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Author Topic: [SSP] warpacks  (Read 8135 times)

Chorus

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Re: [SSP] warpacks
« Reply #45 on: March 07, 2015, 02:23:41 pm »

 Takes too much time to setup Mapspin so I removed it. (kept it for freezetime but doesn't work)

Phantom Brave

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Re: [SSP] warpacks
« Reply #46 on: March 07, 2015, 03:00:17 pm »

Short list of tips on good healthkit placement (please try to follow these so that I can get better data from tests):
- Healthpacks should be few and far apart. GG2 is a very "non-lethal" (low damage) game, so fights get drawn out, and healthkits respawn. Having too many healthkits gives the player with more mobility or better positioning even more of an advantage and draws out the fight for the opposing party.
- Healthpacks should mostly be in places where people retreat to. GG2 and its maps are not designed around fighting over healthpacks. A map where it makes sense to fight over healthpacks would have to be designed around healthpacks by someone who understands gg2's gameplay and combat.
- Don't put healthpacks on routes which are designed for running the intel. This is a really great way to make defenders HATE healthpacks.
- Highground actually tends to be bad to place healthpacks because it encourages people to pussyfoot and slow down combat.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

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Re: [SSP] warpacks
« Reply #47 on: March 07, 2015, 03:10:29 pm »

Upgradeable sentries is breaking things, please remove it
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Phantom Brave

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Re: [SSP] warpacks
« Reply #48 on: March 07, 2015, 03:20:15 pm »

I just crashed from backstabbing a sentry.

Like, GM crash. It wasn't a runtime error, it was a program crash.
« Last Edit: March 07, 2015, 03:27:25 pm by Phantom Brave »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Chorus

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Re: [SSP] warpacks
« Reply #49 on: March 07, 2015, 05:35:01 pm »

< note
< no
< wrong person / can't help

Chorus

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Re: [SSP] warpacks
« Reply #50 on: March 20, 2015, 12:48:17 pm »

 Phantom Medkits mod is getting hosted every weekend in a perfect world.
Is development going to continue for this? I got annoying bugs (every other map in a rotation, medkit sprites disappear from the map) that have sync issues.

 Also, a community input for medkit placements on popular maps would be neat.

Phantom Brave

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Re: [SSP] warpacks
« Reply #51 on: March 20, 2015, 01:34:39 pm »

I need proper bug reports to "continue" development. I can't reproduce the bug you're speaking of in a vanilla client with warpacks and no other plugins.

Since this is a design test, I don't plan on making large changes.
« Last Edit: March 20, 2015, 01:47:16 pm by Phantom Brave »
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Chorus

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Re: [SSP] warpacks
« Reply #52 on: March 29, 2015, 12:51:20 pm »

 Hosting.

aronhun

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Re: [SSP] warpacks
« Reply #53 on: April 02, 2015, 09:52:23 am »

asked once by me, everyone said noone will make healt packs. God bless u. <3

Chorus

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Re: [SSP] warpacks
« Reply #54 on: June 17, 2015, 04:11:33 am »

Will get a host Saturday. Is the mod still relevant to you to test? It's staying on my server until it breaks like upgradeable_sentries or server side Payload either way.

Phantom Brave

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Re: [SSP] warpacks
« Reply #55 on: June 17, 2015, 11:14:48 am »

I still want to test it, but nobody made any good healthpack listings.
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ladies and gentlemen i would like to announce that the fact of the matter is up that the fact of the matter is a fact and it matters

Derpduck

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Re: [SSP] warpacks
« Reply #56 on: June 17, 2015, 11:37:32 am »

koth_valley
Code: [Select]
[HealthPackPlugin]
HealthPack0=1962 864
HealthPack1=2700 864
HealthPack2=3168 366
HealthPack3=1494 366
HealthPack4=1728 570
HealthPack5=2934 570
« Last Edit: June 17, 2015, 11:38:06 am by Derpduck [LORD] »
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Chorus

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Re: [SSP] warpacks
« Reply #57 on: June 20, 2015, 12:19:08 am »

 Hosting @ 3 PM EST today. Ended
Will have Odvüschwa/Valley/Peak.

Chorus

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Re: [SSP] warpacks
« Reply #58 on: June 24, 2015, 03:47:55 pm »

 Phantom Medkits server is up.

[SGC] kildau

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Re: [SSP] warpacks
« Reply #59 on: July 27, 2017, 06:49:53 am »

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