Hi all.
I like traditions, and so I'll release a new version of Gang Garrison 2 on April 1st. There have been a few changes again, most notably we have Dominations now (as you of course already know since the betas for this have been in this section for a while now). The Dominations feature goes way back to code that Vindicator wrote in 2013 and that wareya fixed up for a more recent gg2 release, but it somehow never got to the point where we could add it in. Since Faucet doesn't throw anything away though, it was still there for Pr0f to adapt to the current version. Big thanks for finally getting this into the game.
Since the traditional release date is April 1st there isn't much time left to test, so it would be great if some people could get on the job today.
Download
hereFeatures:
- Dominations
Improvements:
- The map rotation file can now be selected in the Advanced Host Options menu
Balance:
- Limit the capping advantage in Arena to 4x the normal capping speed (
commit)
Fixes:
- Improved moving platforms code to avoid a crash for moving platforms that don't actually move ()
- Querly's blades could immediately collide with a wall behind the character (
#230)
- Shotgun / Scattergun shots could collide with a wall behind the character if they were moving back while shooting. The fix has the shots spawn in a more consistent position regardless of speed. (
#236)
- Allow Rocketjumping and Minejumping while ubered (
#233)
- Fix ability to immediately capture the CP in some situations in Arena (
commit)
- Red and blue wins were swapped in the Arena round end display
- In Arena round end, the winning team erroneously didn't receive infinite ammo
- Show blue timer when the player is on team BLU (Keep red timer for spectator)
- It was impossible to test Arena maps without starting a second copy of gg2 (
#226)
- Afk player kept slot occupied after being kicked (
#235)
Raw changelog on github:
https://github.com/Gang-Garrison-2/Gang-Garrison-2/compare/V2.9.1...V2.9.2b1