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Author Topic: Fuzion Insanity's Map Thread (Latest Map: koth_koth).  (Read 17312 times)

Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #15 on: August 20, 2015, 02:55:03 am »

koth_suijin. This is the closest i could get, i am sure someone could make a better koth_suijin.
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hello

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Re: TheRocketJumper's Map Thread (New)
« Reply #16 on: August 20, 2015, 04:55:39 pm »

I feel the water on the waterfall needs to be the same color as the water on the ground.
Also, I feel like the mountain backgrounds could be a little more grayed down.
edit: also, trees
« Last Edit: August 20, 2015, 04:57:03 pm by Roflolian »
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Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #17 on: August 21, 2015, 02:07:48 am »

I feel the water on the waterfall needs to be the same color as the water on the ground.
Also, I feel like the mountain backgrounds could be a little more grayed down.
edit: also, trees
yeah, i forgot the trees.
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Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #18 on: August 24, 2015, 04:12:09 am »

Added fo_soccer (finish off), a map for pyros and q/c. airblast or knock players in to the goals/kill boxes.
with FG
« Last Edit: August 25, 2015, 12:18:26 am by TheRocketJumper »
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Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #19 on: September 17, 2015, 12:07:20 pm »

Added bball_classic
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Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #20 on: September 20, 2015, 08:43:26 am »

Upcoming map

bball_warehouse (pass_warehouse as reffered to in tf2)

and

ctf_warehouse (CTF version of bball_warehouse)
« Last Edit: September 20, 2015, 08:52:05 am by TheRocketJumper »
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Washy

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Re: TheRocketJumper's Map Thread (New)
« Reply #21 on: September 20, 2015, 09:16:20 am »

cool
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Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #22 on: September 20, 2015, 09:24:34 am »

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Derpduck

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Re: TheRocketJumper's Map Thread (New)
« Reply #23 on: September 20, 2015, 09:28:42 am »

Cool.

Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #24 on: September 20, 2015, 10:19:23 am »

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Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #25 on: September 22, 2015, 07:02:36 am »

Wallmask complete
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ZaSpai

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Re: TheRocketJumper's Map Thread (New)
« Reply #26 on: September 22, 2015, 07:53:44 am »

Rip sniper lines

I feel like you could add slanting pathways within the buildings to get to higher levels, and the buildings themselves could be wider

There's no need to have the weird hollow space in between the walls

The areas near the goals (everything from end of buildings outward) could also do with more variety in platform position and angling
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Right behind you when you most expect it | classicwell master race

Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #27 on: September 22, 2015, 09:20:46 am »

The areas near the goals (everything from end of buildings outward) could also do with more variety in platform position and angling
I edited the WM right after it, I got some new platforms.

There's no need to have the weird hollow space in between the walls
I'll place a move character up entity to make players go to the next ground (I am too lazy to make stairs)

Rip sniper lines
I plan on adding bulletproof walls.

and the buildings themselves could be wider
I can try but I might take a long time to create the background

« Last Edit: September 22, 2015, 09:22:35 am by TheRocketJumper »
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Derpduck

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Re: TheRocketJumper's Map Thread (New)
« Reply #28 on: September 22, 2015, 09:23:29 am »

Not going to be a very fun map to play on if the entire playable area is flat.

Fuzion

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Re: TheRocketJumper's Map Thread (New)
« Reply #29 on: September 22, 2015, 09:30:21 am »

Not going to be a very fun map to play on if the entire playable area is flat.
That's the point of editing the WM
« Last Edit: September 22, 2015, 09:30:48 am by TheRocketJumper »
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