Alright, mates, new version is finally out on the GameJolt page.
Mostly a bit of a e s t h e t i c stuff but some new additions that make the game a little more focused on exploration and luck by adding planets that act as module shops and having those shops all sell different items at different costs.
Changelog ===
v1.3
- Player now begins in center of the galaxy, rather than at point 1000x, 1000y.
- Player health is now shown in the top left corner of the screen.
- Added planets.
- Planets have randomized names and statuses.
- Status determines the ability to be used as an item shop.
- Planets are parallaxed, just as backgrounds are.
- Minimap locates planets.
- Edited tutorial to explain planets and shops.
- Added various nebulae in background to add more color to the background.
- Added soundtrack.
- Ambient music plays during normal gameplay.
- Double BPM track crossfades when near full speed or while in potential combat/danger.
- 9 songs added: 4 ambient tracks, 4 combat tracks, and title screen track.
- Added native gamepad/joystick support.
- Gamepad use must be enabled in options menu to use.
- Analog sticks can be swapped ingame.
- POV Hat/D-Pad and right stick control where to place modules.
- Buttons can be mapped at any time.
- Not implemented, but planned: Player-defined button names for easy reference.
- Two control styles; Original control: press forward to speed up, down to slow down. Tilt control: Tilt stick forward to move at a speed depending on how far as you move the stick forward.
- Changed options menu.
- Menu text is now centered.
- All options now saved to an INI file in the "AppData" folder under "AppData\SpaceGame\config.ini".
- Added new particle effects.
- Explosion particles, replacing most previously animated explosion sprites.
- Hit sparks, appear when a ship or module is hit with a laser.
- Item sparks, appear when collecting an item.
- Laser sparks, appear when a laser disappears.
- Camera now shakes when moving near full speed.
- Redesigned title screen.
- Removed "warp-speed" background and replaced with subtly-animated background.
- Moved logo to right, also now animated.
- Changed credit line and now shows composer of music.
- Added particle system to title screen for "supernova"/"galaxy" area.
- Added social media buttons to bottom of screen.
- Added version and copyright text to bottom of screen.
- Pressing F12 on title will toggle making the title elements invisible, allowing you to see the background fully.
- Application surface now updates every second, allowing for window resizing without needing to zoom afterwards to remove distortion.
- Changed splash screen.
- Splash screen now shorter and shows updated logo and colors.
- Redesigned shop menu.
- Shop menu now only accessible when near planets.
- Shops now only offer up to a maximum of 10 different items for sale.
- Only the items that the planet sells can be sold back to them for credits.
- Shops sell randomly different items per planet.
- Changed starting inventory loadout.
- Player is now given 2 weak cannons and 2 slow boosters instead of only 1 weak cannon.
- Change made to allow the player to find planets faster in the beginning of the game.
- Added warning when nearing galaxy borders.
- Text appears at bottom of the screen, explaining the border.
- A red border is visible at the border.
- Edges of the screen flicker red when near the border lines.
- Added "Generate New Galaxy" option
- This option generates a new randomized galaxy, allowing for new planets and enemies to be discovered.
- This option do not delete your current ship layout.
- You cannot return to a previously generated galaxy.
- Changed inventory list to be more compact.
Download as usual is on the GameJolt page in the first post.
Besides that, interestingly enough, Coza is apparently making a GG2/Gmod game.
His shapeshifting game seems to still linger under the Related Games thumbnails under my game.
To be honest, from one small dev to another, I don't honestly think he'll get very far. I was in the same position he was not too long ago, making objectively bad games and making them seem like AAA-titles by doing the whole "we made this game blah blah blah I'm a company" stuff. No sour feelings towards him, but he just needs some guidance.