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Author Topic: Melodytchi's Manor  (Read 6497 times)

.prime

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Re: Melodytchi's Manor
« Reply #30 on: March 25, 2018, 08:24:58 pm »

remove the map ctf_bustaville enemies can come inside your spawn
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give usa host next time n put prime on other team so i can fuk on this nigga for tlaking shit
plz ban all european ips so we can keep gg2 clean

Dumbledank

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Re: Melodytchi's Manor
« Reply #31 on: March 25, 2018, 08:33:01 pm »

do no such thing
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🌺Anemoriritchi🌺

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Re: Melodytchi's Manor
« Reply #32 on: March 25, 2018, 08:39:44 pm »

Okay so apparently there's an issue with hitscan, though it more seems to stem from how the sniping is coded in general. Gotta deliver another hotfix, sorry. I know it's been a rough launch day; there's only so much I can face in solo testing. But thanks for being patient guys.

Also I'll probably be using this downtime to add more to the map selection anyway, and I'd rather not have hardcore spawncamping like that so I'm gonna pop that map out.

Edit: Okay, looking at it, that one was actually my fault. Sorry.

Anywho, let me revamp the map rotation. Expect the server to go back up within the hour, and hopefully it can stay up all night this time.
« Last Edit: March 25, 2018, 08:48:55 pm by 🌺Anemoriritchi🌺 »
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🌺Anemoriritchi🌺

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Re: Melodytchi's Manor
« Reply #33 on: March 25, 2018, 09:17:00 pm »

Alright, I'm sorry for yet another downtime. I've expanded the map list to 53 maps. I also popped out the DKotH maps and Bustaville. If a decent portion of people really want them back that badly, just make your voice heard. Server's back up! You will need to redownload the mod (sorry), but the download link's always the same. Also bumped up capture limit to 5.

Also, for the record, someone apparently already got a rare weapon in the form of a Tan Disaster Blaster. Not gonna say who it was (though I doubt you'll be hounded for that but still). I just think it's neat, and truth be told part of the reason I have the logs there is so I know which rare items were hatched because I think that's fun.
« Last Edit: March 25, 2018, 09:17:29 pm by 🌺Anemoriritchi🌺 »
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Spazz

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Re: Melodytchi's Manor
« Reply #34 on: March 25, 2018, 10:01:55 pm »

-removed-

AAAAAA, can you allow two people with the same login for at least 1 minute so ghost players can disconnect?
« Last Edit: March 25, 2018, 10:02:49 pm by Spazz »
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Spazz

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Re: Melodytchi's Manor
« Reply #35 on: March 25, 2018, 10:08:19 pm »

Wrong number of players when the server is not even half full?

then,




Code: [Select]
ERROR in
action number 1
of Other Event: User Defined 5
for object PShockBombO:

Error in code at line 2:
   
    if(characterHit.id != ownerPlayer.object)
                                         ^
at position 40: Unknown variable object
« Last Edit: March 25, 2018, 10:15:15 pm by Spazz »
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Oktoberfest!

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Re: Melodytchi's Manor
« Reply #36 on: March 25, 2018, 10:14:20 pm »

hitscan is the greatest thing gg2 has
« Last Edit: March 25, 2018, 10:14:54 pm by Oktoberfest! »
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<MAY> does your nether region smell like lavender and pussywillows??
obviously since i donated to the red cross i should own a homeless man

bullets (obviously)

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Re: Melodytchi's Manor
« Reply #37 on: March 25, 2018, 10:15:44 pm »

stop giving me dupes pls
footpop play this mod heavy and medic are even better than vanilla
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.prime

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Re: Melodytchi's Manor
« Reply #38 on: March 25, 2018, 10:21:53 pm »

is dinner blaster in the game
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give usa host next time n put prime on other team so i can fuk on this nigga for tlaking shit
plz ban all european ips so we can keep gg2 clean

🌺Anemoriritchi🌺

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Re: Melodytchi's Manor
« Reply #39 on: March 25, 2018, 11:04:14 pm »

Per Spazz's join issue, I guess I can't even send the equip lists as strings over long distances, so I applied that same fix I put on the cache and player inventories to the equip lists too. It shouldn't happen now. Per the Shock Bomb issue, I actually got that too. That may actually not be my fault, as it's the same as the Rocket's coding for the explosion. From the look of it, it might've happened if someone left before their Shock Bomb exploded? Regardless, it should be fixed now.

stop giving me dupes pls
footpop play this mod heavy and medic are even better than vanilla
He played the previous iterations, so he might actually be interested if he knows that it's back... or maybe not, who knows.

is dinner blaster in the game
Yeah, that was literally the first weapon I added. Good luck getting one though. It's a rare weapon, so you got a 1% chance from a weapon egg to even get a rare weapon... and then there are 17 other possible rare weapons you can get, so the chances of getting a Dinner Blaster specifically are even slimmer.

ANYWHO

Shit's fixed now, the mod's back up, you'll have to redownload, etc. Again I would like to apologize for the rough launch and thank everyone for being patient. Let's cross our fingers and hope we have no more issues through the night.

Side note: If anyone gets a Strange Infested Arm, I'd love to have it.
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.prime

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Re: Melodytchi's Manor
« Reply #40 on: March 25, 2018, 11:21:03 pm »


___________________________________________
ERROR in
action number 1
of Begin Step Event
for object Client:

In script ClientBeginStep:
In script doEventSpawn:
Error in code at line 20:
       spawnX = ds_list_find_value(global.spawnPointsBlue[0,spawnGroup], spawnpointId);
                                          ^
at position 41: Unknown variable spawnPointsBlue or array index out of bounds
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give usa host next time n put prime on other team so i can fuk on this nigga for tlaking shit
plz ban all european ips so we can keep gg2 clean

🌺Anemoriritchi🌺

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Re: Melodytchi's Manor
« Reply #41 on: March 25, 2018, 11:28:33 pm »

Just try to play through that for now, if it lets you. I'll keep it noted but I can't really fix anything else tonight.

Speaking of fixing, regarding reflecting, I just remembered that for some reason when a Pyro reflects rockets their damage is reset, and so when Disaster Blaster rockets are reflected each one's damage is set to a normal rocket's damage. I'll have that fixed sometime too, just not tonight.
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Spazz

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Re: Melodytchi's Manor
« Reply #42 on: March 25, 2018, 11:36:17 pm »

Every round is wrong number of players,




The cons of using a powerline instead of an ethernet, that or I'm too canadian.
« Last Edit: March 25, 2018, 11:36:54 pm by Spazz »
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🌺Anemoriritchi🌺

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Re: Melodytchi's Manor
« Reply #43 on: March 25, 2018, 11:42:07 pm »

Maybe that just has something to do with the login already in use thing. Instead of preventing someone from joining, I should probably do what certain webservices do and boot the "person" who's already "logged in" if someone "new" logs in.
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Spazz

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Re: Melodytchi's Manor
« Reply #44 on: March 25, 2018, 11:57:38 pm »




This happens in vanilla but no where near as often
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