_am_awesome

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Re: ctf_Conflict
« Reply #9 on: January 26, 2009, 08:43:39 am »

SO MUCH GRAY!

next gen map :hehe:

lacks brown though
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Agh

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Re: ctf_Conflict
« Reply #10 on: January 26, 2009, 10:37:22 am »

I made a new version:

Bigger, better, beautifuller

It should be easier to defend the intel now, and harder to spawncamp hopefully.
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Thorvan

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Re: ctf_Conflict
« Reply #11 on: January 26, 2009, 11:28:35 am »

I made a new version:

Bigger, better, beautifuller

It should be easier to defend the intel now, and harder to spawncamp hopefully.
looks ALOT better. I especially like the red side.
still, some of the greens and blues are a bit over saturated, the trees for example. other than that, though, looks beautiful.
the intel looks a little too easy to defend though, maybe open up the top or add another rout to it.
still, a pretty great looking map, looking forward to playing it some time.
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KillPanzer

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Re: ctf_Conflict
« Reply #12 on: January 26, 2009, 11:37:24 am »

That is increasingly cool looking. It is pretty easy to defend that sucker. Engie hordes waste all of humanity, and they camp out there, shootin' there gun, making spy worthless.
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fishy

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Re: ctf_Conflict
« Reply #13 on: January 26, 2009, 11:48:06 am »

Hey, this looks great
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Saniblues

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Re: ctf_Conflict
« Reply #14 on: January 26, 2009, 04:37:24 pm »

I've been meaning to ask: will sentries have any sort of delay time before they shoot?
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Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  :nah:
Oh, well, you might as well pack up and stop now, because he doesn't like it
I'm bored out of my skull, Lets play a different game!
Lets take a visit down below And cast the world in flames!

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