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Author Topic: [Client-Side] AmmoRing  (Read 2858 times)

Kansiwiz

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Re: [Client-Side] AmmoRing
« Reply #15 on: March 06, 2018, 06:54:16 pm »

Will this work with custom crosshairs?
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Spazz

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Re: [Client-Side] AmmoRing
« Reply #16 on: March 06, 2018, 07:00:51 pm »

Don't see why it wouldn't, whether it be the Sprite Loader or default custom crosshair= path.
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Anyar

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Re: [Client-Side] AmmoRing
« Reply #17 on: May 15, 2018, 08:35:41 pm »

Nice and useful. However, there seems to be a bug. The error code below shows up whenever I try playing Sniper (if I try ignoring it, it'll keep popping up until I abort).

ERROR in
action number 2
of Draw Event
for object AmmoCounter:

Error in code at line 14:
      currentSectors = global.myself.object.currentWeapon.ammoCount * maxSectors / global.myself.object.currentWeapon.maxAmmo;
                                                                                                                   ^
at position 114: Division by 0.
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shoutout to teal paz, whoever you are

held your own vs me and another decently skilled player while still gunspinning every single second

Spazz

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Re: [Client-Side] AmmoRing
« Reply #18 on: May 15, 2018, 08:57:31 pm »

Nice and useful. However, there seems to be a bug. The error code below shows up whenever I try playing Sniper (if I try ignoring it, it'll keep popping up until I abort).

ERROR in
action number 2
of Draw Event
for object AmmoCounter:

Error in code at line 14:
      currentSectors = global.myself.object.currentWeapon.ammoCount * maxSectors / global.myself.object.currentWeapon.maxAmmo;
                                                                                                                   ^
at position 114: Division by 0.
Pretty sure PrOF wouldn't overlook Rifleman..? Did you alter any of the values for the customizable options?
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PrOF

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Re: [Client-Side] AmmoRing
« Reply #19 on: May 16, 2018, 02:56:46 pm »

Nice and useful. However, there seems to be a bug. The error code below shows up whenever I try playing Sniper (if I try ignoring it, it'll keep popping up until I abort).

ERROR in
action number 2
of Draw Event
for object AmmoCounter:

Error in code at line 14:
      currentSectors = global.myself.object.currentWeapon.ammoCount * maxSectors / global.myself.object.currentWeapon.maxAmmo;
                                                                                                                   ^
at position 114: Division by 0.
Pretty sure PrOF wouldn't overlook Rifleman..? Did you alter any of the values for the customizable options?
I thought I uploaded the fix for that a long time ago, guess I never did. Thanks for pointing it out, I updated it
« Last Edit: May 16, 2018, 02:56:58 pm by PrOF »
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Anyar

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Re: [Client-Side] AmmoRing
« Reply #20 on: May 18, 2018, 06:07:14 pm »

Nice and useful. However, there seems to be a bug. The error code below shows up whenever I try playing Sniper (if I try ignoring it, it'll keep popping up until I abort).

ERROR in
action number 2
of Draw Event
for object AmmoCounter:

Error in code at line 14:
      currentSectors = global.myself.object.currentWeapon.ammoCount * maxSectors / global.myself.object.currentWeapon.maxAmmo;
                                                                                                                   ^
at position 114: Division by 0.
Pretty sure PrOF wouldn't overlook Rifleman..? Did you alter any of the values for the customizable options?
I thought I uploaded the fix for that a long time ago, guess I never did. Thanks for pointing it out, I updated it
Seems good, thanks.
Logged
shoutout to teal paz, whoever you are

held your own vs me and another decently skilled player while still gunspinning every single second
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