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Author Topic: [Server-Sent]GG2I: Gang Garrison 2 Itemserver  (Read 23367 times)

WoodNeck

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[Server-Sent]GG2I: Gang Garrison 2 Itemserver
« on: May 11, 2016, 06:02:56 am »

Hello! Greetings from GG2K, Gang Garrison 2 Korean Community.
I'm here to announce new itemserver!
I know that lot of players who once played old itemserver mourned for its disappearance.
Even though I almost never played that old itemserver because I was on my duty for military service when it was popular.

However, there were requests, and also my desire to make itemserver, so here's it!

HOW TO USE
open gg2.ini in your gang garrison 2 folder,
and replace ServerPluginsList= with
ServerPluginsList=gg2i

FEATURES
 - Backpack!

 - 6-Parts divided Loadout!(Changed to 9 parts)

 - Presents!


 - Unusuals & Strange quality items



Of course anyone on the server can see your items!


I accept anything about recommendations & questions. Feel free to ask me!
« Last Edit: July 08, 2017, 04:59:44 am by WoodNeck »
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WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #1 on: May 11, 2016, 06:58:17 am »

The main reason I made this topic even though it's not done yet is maybe there's someone who wants to make items.

Therefore, Here's guideline for it!

Rules for items
Basics
1. You have to give me lot of files.
Basically, 5 files for Character items(6 if it's sniper), 2 or higher files(case by case for class) for Weapon items, 1 files for Taunt. It should in png or gif format. Each files format should be item_name_motion.png. Taunts are okay with just it's name.png, also applied to misc items..
(ex. (Character items)Big_Country_Stand.png, Bing_Country_Run.png, (Weapon items)Widowmaker.png, Widowmaker_FS.png, Widowmaker_FRS.png)
+ Portrait image. You can draw it on any size(36*36 or 48*48 or 64*64 or whatever), but when you give me, it's size should be 256*256. You should draw only item image, not character or other things. If it's taunt file, it should be drawn on Taunt_base.png with colors in Taunt_palette.gif.
+ Preview image. If it's character item, just give me two 256*256 size of your item's Stand file, seperating team and with transparent background in png format. It's name should be item_name_class_team(ex. Blazing_Bull_Firebug_Blue.png).
If it's taunt item, you have to give two .gif file of it(red & blue). Check this site: http://ezgif.com/(set delay time to 15, check don't stack frame, make sure that background is transparent)
+ Item's name and Item's flavor text and which Class it uses. It will be shown on web.

2. You can make item that all classes can use, but you should make it for all class(9 or 10, you can exclude quote).
+ You have to give me 5 files(stand, jump, run...) containing all classes + crouch & quote(if you want)
class order should be in (Scout, Soldier, Sniper, Demoman, Medic, Engineer, Heavy, Spy, Pyro, Quote).

Details
1. 'HEAD', 'TORSO', 'LEG'
I split each original sprites into 3 parts, Head, Torso, Leg except for quote(HEAD-BODY). You can check it with attachment file.
if you want to make one, you have to make 5 motions for it.
5 motions are: Stand, Jump, LeanL, LeanR, Run + Crouch if it's sniper. Each motion except Run contains 2 frames, Run contains 8 frames.
But, if you don't feel to make Jump, LeanL, LeanR, just don't make for head items it because it's exactly same with Stand!
Those motion options are just for diversity.
Also in torso and leg items, if it's really same with other motion file, just exclude it and let me know you omitted it on purpose.
You should consider drawing order. Items are drawn in HEAD-LEG-TORSO order, which means TORSO items will be on top, and head items will be on bottom. Therefore, if you've made item which TORSO part cover head part, head part won't be seen.

2. 'Quote'
Unlike other characters, Quote uses 2-frame animation, and doesn't use Leg part.
You also have to make Intel animation.

3. 'Sniper'
Yes, you have to make crouch files.

4. 'Omnomnom & Taunt & Humiliation'
Omnomnom & Humiliation will be MISC files.
(1)Omnomnom item's frame should be 64 like original. It should be consist both Red & Blue animation.
(2)You have to make 2 files for Humiliation items. RED & BLUE. It should be 3 frames long for each.
(3)I don't restrict Taunt item's length. just don't make it too long.

5. 'Weapon': see Weapons.zip
(1)You should make 'Normal' & 'Fire(FS)' & 'Reload(FRS)'
(2)But Firebug & Overweight doesn't have reload motion, don't make it.
(3)If you're making Flamethrower, you also have to make drop & blast animation.
(4)You don't have to give me heavy's overlay.png, overlay_fs.png!!
(5)Medigun's 'Normal' state frame is 4, not 2.
(6)You can make spy's backstab animation with revolver if you want to, or not.

6. You should paint 'TORSO' item('Leg' for demoman) to team color(red tone & blue tone).


If there's any rule you want to discuss, just leave a comment below!

Character sprites in part: https://www.dropbox.com/s/56go2sov2bmhunc/Characters.zip?dl=0
Weapon sprites: https://www.dropbox.com/s/lu2zs1gcnguepaj/Weapons.zip?dl=0
« Last Edit: May 22, 2016, 11:23:07 pm by WoodNeck »
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WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #2 on: May 11, 2016, 07:06:01 am »

Also, here's item tester I made with gm8. You can test your item with this.

Because it's so simple, I bet you can use it without any instructions.

There's one bug. If quote freezes, just change to other class and change pose to Run(R) and change to Quote again.

Download link: https://www.dropbox.com/s/596fwheh4kp68i6/ItemTester.zip?dl=0
« Last Edit: May 14, 2016, 01:21:17 am by WoodNeck »
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DKn

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #3 on: May 11, 2016, 07:56:50 am »


 :c1:
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Fuzion

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #4 on: May 11, 2016, 08:26:21 am »

Holy crap, It's gorgeous!!

Bug:
 If there are too many hats for a character in the bacckpack, the items go out of the borderline.

I wish you good luck on this!
« Last Edit: May 11, 2016, 11:54:25 am by Fuzion Insanity »
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SevereHazard

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #5 on: May 11, 2016, 04:59:40 pm »

Boy, it just gets better and better

WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #6 on: May 11, 2016, 09:30:31 pm »

Holy crap, It's gorgeous!!

Bug:
 If there are too many hats for a character in the bacckpack, the items go out of the borderline.

I wish you good luck on this!
That's because I didn't make pages for backpack yet.
So don't worry ;)
« Last Edit: May 12, 2016, 06:20:54 am by WoodNeck »
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WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #7 on: May 13, 2016, 03:20:16 am »

Added 2 more unusual effects!

Green Energy

Purple Energy

Also, that note symbols are from item 'Earbud'.
Earbud will be given ONLY to someone helped me developing gg2i a lot.

WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #8 on: May 13, 2016, 03:36:54 am »

Types of MISC items.

- dropper (something like earbud)
- omnomnom
- humiliation pose
- death motion
- turret appearance
- mvp music
- spy stabbing animation
« Last Edit: May 14, 2016, 02:37:40 am by WoodNeck »
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Fuzion

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #9 on: May 13, 2016, 03:39:08 am »

The new unusual effects are too big (in my opinion), resizing them just a little bit should do the trick.
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WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #10 on: May 13, 2016, 03:41:49 am »

The new unusual effects are too big (in my opinion), resizing them just a little bit should do the trick.

Maybe that's because that engineer's hat is too small to use as showcase of unusual effect, my fault.
How about spy's hat? is that looks big too? I'm balancing these, so your opinion helps me a lot.

Phantom Brave

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #11 on: May 13, 2016, 03:57:25 am »

make them more see-through
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #12 on: May 13, 2016, 03:59:36 am »

make them more see-through
Maybe transparency was too high(200/255). I'll change it when I can, thanks!

Fuzion

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #13 on: May 13, 2016, 07:26:41 am »

You forgot the spy stab animation.
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WoodNeck

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Re: [Server-Side]GG2I: Gang Garrison 2 Itemserver
« Reply #14 on: May 13, 2016, 07:28:14 am »

You forgot the spy stab animation.
I assumed to change it by changing weapons...but your opinion also seems good.
Looks like I have to reconsider it.
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