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Author Topic: [SSP] warpacks  (Read 8582 times)

Chorus

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Re: [SSP] warpacks
« Reply #30 on: March 01, 2015, 01:45:55 pm »

 Can you make an option to have small medium and large health kits like in tf2? I tried to give that sense in some maps (odvuschwa mid) hosting again soon  :c8:

Phantom Brave

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Re: [SSP] warpacks
« Reply #31 on: March 01, 2015, 02:02:58 pm »

warpacks is a design test. I need to see how this current system works before doing anything else.
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Chorus

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Re: [SSP] warpacks
« Reply #32 on: March 01, 2015, 04:46:21 pm »

 All the chat plugins have a simple crash that ruin the server  :z3:

Phantom Brave

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Re: [SSP] warpacks
« Reply #33 on: March 01, 2015, 05:13:18 pm »

Does warchat crash the server?
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Re: [SSP] warpacks
« Reply #34 on: March 01, 2015, 05:50:19 pm »

Can you make an option to have small medium and large health kits like in tf2? I tried to give that sense in some maps (odvuschwa mid) hosting again soon  :c8:

yea boi thats what i said do it pls :c8: :c8:
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Chorus

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Re: [SSP] warpacks
« Reply #35 on: March 02, 2015, 09:10:08 pm »

 There were complaints about no ammo kits on the maps on The Fired Ones. It may be because it hosted upgradeable sentries but are ammo kits a good idea?

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Re: [SSP] warpacks
« Reply #36 on: March 02, 2015, 10:56:49 pm »

There were complaints about no ammo kits on the maps on The Fired Ones. It may be because it hosted upgradeable sentries but are ammo kits a good idea?
Wait, why would we need ammo kits in a game where ammo is effectively unlimited and only determined by waiting times for reload??
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Re: [SSP] warpacks
« Reply #37 on: March 03, 2015, 05:30:09 pm »

There were complaints about no ammo kits on the maps on The Fired Ones. It may be because it hosted upgradeable sentries but are ammo kits a good idea?
Wait, why would we need ammo kits in a game where ammo is effectively unlimited and only determined by waiting times for reload??
-reload times
+nuts/bolts for engie
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Chorus

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Re: [SSP] warpacks
« Reply #38 on: March 07, 2015, 12:50:33 pm »

 Hosting Phantom Medkits

Phantom Brave

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Re: [SSP] warpacks
« Reply #39 on: March 07, 2015, 01:30:26 pm »

That was weird, do you know what happened?
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Re: [SSP] warpacks
« Reply #40 on: March 07, 2015, 01:53:53 pm »

 ERROR in
action number 1
of  Step Event
for object PluginEnvironment:

Error in code at line 66:
                       if (CustomMapGetMapMD5(ds_map_find_value(mapData, 'name')) == ds_map_find_value(mapData, 'hash'))
                                                                                    ^
at position 83: Cannot compare arguments.

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 12
for object Player:

Data structure with index does not exist

Phantom Brave

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Re: [SSP] warpacks
« Reply #41 on: March 07, 2015, 01:59:27 pm »

Mapspin bug, not warpacks or warchat.
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Re: [SSP] warpacks
« Reply #42 on: March 07, 2015, 02:07:14 pm »

  :yaymoney: hosting a different rotation soon

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Re: [SSP] warpacks
« Reply #43 on: March 07, 2015, 02:15:04 pm »

ERROR in
action number 1
of  Step Event
for object PluginEnvironment:

Error in code at line 66:
                       if (CustomMapGetMapMD5(ds_map_find_value(mapData, 'name')) == ds_map_find_value(mapData, 'hash'))
                                                                                    ^
at position 83: Cannot compare arguments.

___________________________________________
ERROR in
action number 1
of Other Event: User Defined 12
for object Player:

Data structure with index does not exist
you didn't give it a working maprotation.
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Phantom Brave

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Re: [SSP] warpacks
« Reply #44 on: March 07, 2015, 02:22:08 pm »

Nice
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