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Author Topic: [Clientside] [HUD] azgiHUD  (Read 5672 times)

[FR]YB

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[Clientside] [HUD] azgiHUD
« on: February 23, 2015, 04:18:35 pm »

Regroups most relevant data into a few bars in a corner of the screen

See screenshots:
(click to show/hide)


It shows two to four bars:
 - The health bar (turns red if you have less than 40% of your HP)
 - The ammo bar, with a yellow gray side bar that shows reloading progression
 - The special bar when relevant (uber, nuts 'n' bolts, sandwich, stickies, flares)
 - The sentry health bar (when constructor)

How to install
: download this zip file and uncompress the zip in your Plugins folder. Do not download the file attached to this post, as it is an older (outdated) version
You should come up with azgiHUD.gml and a azgiHUD folder which contains 9 .png files
« Last Edit: March 01, 2015, 12:05:15 pm by [FR]YB »
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notarctic

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Re: [Clientside] [HUD] azgiHUD
« Reply #1 on: February 23, 2015, 06:12:25 pm »

show numbers pls
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Saniblues

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Re: [Clientside] [HUD] azgiHUD
« Reply #2 on: February 23, 2015, 07:01:39 pm »

Numbers wouldn't look good on such a minimalistic hud, it's fine how it is.
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Phantom Brave

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Re: [Clientside] [HUD] azgiHUD
« Reply #3 on: February 23, 2015, 08:54:40 pm »

>yellow on white
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ZaSpai

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Re: [Clientside] [HUD] azgiHUD
« Reply #4 on: February 23, 2015, 09:02:12 pm »

Not a fan of n+b icon
I think in light of Wareya's comment I'd suggest a dark grayish color or something for ammo reload
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Mr.Garrison

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Re: [Clientside] [HUD] azgiHUD
« Reply #5 on: February 23, 2015, 11:36:53 pm »

Gold  :drool:
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[FR]YB

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Re: [Clientside] [HUD] azgiHUD
« Reply #6 on: February 24, 2015, 01:30:19 pm »

>yellow on white
Not a fan of n+b icon
I think in light of Wareya's comment I'd suggest a dark grayish color or something for ammo reload
Acknowledged and updated

The attached file contains the updated version:
 - changed reloading color bar from yellow to gray
 - changed nuts 'n' bolts icon
 - changed ammo icon
 - centered icons above their bar
 - added sandwich bar
 - added sticky counter bar
 - made ammo bar empty when using rifle
 - made uber bar blink when uber ready

notarctic

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Re: [Clientside] [HUD] azgiHUD
« Reply #7 on: February 24, 2015, 06:10:46 pm »

Quote
THIS PLUGIN CANNOT RUN WITHOUT THE IMAGES AND WILL REPEATEDLY CAUSE ERRORS OTHERWISE
if u dont have the images then just dont draw icons gg
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ZaSpai

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Re: [Clientside] [HUD] azgiHUD
« Reply #8 on: February 25, 2015, 12:54:11 am »

The attached file contains the updated version:
 - changed reloading color bar from yellow to gray
 - changed nuts 'n' bolts icon
 - changed ammo icon
 - centered icons above their bar
 - added sandwich bar
 - added sticky counter bar
 - made ammo bar empty when using rifle
 - made uber bar blink when uber ready

Nice changes

A few things IMO
>not a big fan of the red-black transition of uber ready, solid red might convey it enough
>do we need the reload indication bar for blade?
>maybe reconfig the sniper's now nonexistent ammo bar to be a damage output or charge bar? (I'd imagine empty to be uncharged, white filling to represent base to max charge, and grey as per other weapons for reloading?)
>sticky counter icon missing a pixel in bottom right in game locally for some reason even though it's supposed to be there in file
>flare indicator of some sort?

since I'm bored I messed around with the sprites and tried to make convincing enough 8x8 ammo and uber icons (also messed around with sandwich, mine and sentry). Also tossed in a sniper charge icon which is really damn hard to do in 8x8 restrictions :p (all in a png strip with 6 frames each 8x8px)


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[FR]YB

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Re: [Clientside] [HUD] azgiHUD
« Reply #9 on: February 25, 2015, 06:44:49 am »

Quote
THIS PLUGIN CANNOT RUN WITHOUT THE IMAGES AND WILL REPEATEDLY CAUSE ERRORS OTHERWISE
if u dont have the images then just dont draw icons gg
on my todo list

>not a big fan of the red-black transition of uber ready, solid red might convey it enough
I wanted it to be as visible and noticeable as possible, but ok

>do we need the reload indication bar for blade?
Didn't notice that, will remove

>maybe reconfig the sniper's now nonexistent ammo bar to be a damage output or charge bar? (I'd imagine empty to be uncharged, white filling to represent base to max charge, and grey as per other weapons for reloading?)
I wanted to do that, but I figured it would be useless, because there's already a more visible indicator near the cursor
You're right though, I should hide it altogether

>sticky counter icon missing a pixel in bottom right in game locally for some reason even though it's supposed to be there in file
Weird. I don't see how to solve it, but I'll try to fix that

>flare indicator of some sort?
Whoops, forgot that. Yessir

since I'm bored I messed around with the sprites and tried to make convincing enough 8x8 ammo and uber icons (also messed around with sandwich, mine and sentry). Also tossed in a sniper charge icon which is really damn hard to do in 8x8 restrictions :p (all in a png strip with 6 frames each 8x8px)



Aww yiss
Thanks




Expect a new version in about two hours

[FR]YB

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Re: [Clientside] [HUD] azgiHUD
« Reply #10 on: February 25, 2015, 08:05:29 am »

Double post because progress and also why not

Changes:
 - can run without icons
 - uber bar is now plain red when ready
 - no reload indication for blade
 - sniper ammo bar now represents charge level
 - sniper ammo bar now has a specific icon (sniperIcon)
 - flares are displayed next to the ammo bar
 - sticky counter is now gray when 0 stickies are lobbed, red when 8 or more are lobbed, and white otherwise
 - uses zaSpai's icons

Couldn't fix the sticky counter icon thing, because I couldn't reproduce it.

The updated plugin is attached to this post as usual

Venomous

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Re: [Clientside] [HUD] azgiHUD
« Reply #11 on: April 11, 2015, 01:13:04 am »



help
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hello

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Re: [Clientside] [HUD] azgiHUD
« Reply #12 on: April 11, 2015, 06:27:25 pm »

(click to show/hide)
(click to show/hide)
large images
large images everywhere
« Last Edit: April 11, 2015, 07:17:56 pm by Roflolian »
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Phantom Brave

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Re: [Clientside] [HUD] azgiHUD
« Reply #13 on: April 11, 2015, 08:33:01 pm »

actually, that's distorted
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Venomous

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Re: [Clientside] [HUD] azgiHUD
« Reply #14 on: April 11, 2015, 11:16:46 pm »

you actually did that too lol

it was kinda obstructive tho so i changed it to just a red screen
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