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Author Topic: [Client-side] Delta time  (Read 17079 times)

PrOF

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Re: [Client-side] Delta time
« Reply #60 on: November 20, 2017, 03:01:17 pm »

Noticed on 30 FPS, jump sounds are not always played and screenshot sounds are never played.
I'm having pretty bad audio problems as well, apparently the DamageIndicator sounds rarely plays (not "never"). A lot of other sounds often don't play, only when they come from other players (rocket shot, needles, etc.)
Also the main menu background changing really fast is still a thing
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #61 on: November 20, 2017, 04:41:08 pm »

i can't imagine delta time affecting sounds at all
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Spazz

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Re: [Client-side] Delta time
« Reply #62 on: November 20, 2017, 05:18:21 pm »

Screenshots never made a sound to begin with if I recall now, so I'm dumb.

Spies have gotten past me as I've not heard them
In a messy battle, more often your own gun sound doesn't play
I've had more or less silent 1v1 scout battles

It's weird.
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #63 on: November 20, 2017, 05:45:47 pm »

I'm 90% sure that's just gg2's sound system being garbage and incapable of having multiple sounds of the sample play at the same time.
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PrOF

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Re: [Client-side] Delta time
« Reply #64 on: November 20, 2017, 05:49:32 pm »

I'm 90% sure that's just gg2's sound system being garbage and incapable of having multiple sounds of the sample play at the same time.
* :unamused: intensifies *
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PrOF

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Re: [Client-side] Delta time
« Reply #65 on: December 26, 2017, 06:08:59 pm »

Don't know if it's a bug in the game itself, but the generator animations are played really fast
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Spazz

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Re: [Client-side] Delta time
« Reply #66 on: January 02, 2018, 10:40:37 am »

I'm just going to assume it's this causing the error since the other plugin I got is cinematic camera


___________________________________________
ERROR in
action number 1
of Begin Step Event
for object RateController:

Error in code at line 8:
       passed_frames = (1000000/virt_speed)/passed_us;
                                           ^
at position 42: Division by 0.
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #67 on: January 02, 2018, 01:43:10 pm »

That's definitely caused by the delta time plugin. I'll post a fix.
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #68 on: January 02, 2018, 01:44:24 pm »

nevermind virt_speed is set to 30 on boot and never changed ever
ctrl+f all your plugins for virt_speed and paste all the lines that modify it (or use grep if you're cool)
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #69 on: January 02, 2018, 01:49:20 pm »

oh duh lmao it's pointing at passed_us not virt_speed what am I thinking

yes this is a delta time bug and I'll post a fix soon
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #70 on: January 02, 2018, 01:51:11 pm »

fixed a div/0 bug see OP
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #71 on: April 01, 2018, 06:02:20 am »

disable this plugin until I update it to 2.9.0
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BasedUser

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Re: [Client-side] Delta time
« Reply #72 on: April 01, 2018, 07:57:42 am »

the only shit i see when using 2.9 on this is the sandvich meter going apeshit, respawn times becoming insane, and random bodies disappearing when killed (probably a glitch with moreAnimations)
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PrOF

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Re: [Client-side] Delta time
« Reply #73 on: April 01, 2018, 08:14:42 am »

random bodies disappearing when killed (probably a glitch with moreAnimations)
Tried my best doing it compatible, but ai wasn't particularly successful
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Phantom Brave

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Re: [Client-side] Delta time
« Reply #74 on: April 01, 2018, 03:12:07 pm »

the only shit i see when using 2.9 on this is the sandvich meter going apeshit, respawn times becoming insane, and random bodies disappearing when killed (probably a glitch with moreAnimations)
yeah I mean vanilla fixed a lot of delta time bugs this plugin also fixes so I have to remove those fixes from the plugin then put back only the ones that are still needed
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