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Author Topic: I think we need a new garrison builder for a good CP map.  (Read 1875 times)

Mr.Awesomest

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I think we need a new garrison builder for a good CP map.
« on: July 13, 2009, 07:28:15 am »

Lets say this.

I want to make a 5 point level like CP_Egypt.

But the builder is forcing me to have it as a 3 point attack and defense map.

I put 5 points and coupled them with capture point zones, made it so that there was nothing wrong in my eyes, I made sure everything was how they should be, but when I start Gang Garrison up to test it 2 points randomly disappear and BLU is defending. It even messes with the embeded data on the image.

Is there any way you can decide weather or not your map is an attack/Defense map? Either way it should be made easier, because 1 hour of fiddling around with it mindlessly isn't what I'd call convenient.
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Pro

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Re: I think we need a new garrison builder for a good CP map.
« Reply #1 on: July 14, 2009, 05:12:07 am »

If I'm correct, the addition of setup gates makes it Attack/Defense.
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walrusfan97

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Re: I think we need a new garrison builder for a good CP map.
« Reply #2 on: July 15, 2009, 09:42:31 pm »

If I'm correct, the addition of setup gates makes it Attack/Defense.

Indeed, you are correct.

This is somewhat of a dissapointment since it disallows for push pull startup time like cp_well does in TF2.
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