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Author Topic: [Client-side] Delta time  (Read 16063 times)

BasedUser

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Re: [Client-side] Delta time
« Reply #75 on: June 24, 2018, 12:48:58 pm »

aaaaaaaaaaand
Code: [Select]
ERROR in
action number 1
of Draw Event
for object Character:

Error in code at line 37:
   
    image_alpha -= power(currentWeapon.stab.alpha, 2);
                                               ^
at position 46: Unknown variable alpha
« Last Edit: June 24, 2018, 12:49:42 pm by undefinedVoid »
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Derpduck

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Re: [Client-side] Delta time
« Reply #76 on: June 24, 2018, 01:30:11 pm »

aaaaaaaaaaand
Code: [Select]
ERROR in
action number 1
of Draw Event
for object Character:

Error in code at line 37:
   
    image_alpha -= power(currentWeapon.stab.alpha, 2);
                                               ^
at position 46: Unknown variable alpha
Most likely unrelated.

BasedUser

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Re: [Client-side] Delta time
« Reply #77 on: August 17, 2019, 02:48:10 am »

Code: [Select]
ERROR in
action number 1
of  Step Event
for object ArenaHUD:

Error in code at line 131:
               else if endCount == 300 or gameStarted == 0
                                         ^
at position 40: Unknown variable gameStarted
alright now that is definitely related, gameStarted is gone in 2.9
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Overconfident? That's me.

Quote from: discord
Sans: I wanted to play something but I forgot what it was
Beryllium: gg2

Phantom Brave

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Re: [Client-side] Delta time
« Reply #78 on: August 17, 2019, 09:18:21 am »

yeah don't expect this to work properly without someone updating or porting it
various delta time bugs were fixed since i originally posted this, so an updated version of it would not be as long
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http://steamcommunity.com/id/wareya/
ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

PrOF

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Re: [Client-side] Delta time
« Reply #79 on: February 09, 2021, 04:57:10 am »

I had some spare time, so I went through the plugin looking at diffs with 2.9.2, documenting what was changed and what I did, if anything.
It's still broken, but now the diff is at least readable.
Here's my notes. If anyone wants to properly fix this I'd suggest starting from my cleaned version here

(click to show/hide)
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