Was fun to test out, final ship build,
http://puu.sh/qPy9K/cff4be265c.jpgHave gifs but can't upload larger files for the moment
Saying this first, main menu is awesome. The visuals tracking your cursor was very interesting, lacked a Save/Load, and a Quit from in-game though
Edge of 'space' is a little odd, while left and right teleport you proportionate to your zoom, top and bottom don't. Still really neat
Also, if you zoom in, fly close to the edge and then zoom out, your screen goes a haywire
Asteroids generally get stuck on the edges and especially corners of the 'space', tough to get the ore
So far, the aggressive AI is fine for smaller ships. Fire for a length of time (moving past or not) if no destruction, fly away, cute
Is there a way to submit ship configurations for AIs?
Shield health/regeneration would be nice, sat a while in front of an aggressive AI before a shield went down, then again, small cannons
Are you accepting module ideas? Cannons are great for all around, though mines, rails, auto-turrets could change things. Harvesting could be a separate thing besides 'Shoot things to break it up'. Like a bomb to split large asteroids, and mining lasers to make it more efficient than blasters (Could go Star Citizen like where the rock heats up, too hot and boom, no ore/potential damage to ship)
Wonder how large you can make the space.. It be neat to somehow introduce 'Science' similar to Kerbal Space Program, like black holes

Whatever you have planned, so far it looks great