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Author Topic: An official list of mods  (Read 1478 times)

Heapons

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An official list of mods
« on: May 09, 2018, 10:48:18 am »

I noticed that there's a list for both clientside/server-sent plugins so why not for mods as well?

I made a thread called: Mods Guide and Rating
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Spazz

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Re: An official list of mods
« Reply #1 on: May 09, 2018, 02:08:49 pm »

Because the only mod anyone uses now, is Derpduck's Server mod, which is actually just a 'bloated', more versatile vanilla .exe

Mod support is literally just posting in "Game Modifications", anything else is pointless when the last few mods we've received are an old port of Tempest to an old version of DSM, sure it's got bots but it's not 2.9, the solo training mod from YB that has no multiplayer, and the next closest is threads from 2015.

Purposely excluding MM (or CC, take your pick) as you can't connect without Colton running the server making it unplayable.
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Kevin Kuntz

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Re: An official list of mods
« Reply #2 on: May 09, 2018, 02:12:28 pm »

Hey, all mods aren't dead, my pc's dead and everyone's too stupid to understand upnp portmapper
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Heapons

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Re: An official list of mods
« Reply #3 on: May 09, 2018, 03:16:15 pm »

Hey, all mods aren't dead, my pc's dead and everyone's too stupid to understand upnp portmapper
Yeah, i'm still developing Gang Garrison 2: Serider Edition.
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bustatunez

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Re: An official list of mods
« Reply #4 on: May 09, 2018, 07:24:29 pm »

Hey, all mods aren't dead, my pc's dead and everyone's too stupid to understand upnp portmapper
Yeah, i'm still developing Gang Garrison 2: Serider Edition.

Hey, I never asked, but what exactly are the features of your edition?
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Heapons

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Re: An official list of mods
« Reply #5 on: May 10, 2018, 12:35:04 am »

Hey, all mods aren't dead, my pc's dead and everyone's too stupid to understand upnp portmapper
Yeah, i'm still developing Gang Garrison 2: Serider Edition.

Hey, I never asked, but what exactly are the features of your edition?
Well... "Serider Edition" because since it's made by Serider clan but you can consider it like "GG2: Community Edition", i'm just going to add a lot of cool/funny stuff. There's no specific theme or anything.

Some people might consider it as a "Colton's Castle" rip-off but this is not because i never heard of it when i founded this mod.
« Last Edit: May 10, 2018, 01:15:01 am by Heapons »
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Kevin Kuntz

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Re: An official list of mods
« Reply #6 on: May 10, 2018, 01:32:37 am »

he has no idea it's just gonna be random classes and new maps
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Heapons

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Re: An official list of mods
« Reply #7 on: May 10, 2018, 02:43:08 am »

he has no idea it's just gonna be random classes and new maps
and random features that i find funny/cool to add... this is basically the shorter version
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Phantom Brave

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Re: An official list of mods
« Reply #8 on: May 10, 2018, 07:07:21 am »

this is out of scope
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Saniblues

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Re: An official list of mods
« Reply #9 on: May 15, 2018, 06:11:51 am »

The server-sent plugin list is necessary since server-sent plugins pull from our host servers in order to run. It is done for this reason due to concerns that were mentioned in the Server-Sent Plugins FAQ under How safe are they?. Each one is reviewed before uploading to our servers to ensure that nothing malicious is being run by our game. The Client-Side Plugin List, in contrast, is maintained by community developers, for the reason that it directly affects the current build of the game.

Standalone mods have no place in the current game, save for DSM. As such, no list necessarily needs to be maintained for them. The majority of the mods in the Mod Discussion board are deprecated and very likely have broken links. Having one would be nice, but it is not something that the developers should have to do.
« Last Edit: May 15, 2018, 06:13:22 am by Saniblues »
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