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Allow Bitmixing?

Yes
- 5 (35.7%)
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Total Members Voted: 14

Voting closed: August 01, 2016, 10:33:53 am


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Author Topic: GG2I: Item submission  (Read 44915 times)

WoodNeck

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Re: GG2I: Item submission
« Reply #450 on: September 28, 2016, 11:31:10 pm »

And guys, I'm bit embarrassed you guys are keep giving taunt item in .png format.

You should give taunt items in .gif format. I don't know which tool you're using, but please give the files in .gif format.

So, quick review for this:
[Files I needed for taunt itmes]
(1) Red.gif, Blue.gif --> For preview image, it takes so many times for me to turn your .png file to make .gif preview image. Therefore, please make Red.gif, Blue.gif which is your taunt item divided by each team. Size doesn't matter, but 64*64 is just perfect for me. You don't have to change it because its normal size is 64*64px. Its background color should be transparent because I have to use it for preview image.

(2) Taunt.gif --> Your actual item, can be in any length. Also its background color can be whatever you want. For tip, transparent background can be a problem if added in-game, by making specific color(usually white or black) in your item transparent, it is GM's problem. For this reason, I recommend it to be any color that you didn't used for your item, like magenta, cyan, dark green or whatever because it is more safe.

(3) Thumbnail.png --> Like all other items, taunt item also should include thumbnail image. Taunt thumbnail should be drawn in specific format.
Quote
4.
Now make a thumbnail image for web.
(1)Thumbnail must related to item you're making.
(2)You can choice whatever size for your thumbnail under(64*64). I strongly recommend (16*16), (32*32), (48*48), (64*64) because it looks good on web.
(3)If you're making Head/Torso/Leg/Weapon, your thumbnail should include only item image, not text or non-item related image.
However, you can include your own small watermark for your item thumbnail.
(4)If you're making other Taunt item, your thumbnail should be drawn on this:

With these colors

Sample output is this:

Gang-Star's thumbnail by DKn

[Why do I need gif format?]
It's simple, because I don't know your taunt item's length.

As you may know, I don't restrict animation length of your taunt item. It can be short or long whatever you want, so I can't get length of your item automatically.

There're two main formats of image I use, .png and .gif

Here's api for adding sprite at runtime of gg2.
Quote
sprite_add(fname,imgnumb,removeback,smooth,xorig,yorig)
Adds the image stored in the file fname to the set of sprite resources. Many different image file types can be dealt with. When the image is not a gif image it can be a strip containing a number of subimages for the sprite next to each other. Use imgnumb to indicate their number (1 for a single image). For (animated) gif images, this argument is not used; the number of images in the gif file is used. removeback indicates whether to make all pixels with the background color (left-bottom pixel) transparent. smooth indicates whether to smooth the edges. xorig and yorig indicate the position of the origin in the sprite. The function returns the index of the new sprite that you can then use to draw it or to assign it to the variable sprite_index of an instance. When an error occurs -1 is returned.
As you can see, When the image is not a gif image it can be a strip containing a number of subimages for the sprite next to each other., which means if I don't know actual animation length, I can't add it properly.
Actually, I know that there's other way for doing it. By just adding sprite and with its sprite width/64, we can actually get the length of animation, but it's too expensive procedure.
Therefore, please submit your taunt items in .gif format please.

[Other item types that use .gif format]
Not only taunt, but also pet and death animation is also using .gif format.
As I mentioned above, reason is simple. Because I don't know exact animation length of your item.
So, your death animation item should be in .gif format.
Pet is little bit different. Pet can be either .png or .gif, but I can't accept .png sprite which has more than 10+ animation length.
It's because of method of adding pet sprite in my plugin, so if your pet item has more than or equals 10 animation length, please change it to .gif format and submit it.




So, please reupload Boomer(with spy drawn), flamefist, sparingsoul, and all S0lid's taunts in .gif format.
« Last Edit: September 28, 2016, 11:32:53 pm by WoodNeck »
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WoodNeck

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Re: GG2I: Item submission
« Reply #451 on: September 28, 2016, 11:42:34 pm »

Also, don't forget about that:

Quote
Oh, and I'm receiving unusual effects.
Please make one if you're interested.
I want its size less than (32px*32px) for each frames both rotating type and fixed type.

Also I'm supporting tournaments, you can give trophy or specific item you made to winner. I'm receiving any requests but just don't do it too often ;)


As I'm adding effects like this:
Code: [Select]
{
circling: {
0: {
sprite: gg2_logo,
length: 1
},
1: {
sprite: heart_logo,
length: 1
},
2: {
sprite: peace_logo,
length: 1
},
3: {
sprite: blm,
length: 1
},
4: {
sprite: ghost,
length: 4
},
5: {
sprite: coin,
length: 1
},
6: {
sprite: invader,
length: 2
},
7: {
sprite: saturn,
length: 1
}
},
fixed: {
0: {
sprite: green_energy,
length: 8
},
1: {
sprite: purple_energy,
length: 8
},
2: {
sprite: red_energy,
length: 8
},
3: {
sprite: blue_energy,
length: 8
}
},
above:{
0: {
sprite: none,
length: 1
}
}
}
Don't worry about length for your unusual effect, just care about size and format(.png).
Just be sure that length for unusual effect (fixed/above) is for animation, and length for (circling) is how much difference frames it has.

Quote

Haunted Ghosts

Orbiting Invaders
Above images shows circling type unusual effects has more than 2 frames. You can understand 'how much difference frames it has' means.

You don't have to make thumbnail for effects of course.

You can check examples files on attachments for two types(as I have no above types), for making effects ;)
« Last Edit: September 28, 2016, 11:50:44 pm by WoodNeck »
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S0lid

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Re: GG2I: Item submission
« Reply #452 on: September 28, 2016, 11:50:03 pm »

AYE AYE CAPTAIN WOODNECK  xD
Will do sir.

But regarding unusual effects all I can say is... "I Crei Everi tim cyz I gotz no unusual" AND ITS RIGGED
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Just $m0k3 w33d and $tFu.

WoodNeck

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Re: GG2I: Item submission
« Reply #453 on: September 28, 2016, 11:52:58 pm »

AYE AYE CAPTAIN WOODNECK  xD
Will do sir.

But regarding unusual effects all I can say is... "I Crei Everi tim cyz I gotz no unusual" AND ITS RIGGED
Making unusual effects doesn't make you have unusual items, but maybe you can make other people have chance for getting nice unusual hats with nice effects you made, don't you think?

WoodNeck

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Re: GG2I: Item submission
« Reply #454 on: September 29, 2016, 12:46:59 am »

[Should be in gif format]
Mr Skeltal - Death anim

[Need thumbnail]
MLG Bubble

zedOFF

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Re: GG2I: Item submission
« Reply #455 on: September 29, 2016, 01:55:32 am »

Made this, but some reason (idk what the reason is) WinRAR don't wanna archive these files. And any files that I even try to archive.
Then I'll upload these in two posts. Here's first:
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zedOFF

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Re: GG2I: Item submission
« Reply #456 on: September 29, 2016, 01:56:51 am »

and here's second post:
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WoodNeck

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Re: GG2I: Item submission
« Reply #457 on: September 29, 2016, 02:02:01 am »

I'm really impressed how fast you respond, thanks!

Foodls

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Re: GG2I: Item submission
« Reply #458 on: September 29, 2016, 02:43:39 am »

If that can you make Taunt Red And Blu(Cut By Half) i already post about that i gotta wait for those folders
« Last Edit: September 29, 2016, 02:44:07 am by Foodls »
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Foodls

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Re: GG2I: Item submission
« Reply #459 on: September 29, 2016, 03:33:41 am »

[Nacer Zone,Head,{Runner},It is between my world and your world]
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zedOFF

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Re: GG2I: Item submission
« Reply #460 on: September 29, 2016, 03:39:06 am »

Also made a new stab animation.
[Boomer,you can now BOOM your foes,Stab,Spy]
I think I'll make spy body where spy holds this bomb.
Well I think you should upload after you drawn spy, can you do it until this weekend? or you can just upload it at next submission :)
k I will start right now cause I have more spare time since I got sick
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zedOFF

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Re: GG2I: Item submission
« Reply #461 on: September 29, 2016, 04:09:57 am »

Done. (still can't archive files  :cry:) now can
[Bombholder,Spies are now more dangerous than usual,Body,Spy]
« Last Edit: September 29, 2016, 04:24:11 am by zedOFF »
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WoodNeck

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Re: GG2I: Item submission
« Reply #462 on: September 29, 2016, 05:10:17 am »

If that can you make Taunt Red And Blu(Cut By Half) i already post about that i gotta wait for those folders
Well I'll do, but you can also divide it half by yourself.
It's so easy. You can use any image splitter tool or you can just use game maker's sprite editor to do it.

Foodls

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Re: GG2I: Item submission
« Reply #463 on: September 29, 2016, 05:30:21 am »

If that can you make Taunt Red And Blu(Cut By Half) i already post about that i gotta wait for those folders
Well I'll do, but you can also divide it half by yourself.
It's so easy. You can use any image splitter tool or you can just use game maker's sprite editor to do it.

I will try
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Foodls

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Re: GG2I: Item submission
« Reply #464 on: September 29, 2016, 08:22:26 am »

The Texture of Engi's head,torso,leg colors are being so weird when i split these images https://snag.gy/590Dk6.jpg
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