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Author Topic: [Game Content]-[2D]-[Maps] koth_shroud  (Read 1067 times)

Gatsby

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[Game Content]-[2D]-[Maps] koth_shroud
« on: July 14, 2015, 10:55:07 pm »

(click to show/hide)
(click to show/hide)
(click to show/hide)

This map is based on the weird TF2 map
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ZaSpai

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Re: [Game Content]-[2D]-[Maps] koth_shroud
« Reply #1 on: July 15, 2015, 12:06:26 am »

Iirc doesn't cloak have one way spawns?

I'd darken the red walls imo
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Gatsby

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Re: [Game Content]-[2D]-[Maps] koth_shroud
« Reply #2 on: July 15, 2015, 12:12:29 am »

Iirc doesn't cloak have one way spawns?

Yeah. I hate that. It's also CP. I hate that.

I'd darken the red walls imo
It took me forever to find a shade that I felt matched the original map. From sceenshots that I took it looks right, but Ingame its darker. I dunno.
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ZaSpai

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Re: [Game Content]-[2D]-[Maps] koth_shroud
« Reply #3 on: July 15, 2015, 12:14:04 am »

I'd darken the red walls imo
It took me forever to find a shade that I felt matched the original map. From sceenshots that I took it looks right, but Ingame its darker. I dunno.
It's probably the light from the windows where the classes glare at you that gives the effect of darker walls
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Right behind you when you most expect it | classicwell master race

Gatsby

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Re: [Game Content]-[2D]-[Maps] koth_shroud
« Reply #4 on: July 15, 2015, 12:19:14 am »

It's probably the light from the windows where the classes glare at you that gives the effect of darker walls
Possible.

Actually testing this map in Garrison Builder makes me think it'll still be a decent map to play on. The background color is still a matter of debate. If I hear more demand for making it darker, I will.
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