THIS PLUGIN CANNOT RUN WITHOUT THE IMAGES AND WILL REPEATEDLY CAUSE ERRORS OTHERWISE
if u dont have the images then just dont draw icons gg
on my todo list
>not a big fan of the red-black transition of uber ready, solid red might convey it enough
I wanted it to be as visible and noticeable as possible, but ok
>do we need the reload indication bar for blade?
Didn't notice that, will remove
>maybe reconfig the sniper's now nonexistent ammo bar to be a damage output or charge bar? (I'd imagine empty to be uncharged, white filling to represent base to max charge, and grey as per other weapons for reloading?)
I wanted to do that, but I figured it would be useless, because there's already a more visible indicator near the cursor
You're right though, I should hide it altogether
>sticky counter icon missing a pixel in bottom right in game locally for some reason even though it's supposed to be there in file
Weird. I don't see how to solve it, but I'll try to fix that
>flare indicator of some sort?
Whoops, forgot that. Yessir
since I'm bored I messed around with the sprites and tried to make convincing enough 8x8 ammo and uber icons (also messed around with sandwich, mine and sentry). Also tossed in a sniper charge icon which is really damn hard to do in 8x8 restrictions :p (all in a png strip with 6 frames each 8x8px)

Aww yiss
Thanks
Expect a new version in about two hours