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Poll

Allow Bitmixing?

Yes
- 5 (35.7%)
No
- 9 (64.3%)

Total Members Voted: 14

Voting closed: August 01, 2016, 10:33:53 am


Pages: 1 [2] 3 4 ... 37

Author Topic: GG2I: Item submission  (Read 34610 times)

WoodNeck

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Re: GG2I: Item submission
« Reply #15 on: June 28, 2016, 02:55:30 am »

... part 2
Great job, keep on!

Can I ask you remove file if it is same with other?

Like, your head item's LeanL, LeanR and Jump is same with Stand.

Please remove LeanL & LeanR & Jump in folder, it's lot easier for me to making plugin efficient ;)

Fuzion

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Re: GG2I: Item submission
« Reply #16 on: June 28, 2016, 02:58:02 am »

Please remove LeanL & LeanR & Jump in folder, it's lot easier for me to making plugin efficient ;)
Ok, I'll edit this post when I finish, I'm busy making lucio's gun.  :hehe:
EDIT:Spy's reaper set.
« Last Edit: June 28, 2016, 03:53:36 am by Fuzion Insanity »
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WoodNeck

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Re: GG2I: Item submission
« Reply #17 on: June 28, 2016, 02:58:36 am »

Please remove LeanL & LeanR & Jump in folder, it's lot easier for me to making plugin efficient ;)
Ok, I'll edit this post when I finish, I'm busy making lucio's gun.  :hehe:
Nice, I'll be waiting!

WoodNeck

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Re: GG2I: Item submission
« Reply #18 on: June 29, 2016, 12:51:11 am »

Lucio's Sonic Amplifier for Scout.
Description: Let's Break it down!

Just in case if you're misunderstanding stuffs,

Quote
For many classes, 'Torso' parts should include team color that everyone can recognize immediately.
(Except for Detonator: Leg, Quote: Both Head/Torso)
So I colored pillow as team color. Be sure that team-color part of item is not too small.

So you didn't have to do paint your guns team-colored.

If you're intended to do it, nevermind  :z5:

Fuzion

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Re: GG2I: Item submission
« Reply #19 on: July 02, 2016, 12:03:53 am »

Still accepting items? I got Reaper's Hellfire Shotgun to submit.
« Last Edit: July 02, 2016, 12:31:02 am by Fuzion Insanity »
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WoodNeck

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Re: GG2I: Item submission
« Reply #20 on: July 02, 2016, 12:31:30 am »

Still accepting items? I got Reaper's Hellfire Shotgun to submit.
Sure, why not?

Fuzion

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Re: GG2I: Item submission
« Reply #21 on: July 02, 2016, 12:34:44 am »

Splendid! It is on the attachment.
So far no one has hosted gg2i yet :z7:
« Last Edit: July 02, 2016, 12:36:35 am by Fuzion Insanity »
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WoodNeck

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Re: GG2I: Item submission
« Reply #22 on: July 02, 2016, 12:58:27 am »

Splendid! It is on the attachment.
So far no one has hosted gg2i yet :z7:

Well I think you can change offset for your item. How about changing it? It's only my suggestion, so you don't have to if you don't want it.
Also why did you used check pattern? It's not looks good both on reaper set and vanilla spy.

Fuzion

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Re: GG2I: Item submission
« Reply #23 on: July 02, 2016, 02:02:15 am »

I'll remove the checkered arms. I don't really know how to change the x and y offsets.
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WoodNeck

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Re: GG2I: Item submission
« Reply #24 on: July 02, 2016, 07:44:22 am »

I'll remove the checkered arms. I don't really know how to change the x and y offsets.
Well you can just make your item big and let me know how much you've changed it.

Fuzion

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Re: GG2I: Item submission
« Reply #25 on: July 02, 2016, 09:54:14 am »

What do you mean by how much I've changed it? Is it how many parts I changed or where I want it to be? Sorry, I am confused.
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WoodNeck

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Re: GG2I: Item submission
« Reply #26 on: July 02, 2016, 09:56:53 am »

What do you mean by how much I've changed it? Is it how many parts I changed or where I want it to be? Sorry, I am confused.
How much you've changed related to original sprite, like x+03, y-02.

SevereHazard

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Re: GG2I: Item submission
« Reply #27 on: July 03, 2016, 08:46:54 pm »

Just checking to make sure I'm doing it right, is this correct?

WoodNeck

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Re: GG2I: Item submission
« Reply #28 on: July 03, 2016, 09:30:59 pm »

Just checking to make sure I'm doing it right, is this correct?
Yes not bad

Fuzion

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Re: GG2I: Item submission
« Reply #29 on: July 04, 2016, 12:42:09 am »

I don't want to change the offsets, it's too confusing for me
Anyways Here is the final sprite for Spy's hellfire shotgun.
Offsets info: Move the sprite 6 pixels up and 3 pixels left.
« Last Edit: July 05, 2016, 08:57:36 am by Fuzion Insanity »
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