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Author Topic: [SIN] Hell's Preferred Gentlemen (The only RIP we fear is RIP itself)  (Read 21162 times)

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #45 on: February 10, 2017, 12:54:16 am »

What I'd like for our line up to be

12DMe - Medic
Bustin' Makes Me Feel Good - Detonator
Garden State Jack Rabbit - Runner
Ammunition - Rocketman
Deification Countenance (?) - Constructor / Overweight

This sounds good, actually. I can also switch to rocketman or hoovs at any time.

SIN's proposed mapswithout busta's imput:
ctf_RSM
cp_gully2
cp_eureka
koth_jarvest
koth_viaduct
3cp_docking

lawl, it's alright--I'm down with those picks.


Only one of each class allowed to play on a team (otherwise it's imbalanced). Also the limit for war's 5v5, 4v4 is also viable.
Why not, make it more like tf2 6v6. 2 scouts, 2 sollies, 1 demo, 1 medic. I like a 6v6 format more better than a 4v4 and 5v5 because it requires more teamwork. Also how about 15 second respawn timer so suicide bombing is going to be a bigger risk.

This isn't TF2, that's why. 6v6 in a 2D game like this gets really messy. And 15 respawn, what the hell lol. Nah dude, that's not enough--make it 30 :x6:

6PM EST on Sunday sounds good (for me--I'll also let Bullets and JJ know, if we all decide that time's good).
Have someone make a map that takes a heavy 60 seconds to get to mid and that will solve all the problems with my comp format. And no, we are not using this format for the war between sin and trash, I know some of you were going to ask that question.
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2Wheeze

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #46 on: February 10, 2017, 01:05:54 am »

Almost every comp game of GG2 has historically been 4v4 or 5v5. With a respawn of around 7 seconds.
If you want to play comp TF2 go play comp TF2
inb4 :
dead game
« Last Edit: February 10, 2017, 01:06:19 am by ▀ottom of the ▀arrel »
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Mr.kown

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #47 on: February 10, 2017, 05:00:10 am »

so no 5v5
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Pasiv01

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #48 on: February 10, 2017, 05:55:28 am »

so no 5v5

4v4 or 5v5, either or the other. It will depend on who turns up on the day.

Where are you located kown?
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bustatunez

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #49 on: February 10, 2017, 06:50:41 am »

Have someone make a map that takes a heavy 60 seconds to get to mid and that will solve all the problems with my comp format. And no, we are not using this format for the war between sin and trash, I know some of you were going to ask that question.

Dude. No experienced player in their right mind would play comp gg2 on a map that long. That + your respawn time idea = xD

So if 6PM is decided, I'll pass the message on.
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Pasiv01

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #50 on: February 10, 2017, 07:46:42 am »

Have someone make a map that takes a heavy 60 seconds to get to mid and that will solve all the problems with my comp format. And no, we are not using this format for the war between sin and trash, I know some of you were going to ask that question.

Dude. No experienced player in their right mind would play comp gg2 on a map that long. That + your respawn time idea = xD

So if 6PM is decided, I'll pass the message on.
Go 6pm.
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #51 on: February 10, 2017, 09:23:28 am »

Have someone make a map that takes a heavy 60 seconds to get to mid and that will solve all the problems with my comp format. And no, we are not using this format for the war between sin and trash, I know some of you were going to ask that question.

Dude. No experienced player in their right mind would play comp gg2 on a map that long. That + your respawn time idea = xD

So if 6PM is decided, I'll pass the message on.
Go 6pm.
Alright
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Mr.kown

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #52 on: February 10, 2017, 01:44:36 pm »

so no 5v5

4v4 or 5v5, either or the other. It will depend on who turns up on the day.

Where are you located kown?

in virginia
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Spazz

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #53 on: February 10, 2017, 04:09:47 pm »

I don't think SHITFACE is even available, so we may only have 4 on each side. Pootis may be our only hope. I'll PM him.
Request a sub? lol
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2Wheeze

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #54 on: February 10, 2017, 04:22:49 pm »

Request a sub? lol
If you'd like to, sure thing. Would you be okay playing overweight?
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SevereHazard

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #55 on: February 10, 2017, 05:00:46 pm »

Oh yea Spazz sub for me. BTW whos hosting.

Mr.kown

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #56 on: February 10, 2017, 05:21:28 pm »

Request a sub? lol
If you'd like to, sure thing. Would you be okay playing overweight?

do you want to 1v1 first :hehe: :hehe:
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Pasiv01

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #57 on: February 10, 2017, 05:24:41 pm »

Oh yea Spazz sub for me. BTW whos hosting.

Looks like pootis is happy to host, I just asked him in game chat.
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #58 on: February 10, 2017, 06:31:20 pm »

Oh yea Spazz sub for me. BTW whos hosting.

Looks like pootis is happy to host, I just asked him in game chat.
Cant wait to play on a microwave at 3:00
« Last Edit: February 10, 2017, 06:32:35 pm by My positivity is bringing negativity to others »
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #59 on: February 10, 2017, 06:41:03 pm »

Have someone make a map that takes a heavy 60 seconds to get to mid and that will solve all the problems with my comp format. And no, we are not using this format for the war between sin and trash, I know some of you were going to ask that question.

Dude. No experienced player in their right mind would play comp gg2 on a map that long. That + your respawn time idea = xD

So if 6PM is decided, I'll pass the message on.
6v6 requires mobility so you can get to destinations fast or kill a med fast. That's why scout, solly, and demo are played as the main classes of 6v6, they can dish out a lot of dmg and be very mobile. Thats why the other classes are considered offclasses, they either dont have enough damage, range, or mobility of these generalists since they're specialists. Having this comp format in gg2 will encourage more fast pace gameplay rather than the defensive game gg2 is. It'll favor offense over defense.
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