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Author Topic: [Concept] Less obtrusive Arena HUD  (Read 1339 times)

PrOF

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[Concept] Less obtrusive Arena HUD
« on: March 12, 2018, 08:45:03 am »


This is just an idea, as I often find myself annoyed with the gigantic current HUD
If you have a different/better concept, feel free to share it

Download definitive version down here
« Last Edit: April 06, 2018, 03:29:15 pm by PrOF »
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Kevin Kuntz

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Re: [Concept] Less obtrusive Arena HUD
« Reply #1 on: March 12, 2018, 09:37:03 am »

Cluttered Big Stuff is annoying especially if you have a small screen
Yea gigantic hud is annoying
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PrOF

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Re: [Concept] Less obtrusive Arena HUD
« Reply #2 on: March 13, 2018, 05:29:52 am »

New sprite, working in plugin form
Added poll

This new sprite matches GG2's sprite resolution, and because of this GM doesn't get angry with scaling. Let me know what you think about it
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PrOF

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Re: [Concept] Less obtrusive Arena HUD
« Reply #3 on: March 17, 2018, 11:13:15 am »

Look at how much cleaner this looks!
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Spazz

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Re: [Concept] Less obtrusive Arena HUD
« Reply #4 on: March 17, 2018, 01:53:51 pm »

Player count icon looks like they got some dance moves going, the old variant looks more normal

[edit] Removed newer post of position suggestion, DKoth does have a similar placement
« Last Edit: March 19, 2018, 08:11:21 am by Spazz »
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Phantom Brave

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Re: [Concept] Less obtrusive Arena HUD
« Reply #5 on: March 17, 2018, 02:10:36 pm »

one of the reasons that some HUD elements are large is because large HUD elements are necessary for new players to find important information on the screen. you don't like it when new players pick up the intel on accident and don't cap because they don't see the HUD telling them to cap, do you?

not saying we won't add something like this, we have a lot of HUD options already, but I feel compelled to explain why the current HUD looks the way it does
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PrOF

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Re: [Concept] Less obtrusive Arena HUD
« Reply #6 on: March 17, 2018, 04:30:46 pm »

Player count icon looks like they got some dance moves going, the old variant looks more normal
It's the same man as the default one, I couldn't use my modified one because of scalng and stuff in GM
one of the reasons that some HUD elements are large is because large HUD elements are necessary for new players to find important information on the screen. you don't like it when new players pick up the intel on accident and don't cap because they don't see the HUD telling them to cap, do you?

not saying we won't add something like this, we have a lot of HUD options already, but I feel compelled to explain why the current HUD looks the way it does
That's ok, but I believe that while players capping the point is vital to win the game in ctf, in arena it's almost optional knowing the player left count
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Saniblues

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Re: [Concept] Less obtrusive Arena HUD
« Reply #7 on: March 18, 2018, 04:03:05 pm »

one of the reasons that some HUD elements are large is because large HUD elements are necessary for new players to find important information on the screen. you don't like it when new players pick up the intel on accident and don't cap because they don't see the HUD telling them to cap, do you?
You're comparing two completely unrelated matters. Size and readability of a hud are two different beasts. Newbie players still make the mistake of carrying the intel into combat all the time so clearly we've failed on the topic of the latter.
« Last Edit: March 18, 2018, 04:03:36 pm by Saniblues »
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Phantom Brave

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Re: [Concept] Less obtrusive Arena HUD
« Reply #8 on: March 18, 2018, 08:37:43 pm »

I'm not talking about readability or mistakability. It's literally difficult for new players who haven't played this kind of game before to (as in location, presence) find information on-screen if the HUD element for that information isn't large.
« Last Edit: March 18, 2018, 08:38:19 pm by Phantom Brave »
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PrOF

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Re: [Concept] Less obtrusive Arena HUD
« Reply #9 on: April 06, 2018, 03:28:26 pm »

Applied fix for issue #204 in this plugin
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PrOF

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Re: [Concept] Less obtrusive Arena HUD
« Reply #10 on: January 30, 2020, 12:22:02 pm »

I'd like to revive discussion about this hud, looks to me like the discussion never really ended properly.
So let's summarise pros and cons as far as I understand them:
    Pros:
    • Smaller sprite, less visual obstruction especially on more vertical maps like contra
    Cons:
    • The smaller hud is less likely to be seen by new players, might lead to confusion

    So here's an idea:
    To increase contrast and make it more visible, change the text color to white, like the timer.
    This way it's still smaller than default but also more readable (and also looks generally nicer imo)
    Mockup (compare with other screenshots above):


    Let me know you thoughts, I'd like to start integrating some plugins into the main game sometime
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    Phantom Brave

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    Re: [Concept] Less obtrusive Arena HUD
    « Reply #11 on: January 30, 2020, 07:47:01 pm »

    looks good
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    Derpduck

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    Re: [Concept] Less obtrusive Arena HUD
    « Reply #12 on: January 31, 2020, 10:32:56 am »

    Only 12 years to have a consistent text color on the HUD.
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