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Author Topic: Weekly Challenge 9: Flight Simulator – Mayday Edition  (Read 4112 times)

Neetorin

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #15 on: July 27, 2015, 03:38:34 am »

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steam

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notarctic

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #16 on: July 27, 2015, 03:45:28 am »

« Last Edit: July 27, 2015, 03:46:03 am by penguinlord »
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[1:37:51 PM] Derpduck: arctic u need to quote ppl that make shit posts in case they edit them
[4:20:15 PM] Rubeus Hashgrid: i cant discover anything fuck you imageshack

therocketjumper

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bullets (obviously)

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #18 on: July 27, 2015, 04:46:23 am »

how do i get lagrockets to only connect on the server and not my client

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Neetorin

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #19 on: July 27, 2015, 06:01:25 am »

pls u cant even see the airshot

it's my own gg2 screenshot mystery. follow the paper trail  :smiley16:
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therocketjumper

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #20 on: July 27, 2015, 09:35:58 am »

gif´s crashed my tv´s browser
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Twelve

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #21 on: July 27, 2015, 12:32:12 pm »

you can see the damage indicator next too the red soldier in the air that i damaged him  :smiley16:
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[FR]YB

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #22 on: July 27, 2015, 12:49:17 pm »

Sorry for red screen
I got injured

Ray Bann

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #23 on: July 27, 2015, 01:07:06 pm »


Judging by the height of the briefcase, the enemy soldier had to have been in the air when he died. You're good.


Disqualifying this one since I don't see the airshot or a way to logic out that the scout was in the air.
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notarctic

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #24 on: July 27, 2015, 01:38:23 pm »


Disqualifying this one since I don't see the airshot or a way to logic out that the scout was in the air.
well the kill log has an intel defense and the intel was dropped in the air
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Spazz

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #25 on: July 27, 2015, 02:26:39 pm »


Disqualifying this one since I don't see the airshot or a way to logic out that the scout was in the air.
well the kill log has an intel defense and the intel was dropped in the air
The only reason I posted said SS was due to Arctic's exclaim,
INSERT carrying the intel, died in the air by my rocket, as the log states

If this is not valid I will grab another (Also noticed it's not gibbing in the air, but a simple hit, much easier)
EDIT: Here's two more just in case, add into the attachments
« Last Edit: July 27, 2015, 02:33:34 pm by Spazz »
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Ray Bann

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #26 on: July 27, 2015, 04:38:06 pm »

That makes sense. You're good.
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Paco Laskurain

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #27 on: July 27, 2015, 04:47:42 pm »



rip crazy legz
« Last Edit: July 27, 2015, 04:48:20 pm by YD62 »
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paragon

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #28 on: July 27, 2015, 08:23:05 pm »

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BassMakesPaste

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Re: Weekly Challenge 9: Flight Simulator – Mayday Edition
« Reply #29 on: July 28, 2015, 02:44:21 pm »

So, for this one, I have 3. All of them are questionable. Two show rockets in flight. One shows a kill way to the right. All connected.
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<ThouBot> Thou neighboreth finds nay m'rcy in thou eaye. Thou common-kissing nut-hook.
<BassMakesPaste> nut-hook
<BassMakesPaste> thoubot, what is a nut-hook
<ThouBot> Thou'seth face..
<MrRatermat> OH BURN
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