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Author Topic: [Request] Passive Knife Cloak  (Read 4372 times)

Chorus

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[Request] Passive Knife Cloak
« on: June 19, 2015, 06:17:29 pm »

 Currently this happens:


P1: A Spy cloaked is invisible from enemy players regardless of where they look. The Heavy is unaware of the Spy's presence.

P2: Even while uncloaked, the Spy is invisible to the Heavy as long as he does not shoot (his bullet will show). This is passive invisibility.

P3: The Spy attempts to backstab the Heavy, but the Heavy is immediately aware of the Spy, as his animation is not covered by his passive invisibility mechanic.

P4: With a quick reaction, the Heavy kills the Spy.
                               
So What is the Problem?
A casual Spy will grow used to the passive invisibility mechanic in the game. Trying to stab will remove the staple of Spy gameplay of being invisible. Any Spy trying to stab someone whom is, from their view, unaware of them, will use passive invisibility either with the Revolver or Knife... but the Knife instantly removes his surprise factor by having no passive invisibility while in the stab animation. Against both low leveled and high leveled players, the Spy gives his position away; and is punished before the Knife hits or misses.
                             
So What is a Solution?
Older versions of GG2 had the Spy passively invisible while stabbing. A good Spy can stab behind a group of focused players and skillfully predict their movement/sight and make an important kill. If the Spy misses, his Knife will make a *click* sound and the Knife particles will show from any angle, which reveals him and his possible escape route. Even if the Spy misses, he still is relatively hidden, as he immediately cloaks, and is still given a fair chance to not be noticed, or juke the now aware players with movement quickly being allowed again.

 This should be a possible scenario:


P1: A Spy cloaked is invisible from enemy players regardless of where they look. The Heavy is unaware of the Spy's presence.

P2: Even while uncloaked, the Spy is invisible to the Heavy as long as he does not shoot (his bullet will show). This is passive invisibility.

P3: The Spy attempts to backstab the Heavy, but misses and gives off the Knife particles towards the end, and a *click* sound.

P4: The Heavy notices this and turns to shoot the Spy, but more time, and less obvious clues towards him result in his escape to cover.

 I guess this can work with a server side plugin. This can also be moved to Feature Requests, but I posted here first for a) options & b) actually have a chance to be implemented in some way.

Phantom Brave

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Re: [Request] Passive Knife Cloak
« Reply #1 on: June 19, 2015, 06:26:02 pm »

the fact that spies aren't passively invisible while stabbing is actually a bug
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Chorus

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Re: [Request] Passive Knife Cloak
« Reply #2 on: June 19, 2015, 06:33:27 pm »

 I'm bringing it up for attention & anyone who thought it was balance. The game doesn't update so I'm also requesting for a server side plugin if it can be done.

notarctic

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Re: [Request] Passive Knife Cloak
« Reply #3 on: June 19, 2015, 06:41:29 pm »

the fact that spies aren't passively invisible while stabbing is actually a bug
just uncomment the code already!
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Phantom Brave

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Re: [Request] Passive Knife Cloak
« Reply #4 on: June 19, 2015, 07:22:43 pm »

the fact that spies aren't passively invisible while stabbing is actually a bug
just uncomment the code already!
nah
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therocketjumper

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Re: [Request] Passive Knife Cloak
« Reply #5 on: June 19, 2015, 08:13:28 pm »

Ambassador
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paragon

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Re: [Request] Passive Knife Cloak
« Reply #6 on: June 19, 2015, 08:20:34 pm »

Ambassador

keep revolver the way that it is
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notarctic

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Re: [Request] Passive Knife Cloak
« Reply #7 on: June 19, 2015, 08:46:44 pm »

the fact that spies aren't passively invisible while stabbing is actually a bug
just uncomment the code already!
nah
that's it folks, it's never getting fixed, better lock this thread
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Saniblues

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Re: [Request] Passive Knife Cloak
« Reply #8 on: June 19, 2015, 09:00:15 pm »

I think the bug makes the game better, to be honest. Failspies need to get good.
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I don't like it.  :nah:
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Phantom Brave

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Re: [Request] Passive Knife Cloak
« Reply #9 on: June 19, 2015, 09:24:14 pm »

it makes the game worse because it upsets the class balance, I literally just can't be assed to fix a two character bug because I haven't worked on gg2 in forever
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Washy

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Re: [Request] Passive Knife Cloak
« Reply #10 on: June 19, 2015, 09:45:55 pm »

nice
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therocketjumper

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Re: [Request] Passive Knife Cloak
« Reply #11 on: June 19, 2015, 10:04:00 pm »

Faucet pls nerf spy, being serious here, it's annoying as hell
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Phantom Brave

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Re: [Request] Passive Knife Cloak
« Reply #12 on: June 19, 2015, 10:05:01 pm »

spy being OP is necessary to keep soldier, scout, medic, engie, and detonator in check with eachother.
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notarctic

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Re: [Request] Passive Knife Cloak
« Reply #13 on: June 20, 2015, 12:53:53 am »

I think the bug makes the game better, to be honest. Failspies need to get good.
i agree, spy in it's current state really is fine, it makes trying to land stabs more of a matter of how well you can time a stab and not on your ability to get behind someone for an instant kill because they cant see you to begin with
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Phantom Brave

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Re: [Request] Passive Knife Cloak
« Reply #14 on: June 20, 2015, 01:25:36 am »

you think it's good because you've gotten used to it
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters
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