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Author Topic: [MHMp] gametype_  (Read 1791 times)

Spazz

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[MHMp] gametype_
« on: December 14, 2015, 12:40:31 pm »

Currently no name, it depends on whether on not some ideas work..

Compiled // Dec 26th 10:45pm EST // Ok that's the last edit and upload, giving in to Bacterial Strep and headache. Time for sleep
FYI: Map has been released from it's insta-death hold on spawns (aka safe to host)

Time for something sneaky?

Will finish the other gametypes, CTF, 3CP, Koth, DKoth, Gen, TDM, Arena, Payload and ADCP which will get a full overhaul on BLU's side..
But for now, I sleeps until I get to a doctor, again.

(click to show/hide)
« Last Edit: December 26, 2015, 09:45:35 pm by Spazz »
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Spazz

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Re: [MHMp] gametype_
« Reply #1 on: December 19, 2015, 09:43:08 am »

O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA

Anyways, edits from here will change the map type, the main will be 5CP, Intel will have some large changes, unsure how that will go. Payload, whenever that gets a fix, will back off 5CP, 3CP will have the 2nd and 4th point removed. Can I just express how annoying it is to future-proof a map is?? Like damn it's exhausting, but not as exhausting as the BG I still have to finish though, kill me now please ;-;
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Spazz

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Re: [MHMp] gametype_
« Reply #2 on: December 21, 2015, 12:48:58 pm »

Working away when,

Code: [Select]
___________________________________________
EXECUTION ERROR in creation code of room CustomMapRoom
In script CustomMapInit:
In script CustomMapProcessLevelData:
In script CustomMapCreateEntitiesFromEntityData:
Error in code at line 58:
           else if (ds_map_find_value(properties, "type") == "meta")
                                                             ^
at position 60: Cannot compare arguments.

___________________________________________
ERROR in
action number 1
of Begin Step Event
for object GameServer:

In script GameServerBeginStep:
Error in code at line 50:
   if(global.winners != -1 and !global.mapchanging)
             ^
at position 12: Unknown variable winners

What the flubber ducking quack?
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Spazz

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Re: [MHMp] gametype_
« Reply #3 on: December 24, 2015, 03:53:02 pm »

Considering how the schedule kept changing, I'll probably have to forfeit as it'll remain incomplete until my return which is past the 26th
Zzz
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Spazz

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Re: [MHMp] gametype_
« Reply #4 on: December 26, 2015, 07:03:23 pm »

The fact I just spend the last 2 hours trying to compile a coded snowfall in gimp to randomly generate a perfectly looped, 15 frame, x2 scale (2856 x 1200) while avoiding generating over top buildings, proved to give me an actual headache.

Could have spent 10 minutes manually creating it through a boatload of copy pasta, but noooooooo. Not only that, but I realise now how many other ways I could have went about it. Gaaaaaah

Edit: Oh, also, Update
« Last Edit: December 26, 2015, 07:03:40 pm by Spazz »
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