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Author Topic: [SIN] Hell's Preferred Gentlemen (The only RIP we fear is RIP itself)  (Read 20882 times)

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #30 on: February 09, 2017, 12:00:40 pm »

ewww 5_cp
also cp_egypt
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #31 on: February 09, 2017, 04:54:20 pm »

Only one of each class allowed to play on a team (otherwise it's imbalanced). Also the limit for war's 5v5, 4v4 is also viable.
Why not, make it more like tf2 6v6. 2 scouts, 2 sollies, 1 demo, 1 medic. I like a 6v6 format more better than a 4v4 and 5v5 because it requires more teamwork. Also how about 15 second respawn timer so suicide bombing is going to be a bigger risk.
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #32 on: February 09, 2017, 05:39:58 pm »

Only one of each class allowed to play on a team (otherwise it's imbalanced). Also the limit for war's 5v5, 4v4 is also viable.
Why not, make it more like tf2 6v6. 2 scouts, 2 sollies, 1 demo, 1 medic. I like a 6v6 format more better than a 4v4 and 5v5 because it requires more teamwork. Also how about 15 second respawn timer so suicide bombing is going to be a bigger risk.

like the ides
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #33 on: February 09, 2017, 05:56:46 pm »

Only one of each class allowed to play on a team (otherwise it's imbalanced). Also the limit for war's 5v5, 4v4 is also viable.
Why not, make it more like tf2 6v6. 2 scouts, 2 sollies, 1 demo, 1 medic. I like a 6v6 format more better than a 4v4 and 5v5 because it requires more teamwork. Also how about 15 second respawn timer so suicide bombing is going to be a bigger risk.
$10 says ud get shit on so fast in 6's

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #34 on: February 09, 2017, 08:15:09 pm »

What I'd like for our line up to be

12DMe - Medic
Bustin' Makes Me Feel Good - Detonator
Garden State Jack Rabbit - Runner
Ammunition - Rocketman
Deification Countenance (?) - Constructor / Overweight
Why no 6v6 5cp? ;~; Lol shitface isnt on the roster.
« Last Edit: February 09, 2017, 08:16:16 pm by My positivity is bringing negativity to others »
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #35 on: February 09, 2017, 08:22:38 pm »

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #37 on: February 09, 2017, 08:39:00 pm »

$10 says ud get shit on so fast in 6's
this applies to both the dead game and the other dead game it's based on btw

now respond to me ledung

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #38 on: February 09, 2017, 09:11:15 pm »

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Pasiv01

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #39 on: February 09, 2017, 09:17:01 pm »

Only one of each class allowed to play on a team (otherwise it's imbalanced). Also the limit for war's 5v5, 4v4 is also viable.

I support this. Promotes team work. No doubling classing etc.

What I'd like for our line up to be

12DMe - Medic
Bustin' Makes Me Feel Good - Detonator
Garden State Jack Rabbit - Runner
Ammunition - Rocketman
Deification Countenance (?) - Constructor / Overweight

This sounds good. 5v5 is decent. No spy, quote and sniper is also good.

Times already proposed
Kown - Sunday 6pm
bottom -  Friday or saturday
busta - Saturday or Sunday
Swagi - Friday evening

Friday is not a fair option, because [SIN] needs Busta since hes a co-leader (looks like it).

The best dates currently are Saturday and Sunday. I'm pushing for Sunday (my Monday), since Saturday is not an option for me.
The time proposed is.... lunch or evening???... Kwon proposed 6pm on a Sunday

How does 6pm on Sunday American time sound (utc-5) ???
Confirmed
Swagi - 3pm-7pm
Pasiv - yes
Korn
Barrel
Busta
Duncaccino

Against

Maps
Only 1 ctf map please.
Maybe we can do a payload map with the payload mod? There are 2 decent maps available to use.
No generator maps - fuck that.

Other Considerations
- Best of 5.
- Each team pick 3 maps that they want then they will scrap 1 map from the other team so that is 4 maps, the last map is randomly chosen from a list of ""competitive viable"" maps or do a coin flip to decide who can put the last map or something w/e. (Cheers May)
- Hosting:
-  -  SHITFACE - a possible option, but he will probably then steamroll /trash/ if plays anything but medic.
-  -  Pootis - He has not been asked, but I think it would be a decent option if he were to a host a second server for 2 hours or so.
« Last Edit: February 10, 2017, 07:46:07 am by Pasiv01 »
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #40 on: February 09, 2017, 09:21:06 pm »

Only one of each class allowed to play on a team (otherwise it's imbalanced). Also the limit for war's 5v5, 4v4 is also viable.

I support this. Promotes team work.

What I'd like for our line up to be

12DMe - Medic
Bustin' Makes Me Feel Good - Detonator
Garden State Jack Rabbit - Runner
Ammunition - Rocketman
Deification Countenance (?) - Constructor / Overweight

This sounds good. 5v5 is decent. No spy, quote and sniper is also good.

Times already proposed
bottom -  Friday or saturday
busta - Saturday or Sunday
Swagi - Friday evening

Friday is not a fair option, because [SIN] needs Busta since hes a co-leader (looks like it).

The best dates currently are Saturday and Sunday. I'm pushing for Sunday (my Monday), since Saturday is not an option for me.
The time proposed is.... lunch or evening???

How does Sunday American time sound???

Maps
Only 1 ctf map please.
Maybe we can do a payload map with the payload mod? There are 2 decent maps available to use.
No generator maps - fuck that.
Ill try Sunday 3:00-7:00?
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #41 on: February 09, 2017, 10:01:46 pm »

$10 says ud get shit on so fast in 6's
this applies to both the dead game and the other dead game it's based on btw

now respond to me ledung
still waiting sped

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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #42 on: February 09, 2017, 11:14:31 pm »

How does 6pm on Sunday American time sound (utc-5) ???
I can do that.


Maps
Only 1 ctf map please.
So we'll each pick two CTF maps and eliminate one of the others unless we both agree on one.

NO dKotH PLZ

Maybe we can do a payload map with the payload mod? There are 2 decent maps available to use.
Only if it has stopwatch enabled [meaning it measures how quickly the first team wins (if they win at all) and then forces the other team to win in a shorter time.]

- Best of 5.
- Each team pick 3 maps that they want then they will scrap 1 map from the other team so that is 4 maps, the last map is randomly chosen from a list of ""competitive viable"" maps or do a coin flip to decide who can put the last map or something w/e. (Cheers May)

Neat.

I don't think SHITFACE is even available, so we may only have 4 on each side. Pootis may be our only hope. I'll PM him.
« Last Edit: February 09, 2017, 11:25:30 pm by ▀ottom of the ▀arrel »
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #43 on: February 09, 2017, 11:22:55 pm »

SIN's proposed mapswithout busta's imput:
ctf_RSM
cp_gully2
cp_eureka
koth_jarvest
koth_viaduct
3cp_docking
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Re: [SIN]Hell's Preferred Gentlemen (Two Bedrooms, No Rugs)
« Reply #44 on: February 10, 2017, 12:43:05 am »

What I'd like for our line up to be

12DMe - Medic
Bustin' Makes Me Feel Good - Detonator
Garden State Jack Rabbit - Runner
Ammunition - Rocketman
Deification Countenance (?) - Constructor / Overweight

This sounds good, actually. I can also switch to rocketman or hoovs at any time.

SIN's proposed mapswithout busta's imput:
ctf_RSM
cp_gully2
cp_eureka
koth_jarvest
koth_viaduct
3cp_docking

lawl, it's alright--I'm down with those picks.


Only one of each class allowed to play on a team (otherwise it's imbalanced). Also the limit for war's 5v5, 4v4 is also viable.
Why not, make it more like tf2 6v6. 2 scouts, 2 sollies, 1 demo, 1 medic. I like a 6v6 format more better than a 4v4 and 5v5 because it requires more teamwork. Also how about 15 second respawn timer so suicide bombing is going to be a bigger risk.

This isn't TF2, that's why. 6v6 in a 2D game like this gets really messy. And 15 respawn, what the hell lol. Nah dude, that's not enough--make it 30 :x6:

6PM EST on Sunday sounds good (for me--I'll also let Bullets and JJ know, if we all decide that time's good).
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