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Author Topic: Looking for spriters  (Read 2280 times)

Haxton Sale

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Looking for spriters
« on: May 14, 2018, 06:26:58 am »

For some time I've slowly been working on a game called "Thieving Time", which started as remake of "Crystal Caves", an old Apogee platformer for DOS.
I'd like to move the project forward, but I don't have enough time to make all of the sprites myself right now.
Currently I'd be mostly interested in tiles, backgrounds, props, platforms and environment in general, though I still need quite a few enemies/traps/items/etc.

Game is set in medieval/reneissance era, kinda like Thief but bright and cheerful.
Graphics use a limited 16 color palette: https://puu.sh/A6pGG/9d7138494a.png
Character sprites are 16x16, enemies are up to 32x32 (though I need some 16x16 ones as well). Floor tiles should be 16x16, backgrounds without restrictions, as long as it's multiples of 16.

You can see the current build and sprites at
tt.kons.pw (Controls: Arrows, Z, X, C)
Characters and platforms are all custom, tiles and tech-looking things are ripped from Crystal Caves.
Here are two tilesheets for reference:
Crystal Caves
Secret Agent (very similar game)

If you're interested in helping, send me a PM or add me on Steam as I might not check the forum too often.
« Last Edit: May 14, 2018, 07:12:18 am by Haxton Sale »
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Spazz

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Re: Looking for spriters
« Reply #1 on: May 14, 2018, 07:26:00 am »

Neat, love to continue helping but I'm not confident in my spriting. I'll give a few ideas a shot since a palette, and dimensions have been defined. However, what about the frames? Looks to be multiples of 2?

Level design though.. we'll see. (Edit: Floors and Backgrounds)
« Last Edit: May 14, 2018, 07:41:23 am by Spazz »
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Haxton Sale

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Re: Looking for spriters
« Reply #2 on: May 14, 2018, 08:27:55 am »

As for enemies, 4-frame walkcycle, about 2-3 frame attacks, depending on their behaviour, but most importantly, separate left and right sprites for everything with lighting from the left side. Very simplistic but defined animations. I'll post some of mine in a sec.
(click to show/hide)
(click to show/hide)

As for backgrounds, simple but defined tiles, preferably using 1 main color per tileset (as in 2 shades plus white, black, light gray, dark gray). I mostly want castle/mantion stuff, so stones, wood but also posh and colorful tiles. Background objects like banners, paintings, windows, candles etc. Platforms could be chandeliers, tables, shelves, stools, whatever. Some slight steampunkish element could work, I mean I already made moving platforms and use a light switching mechanic.
Think modern Castlevania games, but less gothic and more happy.
For wood, neat practice is using brown as light and dark red as dark.

Oh yeah, and as you probably noticed, all the characters have cartoony black outlines, though it's not required for inanimate objects.
« Last Edit: May 14, 2018, 09:11:58 am by Haxton Sale »
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Saniblues

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Re: Looking for spriters
« Reply #3 on: May 15, 2018, 06:14:43 am »

I could get ahold of some of my buddies that work on commission for cheap. If you wanna get the ball rolling that badly, send me a PM and I'll get you guys hooked up.
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Haxton Sale

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Re: Looking for spriters
« Reply #4 on: May 15, 2018, 06:33:23 pm »

I could get ahold of some of my buddies that work on commission for cheap. If you wanna get the ball rolling that badly, send me a PM and I'll get you guys hooked up.
Thanks, but I'm not yet ready to pay for that. I'll remember to hit you up if I need some stuff further into development.
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